TrinityCore
WorldStateMgr Member List

This is the complete list of members for WorldStateMgr, including all inherited members.

FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &initWorldStates, Map const *map, uint32 playerAreaId) constWorldStateMgr
GetInitialWorldStatesForMap(Map const *map) constWorldStateMgr
GetValue(int32 worldStateId, Map const *map) constWorldStateMgr
GetWorldStateTemplate(int32 worldStateId) constWorldStateMgr
instance()WorldStateMgrstatic
LoadFromDB()WorldStateMgr
SaveValueInDb(int32 worldStateId, int32 value)WorldStateMgr
SetValue(int32 worldStateId, int32 value, bool hidden, Map *map)WorldStateMgr
SetValueAndSaveInDb(int32 worldStateId, int32 value, bool hidden, Map *map)WorldStateMgr