TrinityCore
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#include "ScriptedGossip.h"
#include "ScriptMgr.h"
#include "GameObject.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
Go to the source code of this file.
Classes | |
struct | npc_koltira_deathweaver |
class | npc_scarlet_courier |
struct | npc_scarlet_courier::npc_scarlet_courierAI |
class | npc_a_special_surprise |
struct | npc_a_special_surprise::npc_a_special_surpriseAI |
class | spell_death_knight_devour_humanoid |
Functions | |
void | AddSC_the_scarlet_enclave_c2 () |
Variables | |
Position const | koltiraPos [3] |
enum BloodyBreakout |
Definition at line 73 of file chapter2.cpp.
enum BloodyBreakoutEvents |
Definition at line 49 of file chapter2.cpp.
enum BloodyBreakoutTexts |
Definition at line 27 of file chapter2.cpp.
enum ScarletCourierEnum |
Enumerator | |
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SAY_TREE1 | |
SAY_TREE2 | |
SPELL_SHOOT | |
GO_INCONSPICUOUS_TREE | |
NPC_SCARLET_COURIER |
Definition at line 331 of file chapter2.cpp.
enum SpecialSurprise |
Enumerator | |
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SAY_EXEC_START | |
SAY_EXEC_PROG | |
SAY_EXEC_NAME | |
SAY_EXEC_RECOG | |
SAY_EXEC_NOREM | |
SAY_EXEC_THINK | |
SAY_EXEC_LISTEN | |
SAY_EXEC_TIME | |
SAY_EXEC_WAITING | |
EMOTE_DIES | |
SAY_PLAGUEFIST | |
NPC_PLAGUEFIST |
Definition at line 428 of file chapter2.cpp.
void AddSC_the_scarlet_enclave_c2 | ( | ) |
Position const koltiraPos[3] |
Definition at line 98 of file chapter2.cpp.