#include <MoveSplineFlag.h>
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enum | eFlags {
None = 0x00000000
, Unknown_0x1 = 0x00000001
, Unknown_0x2 = 0x00000002
, Unknown_0x4 = 0x00000004
,
Unknown_0x8 = 0x00000008
, FallingSlow = 0x00000010
, Done = 0x00000020
, Falling = 0x00000040
,
No_Spline = 0x00000080
, Unknown_0x100 = 0x00000100
, Flying = 0x00000200
, OrientationFixed = 0x00000400
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Catmullrom = 0x00000800
, Cyclic = 0x00001000
, Enter_Cycle = 0x00002000
, Frozen = 0x00004000
,
TransportEnter = 0x00008000
, TransportExit = 0x00010000
, Unknown_0x20000 = 0x00020000
, Unknown_0x40000 = 0x00040000
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Backward = 0x00080000
, SmoothGroundPath = 0x00100000
, CanSwim = 0x00200000
, UncompressedPath = 0x00400000
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Unknown_0x800000 = 0x00800000
, Unknown_0x1000000 = 0x01000000
, Animation = 0x02000000
, Parabolic = 0x04000000
,
FadeObject = 0x08000000
, Steering = 0x10000000
, UnlimitedSpeed = 0x20000000
, Unknown_0x40000000 = 0x40000000
,
Unknown_0x80000000 = 0x80000000
, Mask_No_Monster_Move = Done
, Mask_Unused
} |
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Definition at line 28 of file MoveSplineFlag.h.
◆ eFlags
Enumerator |
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None | |
Unknown_0x1 | |
Unknown_0x2 | |
Unknown_0x4 | |
Unknown_0x8 | |
FallingSlow | |
Done | |
Falling | |
No_Spline | |
Unknown_0x100 | |
Flying | |
OrientationFixed | |
Catmullrom | |
Cyclic | |
Enter_Cycle | |
Frozen | |
TransportEnter | |
TransportExit | |
Unknown_0x20000 | |
Unknown_0x40000 | |
Backward | |
SmoothGroundPath | |
CanSwim | |
UncompressedPath | |
Unknown_0x800000 | |
Unknown_0x1000000 | |
Animation | |
Parabolic | |
FadeObject | |
Steering | |
UnlimitedSpeed | |
Unknown_0x40000000 | |
Unknown_0x80000000 | |
Mask_No_Monster_Move | |
Mask_Unused | |
Definition at line 31 of file MoveSplineFlag.h.
◆ MoveSplineFlag() [1/2]
Movement::MoveSplineFlag::MoveSplineFlag |
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inline |
◆ MoveSplineFlag() [2/2]
Movement::MoveSplineFlag::MoveSplineFlag |
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uint32 |
f | ) |
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inline |
◆ EnableAnimation()
void Movement::MoveSplineFlag::EnableAnimation |
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inline |
◆ EnableCatmullRom()
void Movement::MoveSplineFlag::EnableCatmullRom |
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inline |
◆ EnableFalling()
void Movement::MoveSplineFlag::EnableFalling |
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inline |
◆ EnableFlying()
void Movement::MoveSplineFlag::EnableFlying |
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inline |
◆ EnableParabolic()
void Movement::MoveSplineFlag::EnableParabolic |
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inline |
◆ EnableTransportEnter()
void Movement::MoveSplineFlag::EnableTransportEnter |
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inline |
◆ EnableTransportExit()
void Movement::MoveSplineFlag::EnableTransportExit |
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inline |
◆ hasAllFlags()
bool Movement::MoveSplineFlag::hasAllFlags |
( |
uint32 |
f | ) |
const |
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inline |
◆ hasFlag()
bool Movement::MoveSplineFlag::hasFlag |
( |
uint32 |
f | ) |
const |
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inline |
◆ isLinear()
bool Movement::MoveSplineFlag::isLinear |
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const |
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inline |
◆ isSmooth()
bool Movement::MoveSplineFlag::isSmooth |
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const |
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inline |
◆ operator&()
uint32 Movement::MoveSplineFlag::operator& |
( |
uint32 |
f | ) |
const |
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inline |
◆ operator&=()
void Movement::MoveSplineFlag::operator&= |
( |
uint32 |
f | ) |
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inline |
◆ operator|()
uint32 Movement::MoveSplineFlag::operator| |
( |
uint32 |
f | ) |
const |
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inline |
◆ operator|=()
void Movement::MoveSplineFlag::operator|= |
( |
uint32 |
f | ) |
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inline |
◆ raw() [1/2]
uint32 & Movement::MoveSplineFlag::raw |
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inline |
◆ raw() [2/2]
uint32 const & Movement::MoveSplineFlag::raw |
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const |
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inline |
◆ ToString()
std::string Movement::MoveSplineFlag::ToString |
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const |
◆ animation
bool Movement::MoveSplineFlag::animation |
◆ backward
bool Movement::MoveSplineFlag::backward |
◆ canSwim
bool Movement::MoveSplineFlag::canSwim |
◆ catmullrom
bool Movement::MoveSplineFlag::catmullrom |
◆ cyclic
bool Movement::MoveSplineFlag::cyclic |
◆ done
bool Movement::MoveSplineFlag::done |
◆ enter_cycle
bool Movement::MoveSplineFlag::enter_cycle |
◆ fadeObject
bool Movement::MoveSplineFlag::fadeObject |
◆ falling
bool Movement::MoveSplineFlag::falling |
◆ fallingSlow
bool Movement::MoveSplineFlag::fallingSlow |
◆ flying
bool Movement::MoveSplineFlag::flying |
◆ frozen
bool Movement::MoveSplineFlag::frozen |
◆ no_spline
bool Movement::MoveSplineFlag::no_spline |
◆ orientationFixed
bool Movement::MoveSplineFlag::orientationFixed |
◆ parabolic
bool Movement::MoveSplineFlag::parabolic |
◆ smoothGroundPath
bool Movement::MoveSplineFlag::smoothGroundPath |
◆ steering
bool Movement::MoveSplineFlag::steering |
◆ transportEnter
bool Movement::MoveSplineFlag::transportEnter |
◆ transportExit
bool Movement::MoveSplineFlag::transportExit |
◆ uncompressedPath
bool Movement::MoveSplineFlag::uncompressedPath |
◆ unknown0x1
bool Movement::MoveSplineFlag::unknown0x1 |
◆ unknown0x100
bool Movement::MoveSplineFlag::unknown0x100 |
◆ unknown0x1000000
bool Movement::MoveSplineFlag::unknown0x1000000 |
◆ unknown0x2
bool Movement::MoveSplineFlag::unknown0x2 |
◆ unknown0x20000
bool Movement::MoveSplineFlag::unknown0x20000 |
◆ unknown0x4
bool Movement::MoveSplineFlag::unknown0x4 |
◆ unknown0x40000
bool Movement::MoveSplineFlag::unknown0x40000 |
◆ unknown0x40000000
bool Movement::MoveSplineFlag::unknown0x40000000 |
◆ unknown0x8
bool Movement::MoveSplineFlag::unknown0x8 |
◆ unknown0x800000
bool Movement::MoveSplineFlag::unknown0x800000 |
◆ unknown0x80000000
bool Movement::MoveSplineFlag::unknown0x80000000 |
◆ unlimitedSpeed
bool Movement::MoveSplineFlag::unlimitedSpeed |
The documentation for this class was generated from the following files: