TrinityCore
GameObjectValue Union Reference

#include <GameObject.h>

Public Attributes

struct {
   uint32   MaxOpens
 
FishingHole
 
struct {
   OPvPCapturePoint *   OPvPObj
 
ControlZone
 
struct {
   uint32   Health
 
   uint32   MaxHealth
 
Building
 
struct {
   TeamId   LastTeamCapture
 
   WorldPackets::Battleground::BattlegroundCapturePointState   State
 
   uint32   AssaultTimer
 
CapturePoint
 

Detailed Description

Definition at line 123 of file GameObject.h.

Member Data Documentation

◆ AssaultTimer

uint32 GameObjectValue::AssaultTimer

Definition at line 146 of file GameObject.h.

◆ 

struct { ... } GameObjectValue::Building

◆ 

struct { ... } GameObjectValue::CapturePoint

◆ 

struct { ... } GameObjectValue::ControlZone

◆ 

struct { ... } GameObjectValue::FishingHole

◆ Health

uint32 GameObjectValue::Health

Definition at line 138 of file GameObject.h.

◆ LastTeamCapture

TeamId GameObjectValue::LastTeamCapture

Definition at line 144 of file GameObject.h.

◆ MaxHealth

uint32 GameObjectValue::MaxHealth

Definition at line 139 of file GameObject.h.

◆ MaxOpens

uint32 GameObjectValue::MaxOpens

Definition at line 128 of file GameObject.h.

◆ OPvPObj

OPvPCapturePoint* GameObjectValue::OPvPObj

Definition at line 133 of file GameObject.h.

◆ State

Definition at line 145 of file GameObject.h.


The documentation for this union was generated from the following file: