_angle | FormationMovementGenerator | private |
_hasPredictedDestination | FormationMovementGenerator | private |
_lastLeaderPosition | FormationMovementGenerator | private |
_lastLeaderSplineID | FormationMovementGenerator | private |
_nextMoveTimer | FormationMovementGenerator | private |
_point1 | FormationMovementGenerator | private |
_point2 | FormationMovementGenerator | private |
_range | FormationMovementGenerator | private |
_target | AbstractFollower | private |
AbstractFollower(Unit *target=nullptr) | AbstractFollower | inline |
AddFlag(uint16 const flag) | MovementGenerator | inline |
BaseUnitState | MovementGenerator | |
Deactivate(Unit *owner) override | MovementGeneratorMedium< Creature, FormationMovementGenerator > | inlinevirtual |
DoDeactivate(Creature *) | FormationMovementGenerator | |
DoFinalize(Creature *, bool, bool) | FormationMovementGenerator | |
DoInitialize(Creature *) | FormationMovementGenerator | |
DoReset(Creature *) | FormationMovementGenerator | |
DoUpdate(Creature *, uint32) | FormationMovementGenerator | |
Finalize(Unit *owner, bool active, bool movementInform) override | MovementGeneratorMedium< Creature, FormationMovementGenerator > | inlinevirtual |
Flags | MovementGenerator | |
FORMATION_MOVEMENT_INTERVAL | FormationMovementGenerator | privatestatic |
FormationMovementGenerator(Unit *leader, float range, float angle, uint32 point1, uint32 point2) | FormationMovementGenerator | explicit |
GetDebugInfo() const | MovementGenerator | virtual |
GetMovementGeneratorType() const override | FormationMovementGenerator | virtual |
GetResetPosition(Unit *, float &, float &, float &) | MovementGenerator | inlinevirtual |
GetTarget() const | AbstractFollower | inline |
HasFlag(uint16 const flag) const | MovementGenerator | inline |
Initialize(Unit *owner) override | MovementGeneratorMedium< Creature, FormationMovementGenerator > | inlinevirtual |
LaunchMovement(Creature *owner, Unit *target) | FormationMovementGenerator | private |
Mode | MovementGenerator | |
MovementGenerator() | MovementGenerator | inlineexplicit |
MovementGenerator(MovementGenerator const &)=delete | MovementGenerator | |
MovementGenerator(MovementGenerator &&)=delete | MovementGenerator | |
MovementInform(Creature *) | FormationMovementGenerator | private |
operator=(MovementGenerator const &)=delete | MovementGenerator | |
operator=(MovementGenerator &&)=delete | MovementGenerator | |
Pause(uint32) | MovementGenerator | inlinevirtual |
Priority | MovementGenerator | |
RemoveFlag(uint16 const flag) | MovementGenerator | inline |
Reset(Unit *owner) override | MovementGeneratorMedium< Creature, FormationMovementGenerator > | inlinevirtual |
Resume(uint32) | MovementGenerator | inlinevirtual |
SetTarget(Unit *unit) | AbstractFollower | |
UnitSpeedChanged() | MovementGenerator | inlinevirtual |
Update(Unit *owner, uint32 diff) override | MovementGeneratorMedium< Creature, FormationMovementGenerator > | inlinevirtual |
~AbstractFollower() | AbstractFollower | inline |
~MovementGenerator() | MovementGenerator | virtual |