#include "DB2Stores.h"
#include "World.h"
#include "ItemTemplate.h"
#include "Player.h"
Go to the source code of this file.
◆ SocketColorToGemTypeMask
int32 const SocketColorToGemTypeMask[26] |
Initial value:=
{
0,
}
@ SOCKET_COLOR_RELIC_WIND
@ SOCKET_COLOR_RELIC_FIRE
@ SOCKET_COLOR_RELIC_LIFE
@ SOCKET_COLOR_RELIC_ARCANE
@ SOCKET_COLOR_RELIC_SHADOW
@ SOCKET_COLOR_RELIC_FROST
@ SOCKET_COLOR_PUNCHCARD_YELLOW
@ SOCKET_COLOR_DOMINATION
@ SOCKET_COLOR_RELIC_IRON
@ SOCKET_COLOR_PRIMORDIAL
@ SOCKET_COLOR_RELIC_WATER
@ SOCKET_COLOR_PUNCHCARD_BLUE
@ SOCKET_COLOR_RELIC_HOLY
@ SOCKET_COLOR_PUNCHCARD_RED
@ SOCKET_COLOR_RELIC_BLOOD
Definition at line 23 of file ItemTemplate.cpp.