TrinityCore
GameObject Class Reference

#include <GameObject.h>

+ Inheritance diagram for GameObject:

Classes

struct  PerPlayerState
 
struct  ValuesUpdateForPlayerWithMaskSender
 

Public Member Functions

 GameObject ()
 
 ~GameObject ()
 
void BuildValuesUpdateForPlayerWithMask (UpdateData *data, UF::ObjectData::Mask const &requestedObjectMask, UF::GameObjectData::Mask const &requestedGameObjectMask, Player const *target) const
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void CleanupsBeforeDelete (bool finalCleanup=true) override
 
void Update (uint32 p_time) override
 
GameObjectTemplate const * GetGOInfo () const
 
GameObjectTemplateAddon const * GetTemplateAddon () const
 
GameObjectOverride const * GetGameObjectOverride () const
 
GameObjectData const * GetGameObjectData () const
 
GameObjectValue const * GetGOValue () const
 
bool IsTransport () const
 
bool IsDynTransport () const
 
bool IsDestructibleBuilding () const
 
ObjectGuid::LowType GetSpawnId () const
 
void SetLocalRotationAngles (float z_rot, float y_rot, float x_rot)
 
void SetLocalRotation (float qx, float qy, float qz, float qw)
 
void SetParentRotation (QuaternionData const &rotation)
 
QuaternionData const & GetLocalRotation () const
 
int64 GetPackedLocalRotation () const
 
QuaternionData GetWorldRotation () const
 
std::string GetNameForLocaleIdx (LocaleConstant locale) const override
 
void SaveToDB ()
 
void SaveToDB (uint32 mapid, std::vector< Difficulty > const &spawnDifficulties)
 
bool LoadFromDB (ObjectGuid::LowType spawnId, Map *map, bool addToMap, bool=true)
 
ObjectGuid GetCreatorGUID () const override
 
void SetOwnerGUID (ObjectGuid owner)
 
ObjectGuid GetOwnerGUID () const override
 
void SetSpellId (uint32 id)
 
uint32 GetSpellId () const
 
time_t GetRespawnTime () const
 
time_t GetRespawnTimeEx () const
 
void SetRespawnTime (int32 respawn)
 
void Respawn ()
 
bool isSpawned () const
 
bool isSpawnedByDefault () const
 
void SetSpawnedByDefault (bool b)
 
uint32 GetRespawnDelay () const
 
void Refresh ()
 
void DespawnOrUnsummon (Milliseconds delay=0ms, Seconds forceRespawnTime=0s)
 
void DespawnForPlayer (Player *seer, Seconds respawnTime)
 
void Delete ()
 
void SendGameObjectDespawn ()
 
LootGetFishLoot (Player *lootOwner)
 
LootGetFishLootJunk (Player *lootOwner)
 
bool HasFlag (GameObjectFlags flags) const
 
void SetFlag (GameObjectFlags flags)
 
void RemoveFlag (GameObjectFlags flags)
 
void ReplaceAllFlags (GameObjectFlags flags)
 
void SetLevel (uint32 level)
 
GameobjectTypes GetGoType () const
 
void SetGoType (GameobjectTypes type)
 
GOState GetGoState () const
 
void SetGoState (GOState state)
 
GOState GetGoStateFor (ObjectGuid const &viewer) const
 
void SetGoStateFor (GOState state, Player const *viewer)
 
uint32 GetGoArtKit () const
 
void SetGoArtKit (uint32 artkit)
 
uint8 GetGoAnimProgress () const
 
void SetGoAnimProgress (uint8 animprogress)
 
std::vector< uint32 > const * GetPauseTimes () const
 
void SetPathProgressForClient (float progress)
 
void EnableCollision (bool enable)
 
void Use (Unit *user)
 
LootState getLootState () const
 
void SetLootState (LootState s, Unit *unit=nullptr)
 
uint16 GetLootMode () const
 
bool HasLootMode (uint16 lootMode) const
 
void SetLootMode (uint16 lootMode)
 
void AddLootMode (uint16 lootMode)
 
void RemoveLootMode (uint16 lootMode)
 
void ResetLootMode ()
 
void ClearLoot ()
 
bool IsFullyLooted () const
 
void OnLootRelease (Player *looter)
 
void AddToSkillupList (ObjectGuid const &PlayerGuidLow)
 
bool IsInSkillupList (ObjectGuid const &playerGuid) const
 
void ClearSkillupList ()
 
void AddUniqueUse (Player *player)
 
void AddUse ()
 
uint32 GetUseCount () const
 
uint32 GetUniqueUseCount () const
 
void SaveRespawnTime (uint32 forceDelay=0)
 
GuidUnorderedSet const & GetTapList () const
 
void SetTapList (GuidUnorderedSet tapList)
 
bool IsLootAllowedFor (Player const *player) const
 
bool HasLootRecipient () const
 
LootGetLootForPlayer (Player const *) const override
 
GameObjectGetLinkedTrap ()
 
void SetLinkedTrap (GameObject *linkedTrap)
 
bool hasQuest (uint32 quest_id) const override
 
bool hasInvolvedQuest (uint32 quest_id) const override
 
bool ActivateToQuest (Player const *target) const
 
void UseDoorOrButton (uint32 time_to_restore=0, bool alternative=false, Unit *user=nullptr)
 
void ResetDoorOrButton ()
 
void ActivateObject (GameObjectActions action, int32 param, WorldObject *spellCaster=nullptr, uint32 spellId=0, int32 effectIndex=-1)
 
void TriggeringLinkedGameObject (uint32 trapEntry, Unit *target)
 
bool IsNeverVisibleFor (WorldObject const *seer, bool allowServersideObjects=false) const override
 
bool IsAlwaysVisibleFor (WorldObject const *seer) const override
 
bool IsInvisibleDueToDespawn (WorldObject const *seer) const override
 
uint8 GetLevelForTarget (WorldObject const *target) const override
 
GameObjectLookupFishingHoleAround (float range)
 
void SendCustomAnim (uint32 anim)
 
bool IsInRange (float x, float y, float z, float radius) const
 
void ModifyHealth (int32 change, WorldObject *attackerOrHealer=nullptr, uint32 spellId=0)
 
void SetDestructibleState (GameObjectDestructibleState state, WorldObject *attackerOrHealer=nullptr, bool setHealth=false)
 
GameObjectDestructibleState GetDestructibleState () const
 
void SetRespawnCompatibilityMode (bool mode=true)
 
bool GetRespawnCompatibilityMode ()
 
std::string const & GetAIName () const
 
uint32 GetScriptId () const
 
GameObjectAIAI () const
 
bool HasStringId (std::string_view id) const
 
void SetScriptStringId (std::string id)
 
std::array< std::string_view, 3 > const & GetStringIds () const
 
void SetDisplayId (uint32 displayid)
 
uint32 GetDisplayId () const
 
uint8 GetNameSetId () const
 
uint32 GetFaction () const override
 
void SetFaction (uint32 faction) override
 
void GetRespawnPosition (float &x, float &y, float &z, float *ori=nullptr) const
 
TransportBaseToTransportBase ()
 
TransportBase const * ToTransportBase () const
 
TransportToTransport ()
 
Transport const * ToTransport () const
 
float GetStationaryX () const override
 
float GetStationaryY () const override
 
float GetStationaryZ () const override
 
float GetStationaryO () const override
 
Position const & GetStationaryPosition () const
 
void RelocateStationaryPosition (float x, float y, float z, float o)
 
void AfterRelocation ()
 
float GetInteractionDistance () const
 
void UpdateModelPosition ()
 
bool IsAtInteractDistance (Position const &pos, float radius) const
 
bool IsAtInteractDistance (Player const *player, SpellInfo const *spell=nullptr) const
 
bool IsWithinDistInMap (Player const *player) const
 
SpellInfo const * GetSpellForLock (Player const *player) const
 
uint16 GetAIAnimKitId () const override
 
void SetAnimKitId (uint16 animKitId, bool oneshot)
 
uint32 GetWorldEffectID () const
 
void SetWorldEffectID (uint32 worldEffectID)
 
Vignettes::VignetteData const * GetVignette () const
 
void SetVignette (uint32 vignetteId)
 
void SetSpellVisualId (int32 spellVisualId, ObjectGuid activatorGuid=ObjectGuid::Empty)
 
void AssaultCapturePoint (Player *player)
 
void UpdateCapturePoint ()
 
bool CanInteractWithCapturePoint (Player const *target) const
 
FlagState GetFlagState () const
 
ObjectGuid const & GetFlagCarrierGUID () const
 
time_t GetFlagTakenFromBaseTime () const
 
GuidUnorderedSet const * GetInsidePlayers () const
 
bool MeetsInteractCondition (Player const *user) const
 
void AIM_Destroy ()
 
bool AIM_Initialize ()
 
std::string GetDebugInfo () const override
 
void UpdateDynamicFlagsForNearbyPlayers ()
 
void HandleCustomTypeCommand (GameObjectTypeBase::CustomCommand const &command) const
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
 
- Public Member Functions inherited from WorldObject
virtual ~WorldObject ()
 
virtual void Update (uint32 diff)
 
void AddToWorld () override
 
void RemoveFromWorld () override
 
void GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle) const
 
void GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float distance2d, float absAngle) const
 
void GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0) const
 
void MovePosition (Position &pos, float dist, float angle)
 
Position GetNearPosition (float dist, float angle)
 
void MovePositionToFirstCollision (Position &pos, float dist, float angle)
 
Position GetFirstCollisionPosition (float dist, float angle)
 
Position GetRandomNearPosition (float radius)
 
void GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const
 
virtual float GetCombatReach () const
 
void UpdateGroundPositionZ (float x, float y, float &z) const
 
void UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const
 
void GetRandomPoint (Position const &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const
 
Position GetRandomPoint (Position const &srcPos, float distance) const
 
uint32 GetInstanceId () const
 
PhaseShiftGetPhaseShift ()
 
PhaseShift const & GetPhaseShift () const
 
PhaseShiftGetSuppressedPhaseShift ()
 
PhaseShift const & GetSuppressedPhaseShift () const
 
bool InSamePhase (PhaseShift const &phaseShift) const
 
bool InSamePhase (WorldObject const *obj) const
 
int32 GetDBPhase () const
 
void SetDBPhase (int32 p)
 
uint32 GetZoneId () const
 
uint32 GetAreaId () const
 
void GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const
 
bool IsInWorldPvpZone () const
 
bool IsOutdoors () const
 
ZLiquidStatus GetLiquidStatus () const
 
WmoLocation const * GetCurrentWmo () const
 
InstanceScriptGetInstanceScript () const
 
std::string const & GetName () const
 
void SetName (std::string newname)
 
std::string GetNameForLocaleIdx (LocaleConstant) const override
 
float GetDistance (WorldObject const *obj) const
 
float GetDistance (Position const &pos) const
 
float GetDistance (float x, float y, float z) const
 
float GetDistance2d (WorldObject const *obj) const
 
float GetDistance2d (float x, float y) const
 
float GetDistanceZ (WorldObject const *obj) const
 
bool IsSelfOrInSameMap (WorldObject const *obj) const
 
bool IsInMap (WorldObject const *obj) const
 
bool IsWithinDist3d (float x, float y, float z, float dist) const
 
bool IsWithinDist3d (Position const *pos, float dist) const
 
bool IsWithinDist2d (float x, float y, float dist) const
 
bool IsWithinDist2d (Position const *pos, float dist) const
 
bool IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
 
bool IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
 
bool IsWithinLOS (float x, float y, float z, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) const
 
bool IsWithinLOSInMap (WorldObject const *obj, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) const
 
Position GetHitSpherePointFor (Position const &dest) const
 
void GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z) const
 
bool GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const
 
bool IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const
 
bool IsInRange2d (float x, float y, float minRange, float maxRange) const
 
bool IsInRange3d (float x, float y, float z, float minRange, float maxRange) const
 
bool isInFront (WorldObject const *target, float arc=float(M_PI)) const
 
bool isInBack (WorldObject const *target, float arc=float(M_PI)) const
 
bool IsInBetween (Position const &pos1, Position const &pos2, float size=0) const
 
bool IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const
 
virtual void CleanupsBeforeDelete (bool finalCleanup=true)
 
virtual void SendMessageToSet (WorldPacket const *data, bool self) const
 
virtual void SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const
 
virtual void SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const
 
void SendCombatLogMessage (WorldPackets::CombatLog::CombatLogServerPacket *combatLog) const
 
