TrinityCore
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This is the complete list of members for SmartGameObjectAI, including all inherited members.
_gossipReturn | SmartGameObjectAI | private |
_script | SmartGameObjectAI | private |
_scriptId | GameObjectAI | private |
Damaged(WorldObject *, uint32) | GameObjectAI | inlinevirtual |
Destroyed(WorldObject *attacker, uint32 eventId) override | SmartGameObjectAI | virtual |
DoAction(int32) | GameObjectAI | inlinevirtual |
EventInform(uint32 eventId) override | SmartGameObjectAI | virtual |
GameObjectAI(GameObject *go, uint32 scriptId={}) | GameObjectAI | explicit |
GetData(uint32) const | GameObjectAI | inlinevirtual |
GetData64(uint32) const | GameObjectAI | inlinevirtual |
GetDialogStatus(Player const *player) | GameObjectAI | virtual |
GetGUID(int32) const | GameObjectAI | inlinevirtual |
GetId() const | GameObjectAI | inline |
GetScript() | SmartGameObjectAI | inline |
InitializeAI() override | SmartGameObjectAI | virtual |
JustSummoned(Creature *creature) override | SmartGameObjectAI | virtual |
me | GameObjectAI | protected |
OnCapturePointAssaulted(Player *) | GameObjectAI | inlinevirtual |
OnCapturePointUpdated(WorldPackets::Battleground::BattlegroundCapturePointState) | GameObjectAI | inlinevirtual |
OnGameEvent(bool start, uint16 eventId) override | SmartGameObjectAI | virtual |
OnGossipHello(Player *player) override | SmartGameObjectAI | virtual |
OnGossipSelect(Player *player, uint32 menuId, uint32 gossipListId) override | SmartGameObjectAI | virtual |
OnGossipSelectCode(Player *player, uint32 menuId, uint32 gossipListId, char const *code) override | SmartGameObjectAI | virtual |
OnLootStateChanged(uint32 state, Unit *unit) override | SmartGameObjectAI | virtual |
OnQuestAccept(Player *player, Quest const *quest) override | SmartGameObjectAI | virtual |
OnQuestReward(Player *player, Quest const *quest, LootItemType type, uint32 opt) override | SmartGameObjectAI | virtual |
OnReportUse(Player *player) override | SmartGameObjectAI | virtual |
OnStateChanged(uint32) | GameObjectAI | inlinevirtual |
Permissible(GameObject const *) | SmartGameObjectAI | inlinestatic |
Reset() override | SmartGameObjectAI | virtual |
SetData(uint32 id, uint32 value, Unit *invoker) | SmartGameObjectAI | |
SetData(uint32 id, uint32 value) override | SmartGameObjectAI | inlinevirtual |
SetData64(uint32, uint64) | GameObjectAI | inlinevirtual |
SetGossipReturn(bool val) | SmartGameObjectAI | inline |
SetGUID(ObjectGuid const &, int32) | GameObjectAI | inlinevirtual |
SetTimedActionList(SmartScriptHolder &e, uint32 entry, Unit *invoker) | SmartGameObjectAI | |
SmartGameObjectAI(GameObject *go, uint32 scriptId={}) | SmartGameObjectAI | inline |
SpellHit(WorldObject *caster, SpellInfo const *spellInfo) override | SmartGameObjectAI | virtual |
SpellHitTarget(WorldObject *, SpellInfo const *) | GameObjectAI | inlinevirtual |
SummonedCreatureDespawn(Creature *unit) override | SmartGameObjectAI | virtual |
SummonedCreatureDies(Creature *summon, Unit *killer) override | SmartGameObjectAI | virtual |
UpdateAI(uint32 diff) override | SmartGameObjectAI | virtual |
~GameObjectAI() | GameObjectAI | inlinevirtual |
~SmartGameObjectAI() | SmartGameObjectAI | inline |