- Member account_commandscript::HandleAccountDeleteCommand (ChatHandler *handler, std::string accountName)
- This function has to be enhanced to respect the login/realm split (delete char, delete account chars in realm then delete account)
- Member ACHIEVEMENTS_DESTRUCTION_DERBY_H
- : Has to be implemented
- Member ACHIEVEMENTS_STONE_KEEPER_100
- : Has to be implemented
- Member ACHIEVEMENTS_STONE_KEEPER_1000
- : Has to be implemented
- Member ACHIEVEMENTS_STONE_KEEPER_250
- : Has to be implemented
- Member ACHIEVEMENTS_STONE_KEEPER_500
- : Has to be implemented
- Member ACHIEVEMENTS_WG_GNOMESLAUGHTER
- : Has to be implemented
- Member ACHIEVEMENTS_WG_MASTER_A
- : Has to be implemented
- Member ACHIEVEMENTS_WG_MASTER_H
- : Has to be implemented
- Member ACHIEVEMENTS_WG_RANGER
- : Has to be implemented
- Member ACHIEVEMENTS_WG_TOWER_CANNON_KILL
- : Has to be implemented
- Member ACHIEVEMENTS_WG_TOWER_DESTROY
- : Has to be implemented
- Member ACHIEVEMENTS_WIN_WG_TIMER_10
- : Has to be implemented
- Member AreaTrigger::InitOrbit (AreaTriggerOrbitInfo const &orbit, uint32 timeToTarget)
- : research the right value, in sniffs both timers are nearly identical
- Member ArenaTeam::GetRatingMod (uint32 ownRating, uint32 opponentRating, bool won)
- Replace this hack with using the confidence factor (limiting the factor to 2.0f)
- Member Aura::_UnapplyForTarget (Unit *target, Unit *caster, AuraApplication *auraApp)
- Figure out why this happens
- Member Aura::GetProcEffectMask (AuraApplication *aurApp, ProcEventInfo &eventInfo, TimePoint now) const
this needs to be unified for all kinds of auras
- Member Aura::UpdateTargetMap (Unit *caster, bool apply=true)
- There is a crash caused by shadowfiend load addon
- Member AV_BUFF_ARMOR
- : Add all other buffs here
- Member AV_SOUND_ALLIANCE_ASSAULTS
- : Not confirmed yet
- Member AV_SOUND_NEAR_VICTORY
- : get out if there comes a sound when neutral team captures mine
- Member Battlefield::HandlePlayerEnterZone (Player *player, uint32 zone)
- Send a packet to announce it to player
- Member Battlefield::InvitePlayerToWar (Player *player)
- needed ?
- Member Battleground::_ProcessJoin (uint32 diff)
- add arena sound PlaySoundToAll(SOUND_ARENA_START);
- Member Battleground::BgObjects
- make this protected:
- Member BattlegroundAV::EndBattleground (Team winner) override
- add enterevademode for all attacking creatures
- Member BattlegroundAV::HandleQuestComplete (uint32 questid, Player *player) override
- add reputation, events (including quest not available anymore, next quest available, go/npc de/spawning)and maybe honor
- Member BattlegroundAV::RemovePlayer (Player *player, ObjectGuid guid, uint32 team) override
- search more buffs
- Class BfWGCoordGY
Implement proper support for vehicle+player teleportation
Use spell victory/defeat in wg instead of RewardMarkOfHonor() && RewardHonor
Add proper implement of achievement
- Member boss_elder_nadox::UpdateAI (uint32 diff) override
: summoned by egg
: summoned by egg
- Member boss_eregos::SummonedCreatureDespawn (Creature *summon) override
- : See why the spell is not cast
- Member boss_gatewatcher_iron_hand::UpdateAI (uint32 diff) override
- expect cast this about 5 times in a row (?), announce it by emote only once
- Member boss_grand_warlock_nethekurse::boss_grand_warlock_nethekurseAI::DoTauntPeons ()
- kill the peons first
- Member boss_gruul::boss_gruulAI::SpellHitTarget (WorldObject *target, SpellInfo const *spellInfo) override
- use eventmap to kill this stuff
- Member boss_gruul::boss_gruulAI::UpdateAI (uint32 diff) override
- : convert this shit to eventmap
- Member boss_hungarfen::JustEngagedWith (Unit *who) override
- cast here SPELL_PUTRID_MUSHROOM_PRIMER and do it in spell script
- Member boss_kiljaeden::boss_kiljaedenAI::UpdateAI (uint32 diff) override
- Timer
- Member boss_koralon::JustEngagedWith (Unit *who) override
check timer
check timer
- Member boss_krick::UpdateAI (uint32 diff) override
- Tyrannus starts killing Krick.
