TrinityCore
GameObjectAddon Struct Reference

#include <GameObjectData.h>

Public Attributes

QuaternionData ParentRotation
 
InvisibilityType invisibilityType
 
uint32 InvisibilityValue
 
uint32 WorldEffectID
 
uint32 AIAnimKitID
 

Detailed Description

Definition at line 1365 of file GameObjectData.h.

Member Data Documentation

◆ AIAnimKitID

uint32 GameObjectAddon::AIAnimKitID

Definition at line 1371 of file GameObjectData.h.

◆ invisibilityType

InvisibilityType GameObjectAddon::invisibilityType

Definition at line 1368 of file GameObjectData.h.

◆ InvisibilityValue

uint32 GameObjectAddon::InvisibilityValue

Definition at line 1369 of file GameObjectData.h.

◆ ParentRotation

QuaternionData GameObjectAddon::ParentRotation

Definition at line 1367 of file GameObjectData.h.

◆ WorldEffectID

uint32 GameObjectAddon::WorldEffectID

Definition at line 1370 of file GameObjectData.h.


The documentation for this struct was generated from the following file: