TrinityCore
GroupReference Member List

This is the complete list of members for GroupReference, including all inherited members.

delink()LinkedListElementinline
GetSource() constReference< Group, Player >inline
getSubGroup() constGroupReferenceinline
getTarget() constReference< Group, Player >inline
GroupReference()GroupReferenceinline
hasNext() constLinkedListElementinline
hasPrev() constLinkedListElementinline
iNextLinkedListElementprivate
insertAfter(LinkedListElement *pElem)LinkedListElementinline
insertBefore(LinkedListElement *pElem)LinkedListElementinline
invalidate()Reference< Group, Player >inline
iPrevLinkedListElementprivate
iRefFromReference< Group, Player >private
iRefToReference< Group, Player >private
isInList() constLinkedListElementinline
iSubGroupGroupReferenceprotected
isValid() constReference< Group, Player >inline
link(Group *toObj, Player *fromObj)Reference< Group, Player >inline
LinkedListElement()LinkedListElementinline
LinkedListElement(LinkedListElement const &)=deleteLinkedListElementprivate
LinkedListElement(LinkedListElement &&)=deleteLinkedListElementprivate
next()GroupReferenceinline
next() constGroupReferenceinline
nocheck_next()Reference< Group, Player >inline
nocheck_next() constReference< Group, Player >inline
nocheck_prev()Reference< Group, Player >inline
nocheck_prev() constReference< Group, Player >inline
operator->() constReference< Group, Player >inline
operator=(Reference const &)=deleteReference< Group, Player >private
prev()Reference< Group, Player >inline
prev() constReference< Group, Player >inline
Reference()Reference< Group, Player >inline
Reference(Reference const &)=deleteReference< Group, Player >private
setSubGroup(uint8 pSubGroup)GroupReferenceinline
sourceObjectDestroyLink() overrideGroupReferenceprotectedvirtual
targetObjectBuildLink() overrideGroupReferenceprotectedvirtual
targetObjectDestroyLink() overrideGroupReferenceprotectedvirtual
unlink()Reference< Group, Player >inline
~GroupReference()GroupReferenceinline
~LinkedListElement()LinkedListElementinlineprotected
~Reference()Reference< Group, Player >inlinevirtual