TrinityCore
ItemTemplate.cpp File Reference
#include "DB2Stores.h"
#include "World.h"
#include "ItemTemplate.h"
#include "Player.h"
+ Include dependency graph for ItemTemplate.cpp:

Go to the source code of this file.

Variables

int32 const SocketColorToGemTypeMask [26]
 

Variable Documentation

◆ SocketColorToGemTypeMask

int32 const SocketColorToGemTypeMask[26]
Initial value:
=
{
0,
}
@ SOCKET_COLOR_RELIC_FEL
Definition: ItemTemplate.h:356
@ SOCKET_COLOR_RELIC_WIND
Definition: ItemTemplate.h:362
@ SOCKET_COLOR_RELIC_FIRE
Definition: ItemTemplate.h:359
@ SOCKET_COLOR_TINKER
Definition: ItemTemplate.h:369
@ SOCKET_COLOR_META
Definition: ItemTemplate.h:346
@ SOCKET_COLOR_RELIC_LIFE
Definition: ItemTemplate.h:361
@ SOCKET_COLOR_RELIC_ARCANE
Definition: ItemTemplate.h:357
@ SOCKET_COLOR_RELIC_SHADOW
Definition: ItemTemplate.h:355
@ SOCKET_COLOR_RELIC_FROST
Definition: ItemTemplate.h:358
@ SOCKET_COLOR_PUNCHCARD_YELLOW
Definition: ItemTemplate.h:365
@ SOCKET_COLOR_CYPHER
Definition: ItemTemplate.h:368
@ SOCKET_COLOR_DOMINATION
Definition: ItemTemplate.h:367
@ SOCKET_COLOR_RELIC_IRON
Definition: ItemTemplate.h:353
@ SOCKET_COLOR_YELLOW
Definition: ItemTemplate.h:348
@ SOCKET_COLOR_PRIMORDIAL
Definition: ItemTemplate.h:370
@ SOCKET_COLOR_RED
Definition: ItemTemplate.h:347
@ SOCKET_COLOR_PRISMATIC
Definition: ItemTemplate.h:352
@ SOCKET_COLOR_RELIC_WATER
Definition: ItemTemplate.h:360
@ SOCKET_COLOR_PUNCHCARD_BLUE
Definition: ItemTemplate.h:366
@ SOCKET_COLOR_RELIC_HOLY
Definition: ItemTemplate.h:363
@ SOCKET_COLOR_BLUE
Definition: ItemTemplate.h:349
@ SOCKET_COLOR_PUNCHCARD_RED
Definition: ItemTemplate.h:364
@ SOCKET_COLOR_HYDRAULIC
Definition: ItemTemplate.h:350
@ SOCKET_COLOR_RELIC_BLOOD
Definition: ItemTemplate.h:354
@ SOCKET_COLOR_COGWHEEL
Definition: ItemTemplate.h:351

Definition at line 23 of file ItemTemplate.cpp.