TrinityCore
OutdoorPvPSI Class Reference

#include <OutdoorPvPSI.h>

+ Inheritance diagram for OutdoorPvPSI:

Public Member Functions

 OutdoorPvPSI (Map *map)
 
bool SetupOutdoorPvP () override
 
void HandlePlayerEnterZone (Player *player, uint32 zone) override
 
void HandlePlayerLeaveZone (Player *player, uint32 zone) override
 
void Update (uint32 diff) override
 
void SendRemoveWorldStates (Player *player) override
 
bool HandleAreaTrigger (Player *player, uint32 trigger, bool entered) override
 
bool HandleDropFlag (Player *player, uint32 spellId) override
 
bool HandleCustomSpell (Player *player, uint32 spellId, GameObject *go) override
 
- Public Member Functions inherited from OutdoorPvP
 OutdoorPvP (Map *map)
 
 OutdoorPvP (OutdoorPvP const &right)=delete
 
 OutdoorPvP (OutdoorPvP &&right)=delete
 
OutdoorPvPoperator= (OutdoorPvP const &right)=delete
 
OutdoorPvPoperator= (OutdoorPvP &&right)=delete
 
virtual ~OutdoorPvP ()
 
virtual bool HandleAreaTrigger (Player *, uint32, bool)
 
virtual bool HandleCustomSpell (Player *player, uint32 spellId, GameObject *go)
 
virtual bool HandleOpenGo (Player *player, GameObject *go)
 
virtual bool SetupOutdoorPvP ()
 
void OnCreatureCreate (Creature *) override
 
int32 GetWorldState (int32 worldStateId) const
 
void SetWorldState (int32 worldStateId, int32 value)
 
virtual void Update (uint32 diff)
 
virtual void HandleKill (Player *killer, Unit *killed)
 
virtual void HandleKillImpl (Player *, Unit *)
 
virtual void AwardKillBonus (Player *)
 
uint32 GetTypeId () const
 
virtual bool HandleDropFlag (Player *player, uint32 spellId)
 
void TeamApplyBuff (TeamId team, uint32 spellId, uint32 spellId2=0)
 
void SendDefenseMessage (uint32 zoneId, uint32 id)
 
MapGetMap () const
 
void ProcessEvent (WorldObject *target, uint32 eventId, WorldObject *invoker) override
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
 ZoneScript (ZoneScript const &right)
 
 ZoneScript (ZoneScript &&right) noexcept
 
ZoneScriptoperator= (ZoneScript const &right)
 
ZoneScriptoperator= (ZoneScript &&right) noexcept
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnAreaTriggerCreate (AreaTrigger *areaTrigger)
 
virtual void OnAreaTriggerRemove (AreaTrigger *areaTrigger)
 
virtual void OnUnitDeath (Unit *unit)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void ProcessEvent (WorldObject *, uint32, WorldObject *)
 
virtual void DoAction (uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)
 
virtual bool CanCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 

Private Attributes

Team m_LastController
 

Additional Inherited Members

- Public Types inherited from OutdoorPvP
typedef std::map< ObjectGuid::LowType, std::unique_ptr< OPvPCapturePoint > > OPvPCapturePointMap
 
typedef std::unordered_map< uint32, std::unique_ptr< OutdoorPvPControlZoneHandler > > ControlZoneHandlerMap
 
- Static Public Member Functions inherited from OutdoorPvP
static TeamId GetTeamIdByTeam (uint32 team)
 
- Protected Member Functions inherited from OutdoorPvP
virtual void SendRemoveWorldStates (Player *)
 
void BroadcastPacket (WorldPacket const *data) const
 
virtual void HandlePlayerEnterZone (Player *player, uint32 zone)
 
virtual void HandlePlayerLeaveZone (Player *player, uint32 zone)
 
virtual void HandlePlayerResurrects (Player *player, uint32 zone)
 
void RegisterZone (uint32 zoneid)
 
bool HasPlayer (Player const *player) const
 
void TeamCastSpell (TeamId team, int32 spellId)
 
template<class Worker >
void BroadcastWorker (Worker &_worker, uint32 zoneId)
 
- Protected Attributes inherited from OutdoorPvP
OPvPCapturePointMap m_capturePoints
 
ControlZoneHandlerMap ControlZoneHandlers
 
GuidSet m_players [2]
 
uint32 m_TypeId
 
Mapm_map
 

Detailed Description

Definition at line 38 of file OutdoorPvPSI.h.

Constructor & Destructor Documentation

◆ OutdoorPvPSI()

OutdoorPvPSI::OutdoorPvPSI ( Map map)

Definition at line 40 of file OutdoorPvPSI.cpp.

Member Function Documentation

◆ HandleAreaTrigger()

bool OutdoorPvPSI::HandleAreaTrigger ( Player player,
uint32  trigger,
bool  entered 
)
overridevirtual
Todo:
: confirm this text
Todo:
: confirm this text

Reimplemented from OutdoorPvP.

Definition at line 87 of file OutdoorPvPSI.cpp.

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◆ HandleCustomSpell()

bool OutdoorPvPSI::HandleCustomSpell ( Player player,
uint32  spellId,
GameObject go 
)
overridevirtual

Reimplemented from OutdoorPvP.

Definition at line 177 of file OutdoorPvPSI.cpp.

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◆ HandleDropFlag()

bool OutdoorPvPSI::HandleDropFlag ( Player player,
uint32  spellId 
)
overridevirtual

Reimplemented from OutdoorPvP.

Definition at line 147 of file OutdoorPvPSI.cpp.

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◆ HandlePlayerEnterZone()

void OutdoorPvPSI::HandlePlayerEnterZone ( Player player,
uint32  zone 
)
overridevirtual

Reimplemented from OutdoorPvP.

Definition at line 73 of file OutdoorPvPSI.cpp.

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◆ HandlePlayerLeaveZone()

void OutdoorPvPSI::HandlePlayerLeaveZone ( Player player,
uint32  zone 
)
overridevirtual

Reimplemented from OutdoorPvP.

Definition at line 80 of file OutdoorPvPSI.cpp.

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◆ SendRemoveWorldStates()

void OutdoorPvPSI::SendRemoveWorldStates ( Player player)
overridevirtual

Reimplemented from OutdoorPvP.

Definition at line 46 of file OutdoorPvPSI.cpp.

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◆ SetupOutdoorPvP()

bool OutdoorPvPSI::SetupOutdoorPvP ( )
overridevirtual

Reimplemented from OutdoorPvP.

Definition at line 58 of file OutdoorPvPSI.cpp.

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◆ Update()

void OutdoorPvPSI::Update ( uint32  diff)
overridevirtual

Reimplemented from OutdoorPvP.

Definition at line 69 of file OutdoorPvPSI.cpp.

Member Data Documentation

◆ m_LastController

Team OutdoorPvPSI::m_LastController
private

Definition at line 53 of file OutdoorPvPSI.h.


The documentation for this class was generated from the following files: