TrinityCore
SkillExtraItems.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef TRINITY_SKILL_EXTRA_ITEMS_H
19#define TRINITY_SKILL_EXTRA_ITEMS_H
20
21#include "Common.h"
22
23// predef classes used in functions
24class Player;
25
26// returns true and sets the appropriate info if the player can create a perfect item with the given spellId
27TC_GAME_API bool CanCreatePerfectItem(Player* player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType);
28// load perfection proc info from DB
30// returns true and sets the appropriate info if the player can create extra items with the given spellId
31TC_GAME_API bool CanCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax);
32// function to load the extra item creation info from DB
34
35#endif
#define TC_GAME_API
Definition: Define.h:123
uint8_t uint8
Definition: Define.h:144
uint32_t uint32
Definition: Define.h:142
TC_GAME_API bool CanCreatePerfectItem(Player *player, uint32 spellId, float &perfectCreateChance, uint32 &perfectItemType)
TC_GAME_API bool CanCreateExtraItems(Player *player, uint32 spellId, float &additionalChance, uint8 &additionalMax)
TC_GAME_API void LoadSkillExtraItemTable()
TC_GAME_API void LoadSkillPerfectItemTable()