- Member boss_laj::UpdateAI (uint32 diff) override
- : Don't apply same aura twice in a row and don't transform to shadow if the event is executed first time
- Member boss_lieutenant_drake::UpdateAI (uint32 diff) override
- make this work
- Member boss_onyxia::UpdateAI (uint32 diff) override
- : In what cases is this null? What should we do?
- Member boss_sapphiron::UpdateAI (uint32 diff) override
- : at this point it should already despawn, probably that spell is used in another place
- Member boss_sjonnir::EnterEvadeMode (EvadeReason) override
- : Despawn Brann too but respawn his pre-fight version (https://www.youtube.com/watch?v=hxAxbjGfuDw)
- Member boss_sjonnir::JustEngagedWith (Unit *who) override
- : Schedule both in combat and out of combat
- Member boss_twinemperorsAI::JustEngagedWith (Unit *who) override
- we should activate the other boss location so he can start attackning even if nobody
- Class boss_viscidus
- Not sure if its correct
- Member ByteBuffer::read< std::string > ()
- Make a ByteBuffer.cpp and move all this inlining to it.
- Member Creature::CanStartAttack (Unit const *u, bool force) const
- should switch to range attack
- Member Creature::DoFleeToGetAssistance ()
- use 31365
- Member Creature::isCanInteractWithBattleMaster (Player *player, bool msg) const
- Rename these properly
- Member Creature::SelectVictim ()
- a vehicle may eat some mob, so mob should not evade
- Member DatabaseWorkerPool< T >::DirectCommitTransaction (SQLTransaction< T > &transaction)
- More elegant way
- Member DEFAULT_LOCALE
- convert in simple system
- Member EscortAI::Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false)
- get rid of this many variables passed in function.
- Member FollowerAI::JustDied (Unit *) override
- need a better check for quests with time limit.
- Member GameEventMgr::GameEventSpawn (int16 event_id)
- find out when it is add to map
- Member GameEventMgr::LoadFromDB ()
- Change to uint8
- Member GameObject::Update (uint32 p_time) override
nullptr target won't work for target type 1
This is activation radius. Casting radius must be selected from spell data.
- Member GameObject::Use (Unit *user)
I do not understand this hack. Need some explanation.
find reasonable value for fishing hole search
- Member Garments
- get text for each NPC
- Member go_tablet_of_the_seven::go_tablet_of_the_sevenAI::OnGossipHello (Player *player) override
- use gossip option ("Transcript the Tablet") instead, if Trinity adds support.
- Member gobject_commandscript::HandleGameObjectAddCommand (ChatHandler *handler, GameObjectEntry objectId, Optional< int32 > spawnTimeSecs)
- is it really necessary to add both the real and DB table guid here ?
- Class Group
- uninvite people that not accepted invite
- Member Guardian::InitStatsForLevel (uint8 level)
- Move stat mods code to pet passive auras
- Member Guild::BankMoveItemData::LogAction (MoveItemData *pFrom) const override
- Move this to scripts
- Member Guild::HandleGuildRequestChallengeUpdate (WorldSession *session) const
- current count
- Member instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::SpawnGameObject (uint32 entry, Position const &pos)
- this should be handled in map, maybe add a summon function in map
- Member instance_karazhan::instance_karazhan_InstanceMapScript::OnGameObjectCreate (GameObject *go) override
- Set Object visibilities for Opera based on performance
- Member lfg::LFGGroupScript::OnRemoveMember (Group *group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, char const *reason) override
- - Update internal kick cooldown of kicker
- Member lfg::LFGPlayerScript::OnLogin (Player *player, bool loginFirst) override
- - Restore LfgPlayerData and send proper status to player if it was in a group
- Member LootTemplate::LootGroup::Verify (LootStore const &lootstore, uint32 id, uint8 group_id) const
- replace with 100% when DBs will be ready
- Member LootTemplate::Verify (LootStore const &store, uint32 Id) const
- References validity checks
- Member Map::AddToMap (T *)
- Needs clean up. An object should not be added to map twice.
- Member Map::DeleteFromWorld (Player *player)
- I do not know why we need this, it should be removed in ~Object anyway
- Member Map::MoveAllCreaturesInMoveList ()
- pets will disappear if this is outside CreatureRespawnRelocation
- Member Minion::Minion (SummonPropertiesEntry const *properties, Unit *owner, bool isWorldObject)
- : Find correct way
- Member Movement::MoveSpline::init_spline (MoveSplineInitArgs const &args)
- what to do in such cases? problem is in input data (all points are at same coords)
- Member MOVEMENTFLAG_MASK_PLAYER_ONLY
- if needed: add more flags to this masks that are exclusive to players
- Class npc_cairne_bloodhoof
- verify abilities/timers
- Member npc_commandscript::HandleNpcAddWeaponCommand (ChatHandler *handler, uint32 SlotID, ItemTemplate const *tmpItem)
- NpcCommands that need to be fixed :
- Class npc_daegarn
- make prisoners help (unclear if summoned or using npc's from surrounding cages (summon inside small cages?))
- Member npc_death_knight_initiate::npc_death_knight_initiateAI::UpdateAI (uint32 uiDiff) override
- spells
- Member npc_dkc1_gothik::npc_dkc1_gothikAI::MoveInLineOfSight (Unit *who) override
- Creatures must not be removed, but, must instead
- Member npc_earthmender_wilda::npc_earthmender_wildaAI::UpdateAI (uint32 uiDiff) override
- add more abilities
- Class npc_grimstone
- implement quest part of event (different end boss)
- Member npc_grimstone::npc_grimstoneAI::SummonRingBoss ()
- move them to center
- Member npc_grimstone::npc_grimstoneAI::SummonRingMob ()
- move them to center
- Member npc_hand_of_the_deceiver::npc_hand_of_the_deceiverAI::Initialize ()
- Timers!
- Member npc_jaina_or_sylvanas_intro_hor::npc_jaina_or_sylvanas_intro_horAI::UpdateAI (uint32 diff) override
- : needs some improvements
- Member npc_lorekeeper::npc_lorekeeperAI::OnGossipSelect (Player *player, uint32 menuId, uint32 gossipListId) override
- delorah->AI()->Talk(xxxx, brann->GetGUID()); when reached at branz
- Member npc_medivh_bm::UpdateAI (uint32 diff) override
- start the post-event here
- Member npc_prince_taldaram_flame_sphere::UpdateAI (uint32 diff) override
: find correct values
: correct speed
- Member npc_thrall_old_hillsbrad::JustSummoned (Creature *summoned) override
- make Scarloc start into event instead, and not start attack directly
- Member npc_thrall_old_hillsbrad::UpdateAI (uint32 diff) override
- add his abilities'n-crap here
- Member npc_verdisa_beglaristrasz_eternos::StoreEssence (Player *player, uint32 itemId)
- : implement with spells
- Member npc_weegli_blastfuse::npc_weegli_blastfuseAI::MovementInform (uint32, uint32) override
- leave the area...
- Member NUM_WEAKNESS
- This number is completly random!
- Member ObjectGridUnloader::Visit (GridRefManager< T > &m)
- Check if that script has the correct logic. Do we really need to summons something before deleting?
- Class ObjectWorldLoader
- to implement npc on transport, also need to load npcs at grid loading
- Member OutdoorPvPNASpells
- "sometimes" set to neutral
- Member OutdoorPvPSI::HandleAreaTrigger (Player *player, uint32 trigger, bool entered) override
: confirm this text
: confirm this text
- Class OutdoorPvPZM
- flag carrier death/leave/mount/activitychange should give back the gossip options
- Member PathGenerator::BuildPointPath (float const *startPoint, float const *endPoint)
- check the exact cases
- Member PathGenerator::BuildPolyPath (G3D::Vector3 const &startPos, G3D::Vector3 const &endPos)
play with the values here
we can merge it with getPathPolyByPosition() loop
- Member Player::AddItem (uint32 itemId, uint32 count)
- Send to mailbox if no space
- Member Player::AddSpellMod (SpellModifier *mod, bool apply)
- Implement sending of bulk modifiers instead of single
- Member Player::CanUninviteFromGroup (ObjectGuid guidMember, Optional< uint8 > partyIndex) const
- Should also be sent when anyone has recently left combat, with an aprox ~5 seconds timer.
- Member Player::CanUseItem (Item *pItem, bool not_loading=true) const
- when you right-click already equipped item it throws EQUIP_ERR_PROFICIENCY_NEEDED.
- Member Player::Create (ObjectGuid::LowType guidlow, WorldPackets::Character::CharacterCreateInfo const *createInfo)
- need more checks against packet modifications
- Member Player::duel
- : maybe move UpdateDuelFlag+DuelComplete to independent DuelHandler
- Member Player::GiveLevel (uint8 level)
Poor design of mail system
find some better solution
- Member Player::Regenerate (Powers power)
- possible use of miscvalueb instead of amount
- Member Player::RewardQuest (Quest const *quest, LootItemType rewardType, uint32 rewardId, Object *questGiver, bool announce=true)
- Poor design of mail system
- Member Player::SaveToDB (LoginDatabaseTransaction loginTransaction, CharacterDatabaseTransaction trans, bool create=false)
- : Filter out more redundant fields that can take their default value at player create
- Member Player::SendInitialPacketsBeforeAddToMap ()
- Member Player::SendPreparedQuest (WorldObject *source)
- verify if check for !quest->IsDaily() is really correct (possibly not)
- Member Player::UpdatePvPState (bool onlyFFA=false)
- should we always synchronize UNIT_FIELD_BYTES_2, 1 of controller and controlled?
- Member PlayerDumpWriter::GetDump (ObjectGuid::LowType guid, std::string &dump)
Add a dump level option to skip some non-important tables
Add instance/group..
- Member Puppet::Update (uint32 time) override
- why long distance .die does not remove it
- Member ReputationMgr::SendInitialReputations ()
- faction bonus
- Member RoomRadius
- Visci isn't in room middle
- Member SAY_OUTRO_ALLIANCE_2
- ALLIANCE OUTRO
- Member ScriptMgr::CreateBattleground (BattlegroundTypeId typeId)
- Implement script-side battlegrounds.
- Member send_commandscript::HandleSendMailCommand (ChatHandler *handler, char const *args)
- Fix poor design
- Member SmartAI::WaypointPathEnded (uint32 nodeId, uint32 pathId) override
- move escort related logic
- Member Spell::AddUnitTarget (Unit *target, uint32 effectMask, bool checkIfValid=true, bool implicit=true, Position const *losPosition=nullptr)
- this is a hack
- Member Spell::CheckCast (bool strict, int32 *param1=nullptr, int32 *param2=nullptr)
- determine if there is some flag to enable/disable the check
- Member Spell::CheckEffectTarget (Unit const *target, SpellEffectInfo const &spellEffectInfo, Position const *losPosition) const
- shit below shouldn't be here, but it's temporary
- Member Spell::CheckItems (int32 *param1, int32 *param2) const
- Needs review
- Member Spell::DoTriggersOnSpellHit (Unit *unit)
- remove/cleanup this, as this table is not documented and people are doing stupid things with it
- Member Spell::EffectCreateItem2 ()
- ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType);
- Member Spell::EffectCreateRandomItem ()
- ExecuteLogEffectCreateItem(i, m_spellInfo->Effects[i].ItemType);
- Member Spell::EffectFeedPet ()
- fix crash when a spell has two effects, both pointed at the same item target
- Member Spell::EffectHeal ()
- : move this to scripts
- Member Spell::EffectInterruptCast ()
- not all spells that used this effect apply cooldown at school spells
- Member Spell::EffectOpenLock ()
- Add script for spell 41920 - Filling, becouse server it freze when use this spell
- Member Spell::EffectScriptEffect ()
we must implement hunter pet summon at login there (spell 6962)
: move this to scripts
a hack, range = 11, should after some time cast, otherwise too far
- Member Spell::EffectSendEvent ()
- there should be a possibility to pass dest target to event script
- Member Spell::EffectTriggerSpell ()
- move those to spell scripts
- Member Spell::SelectImplicitCasterDestTargets (SpellEffectInfo const &spellEffectInfo, SpellImplicitTargetInfo const &targetType, SpellTargetIndex targetIndex)
- fix this check
- Member SPELL_FREEZE_ANIM_STUN
- : make use of this spell...
- Class spell_gen_despawn_self
- : migrate spells to spell_gen_despawn_target, then remove this
- Member spell_gen_restoration::PeriodicTick (AuraEffect const *)
- : should proc other auras?
- Member spell_gen_vehicle_scaling::CalculateAmount (AuraEffect const *, int32 &amount, bool &)
Research possibility of scaling down
Reserach coeffs for different vehicles
- Member spell_intense_cold::HandlePeriodicTick (AuraEffect const *)
- the caster should be boss but not the player
- Member SPELL_LIGHTS_FAVOR
- Cast every 3 seconds during Frostmourne phase, targets a Wicked Spirit amd activates it
- Class spell_mage_polymorph_visual
- move out of here and rename - not a mage spell
- Member spell_murmur_sonic_boom_effect::CalcDamage ()
- : find correct value
- Member spell_q12589_shoot_rjr::HandleDummy (SpellEffIndex)
- Make crunchy perform emote eat when he reaches the bird
- Member spell_thorim_blizzard_effect::spell_thorim_blizzard_effect_AuraScript::CheckAreaTarget (Unit *target)
- : fix this for all dynobj auras
- Member SPELLFAMILYFLAG_SHAMAN_TOTEM_EFFECTS
- Figure out a more accurate name for the following familyflag(s)
- Member SpellMgr::LoadSpellInfoCorrections ()
- : remove this when basepoints of all Ride Vehicle auras are calculated correctly
- Class SpellTargetSelector
- Add more checks from Spell::CheckCast
- Member SwarmerPos
- These below are probably incorrect, taken from SD2
- Member TEXT_ALLIANCE_WINS
- : sound is missing
- Member TEXT_STORMPIKE_GENERAL_DEAD
- : sound is missing
- Member trollmodel []
- generalize these models with race from dbc
- Member TurretAI::CanAIAttack (Unit const *who) const override
- use one function to replace it
- Member Unit::CalculateMeleeDamage (Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK)
- for melee need create structure as in
- Member Unit::DealDamage (Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true)
- check packets if damage is done by victim, or by attacker of victim
- Member Unit::IsMagnet () const
- : find a more generic solution
- Member Unit::RemoveAllGroupBuffsFromCaster (ObjectGuid casterGUID)
- : once we support variadic templates use them here
- Member Unit::RemoveCharmedBy (Unit *charmer)
- Handle SLOT_IDLE motion resume
- Member Unit::SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo)
- : implement debug info
- Member Unit::SetCharm (Unit *target, bool apply)
- maybe we can use this flag to check if controlled by player
- Member Unit::SetFacingToObject (WorldObject const *object, bool force=true)
- figure out under what conditions creature will move towards object instead of facing it where it currently is.
- Member Unit::SetFacingToPoint (Position const &point, bool force=true)
- figure out under what conditions creature will move towards object instead of facing it where it currently is.
- Member Unit::SetPower (Powers power, int32 val, bool withPowerUpdate=true)
- : Support multiple counts ?
- Member Unit::UpdateSpeed (UnitMoveType mtype)
- possible affect only on MOVE_RUN
- Member WardenWin::HandleCheckResult (ByteBuffer &buff) override
- test it.
- Member World::getAllowMovement () const
- Actions on m_allowMovement still to be implemented Is movement allowed?
- Member World::LoadConfigSettings (bool reload=false)
- Add MonsterSight (with meaning) in worldserver.conf or put them as define
- Member World::SetInitialWorldSettings ()
- Get rid of magic numbers
- Member World::~World ()
- free addSessQueue
- Member WorldObject::DestroyForNearbyPlayers ()
- this is for puppet
- Member WorldObject::GetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo)
- handle this charge drop by proc in cast phase on explicit target
- Member WorldObject::SpellHitResult (Unit *victim, SpellInfo const *spellInfo, bool canReflect=false) const
- client not show miss log for this spells - so need find info for this in dbc and use it!
- Member WorldPackets::Auth::AuthResponse::AuthSuccessInfo::CurrencyID
- implement
- Member WorldPackets::Auth::AuthResponse::AuthSuccessInfo::ForceCharacterTemplate
- implement
- Member WorldPackets::Auth::AuthResponse::AuthSuccessInfo::NumPlayersAlliance
- implement
- Member WorldPackets::Auth::AuthResponse::AuthSuccessInfo::NumPlayersHorde
- implement
- Member WorldPackets::Auth::AuthResponse::AuthSuccessInfo::TimeSecondsUntilPCKick
- research
- Member WorldPackets::Auth::AuthResponse::AuthSuccessInfo::VirtualRealms
- implement
- Member WorldPackets::Auth::AuthWaitInfo::HasFCM
- implement
- Member WorldPackets::Auth::VirtualRealmNameInfo::IsInternalRealm
- research
- Member WorldPackets::Character::CharacterUndeleteInfo::ClientToken
- : research
- Class WorldPackets::Character::CharRaceOrFactionChange
- : CharCustomizeResult
- Member WorldPackets::Character::EnumCharactersResult::CharacterInfo::BoostInProgress
-
- Member WorldPackets::Character::EnumCharactersResult::CharacterInfo::Flags3
- research
- Member WorldPackets::Character::EnumCharactersResult::CharacterInfo::ProfessionIds [2]
-
- Member WorldPackets::Inspect::InspectItemData::InspectItemData (Item const *item, uint8 index)
-
- Member WorldPackets::Reputation::InitializeFactions::FactionHasBonus
- : implement faction bonus
- Member WorldPackets::WorldState::UpdateWorldState::Hidden
- : research
- Member WorldSession::HandleCharCreateOpcode (WorldPackets::Character::CreateCharacter &charCreate)
check if cinematic already shown? (already logged in?; cinematic field)
what to if account already has characters of both races?
- Member WorldSession::HandleCharCustomizeCallback (std::shared_ptr< WorldPackets::Character::CharCustomizeInfo > customizeInfo, PreparedQueryResult result)
- : make async
- Member WorldSession::HandleCharUndeleteOpcode (WorldPackets::Character::UndeleteCharacter &undeleteInfo)
- : add more safety checks
- max char count per account
- max death knight count
- max demon hunter count
- team violation
- Member WorldSession::HandleChatAddonMessage (ChatMsg type, std::string prefix, std::string text, bool isLogged, std::string target="", Optional< ObjectGuid > channelGuid={})
- implement cross realm whispers (someday)
- Member WorldSession::HandleChatMessage (ChatMsg type, Language lang, std::string msg, std::string target="", Optional< ObjectGuid > channelGuid={})
- implement cross realm whispers (someday)
- Member WorldSession::HandleCommerceTokenGetLog (WorldPackets::Token::CommerceTokenGetLog &updateListedAuctionableTokens)
- : 6.x fix implementation
- Member WorldSession::HandleCommerceTokenGetMarketPrice (WorldPackets::Token::CommerceTokenGetMarketPrice &requestWowTokenMarketPrice)
- : 6.x fix implementation
- Member WorldSession::HandleDelFriendOpcode (WorldPackets::Social::DelFriend &packet)
- : handle VirtualRealmAddress
- Member WorldSession::HandleDelIgnoreOpcode (WorldPackets::Social::DelIgnore &packet)
- : handle VirtualRealmAddress
- Member WorldSession::HandleMovementOpcode (OpcodeClient opcode, MovementInfo &movementInfo)
- discard movement packets after the player is rooted
- Member WorldSession::HandlePetAction (WorldPackets::Pet::PetAction &packet)
- allow control charmed player?
- Member WorldSession::HandlePetActionHelper (Unit *pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2, Position const &pos)
: confirm this check
Send proper error message to client
- Member WorldSession::HandleReadItem (WorldPackets::Item::ReadItem &readItem)
- : 6.x research new values
- Member WorldSession::HandleRequestWorldQuestUpdate (WorldPackets::Quest::RequestWorldQuestUpdate &packet)
- : 7.x Has to be implemented
- Member WorldSession::HandleSetContactNotesOpcode (WorldPackets::Social::SetContactNotes &packet)
- : handle VirtualRealmAddress
- Member WorldSession::HandleSpellClick (WorldPackets::Spells::SpellClick &spellClick)
- Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
- Member WorldSession::HandleWhoOpcode (WorldPackets::Who::WhoRequestPkt &whoRequest)
- : handle following packet values VirtualRealmNames ShowEnemies ShowArenaPlayers ExactName ServerInfo
- Member WorldSession::HandleWrapItem (WorldPackets::Item::WrapItem &packet)
- : 6.x find better way for read
- Member Yells
- rewrite Armageddon