#include <BattlefieldWG.h>
Definition at line 480 of file BattlefieldWG.h.
◆ BfWGGameObjectBuilding()
◆ Damaged()
void BfWGGameObjectBuilding::Damaged |
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| ) |
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◆ Destroyed()
void BfWGGameObjectBuilding::Destroyed |
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◆ GetGUID()
ObjectGuid const & BfWGGameObjectBuilding::GetGUID |
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const |
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inline |
◆ Init()
void BfWGGameObjectBuilding::Init |
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GameObject * |
go | ) |
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◆ Rebuild()
void BfWGGameObjectBuilding::Rebuild |
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◆ RebuildGate()
void BfWGGameObjectBuilding::RebuildGate |
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◆ UpdateCreatureAndGo()
void BfWGGameObjectBuilding::UpdateCreatureAndGo |
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◆ UpdateTurretAttack()
void BfWGGameObjectBuilding::UpdateTurretAttack |
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bool |
disable | ) |
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◆ _buildGUID
◆ _state
◆ _staticTowerInfo
◆ _teamControl
TeamId BfWGGameObjectBuilding::_teamControl |
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private |
◆ _type
◆ _wg
◆ _worldState
uint32 BfWGGameObjectBuilding::_worldState |
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private |
◆ m_CreatureBottomList
◆ m_CreatureTopList
◆ m_GameObjectList
◆ m_TowerCannonBottomList
GuidVector BfWGGameObjectBuilding::m_TowerCannonBottomList |
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private |
◆ m_TurretTopList
GuidVector BfWGGameObjectBuilding::m_TurretTopList |
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private |
The documentation for this struct was generated from the following files: