TrinityCore
gruuls_lair.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef GRUULS_LAIR_H_
19#define GRUULS_LAIR_H_
20
21#include "CreatureAIImpl.h"
22
23#define GLScriptName "instance_gruuls_lair"
24#define DataHeader "GL"
25
27
29{
30 // Encounter States/Boss GUIDs
32 DATA_GRUUL = 1
33};
34
36{
37 NPC_MAULGAR = 18831,
42};
43
45{
47 GO_GRUUL_DOOR = 184662
48};
49
50template <class AI, class T>
51inline AI* GetGruulsLairAI(T* obj)
52{
53 return GetInstanceAI<AI>(obj, GLScriptName);
54}
55
56#endif // GRUULS_LAIR_H_
uint32_t uint32
Definition: Define.h:142
GLCreatureIds
Definition: gruuls_lair.h:36
@ NPC_MAULGAR
Definition: gruuls_lair.h:37
@ NPC_KROSH_FIREHAND
Definition: gruuls_lair.h:38
@ NPC_KIGGLER_THE_CRAZED
Definition: gruuls_lair.h:40
@ NPC_OLM_THE_SUMMONER
Definition: gruuls_lair.h:39
@ NPC_BLINDEYE_THE_SEER
Definition: gruuls_lair.h:41
uint32 const EncounterCount
Definition: gruuls_lair.h:26
#define GLScriptName
Definition: gruuls_lair.h:23
GLGameObjectIds
Definition: gruuls_lair.h:45
@ GO_GRUUL_DOOR
Definition: gruuls_lair.h:47
@ GO_MAULGAR_DOOR
Definition: gruuls_lair.h:46
GLDataTypes
Definition: gruuls_lair.h:29
@ DATA_GRUUL
Definition: gruuls_lair.h:32
@ DATA_MAULGAR
Definition: gruuls_lair.h:31
AI * GetGruulsLairAI(T *obj)
Definition: gruuls_lair.h:51