virtual uint8 GetLevelForTarget (WorldObject const *) const
 
void PlayDistanceSound (uint32 soundId, Player const *target=nullptr) const
 
void StopDistanceSound (Player const *target=nullptr) const
 
void PlayDirectSound (uint32 soundId, Player const *target=nullptr, uint32 broadcastTextId=0) const
 
void PlayDirectMusic (uint32 musicId, Player const *target=nullptr) const
 
void PlayObjectSound (int32 soundKitId, ObjectGuid targetObject, Player const *target=nullptr, int32 broadcastTextId=0) const
 
void AddObjectToRemoveList ()
 
float GetGridActivationRange () const
 
float GetVisibilityRange () const
 
float GetSightRange (WorldObject const *target=nullptr) const
 
bool CanSeeOrDetect (WorldObject const *obj, bool implicitDetect=false, bool distanceCheck=false, bool checkAlert=false) const
 
virtual void SetMap (Map *map)
 
virtual void ResetMap ()
 
MapGetMap () const
 
MapFindMap () const
 
void SetZoneScript ()
 
ZoneScriptFindZoneScript () const
 
ZoneScriptGetZoneScript () const
 
ScenarioGetScenario () const
 
TempSummonSummonCreature (uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
 
TempSummonSummonCreature (uint32 entry, float x, float y, float z, float o=0, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
 
TempSummonSummonPersonalClone (Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, Player *privateObjectOwner=nullptr)
 
GameObjectSummonGameObject (uint32 entry, Position const &pos, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
GameObjectSummonGameObject (uint32 entry, float x, float y, float z, float ang, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
 
CreatureSummonTrigger (float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI *(*GetAI)(Creature *)=nullptr)
 
void SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr)
 
CreatureFindNearestCreature (uint32 entry, float range, bool alive=true) const
 
CreatureFindNearestCreatureWithOptions (float range, FindCreatureOptions const &options) const
 
GameObjectFindNearestGameObject (uint32 entry, float range, bool spawnedOnly=true) const
 
GameObjectFindNearestGameObjectWithOptions (float range, FindGameObjectOptions const &options) const
 
GameObjectFindNearestUnspawnedGameObject (uint32 entry, float range) const
 
GameObjectFindNearestGameObjectOfType (GameobjectTypes type, float range) const
 
PlayerSelectNearestPlayer (float range) const
 
virtual ObjectGuid GetCreatorGUID () const =0
 
virtual ObjectGuid GetOwnerGUID () const =0
 
virtual ObjectGuid GetCharmerOrOwnerGUID () const
 
ObjectGuid GetCharmerOrOwnerOrOwnGUID () const
 
UnitGetOwner () const
 
UnitGetCharmerOrOwner () const
 
UnitGetCharmerOrOwnerOrSelf () const
 
PlayerGetCharmerOrOwnerPlayerOrPlayerItself () const
 
PlayerGetAffectingPlayer () const
 
PlayerGetSpellModOwner () const
 
int32 CalculateSpellDamage (Unit const *target, SpellEffectInfo const &spellEffectInfo, int32 const *basePoints=nullptr, float *variance=nullptr, uint32 castItemId=0, int32 itemLevel=-1) const
 
float GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
float GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const
 
double ApplyEffectModifiers (SpellInfo const *spellInfo, uint8 effIndex, double value) const
 
int32 CalcSpellDuration (SpellInfo const *spellInfo, std::vector< SpellPowerCost > const *powerCosts) const
 
int32 ModSpellDuration (SpellInfo const *spellInfo, WorldObject const *target, int32 duration, bool positive, uint32 effectMask) const
 
void ModSpellCastTime (SpellInfo const *spellInfo, int32 &castTime, Spell *spell=nullptr) const
 
void ModSpellDurationTime (SpellInfo const *spellInfo, int32 &durationTime, Spell *spell=nullptr) const
 
virtual float MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, SpellInfo const *spellInfo) const
 
virtual SpellMissInfo MeleeSpellHitResult (Unit *victim, SpellInfo const *spellInfo) const
 
SpellMissInfo MagicSpellHitResult (Unit *victim, SpellInfo const *spellInfo) const
 
SpellMissInfo SpellHitResult (Unit *victim, SpellInfo const *spellInfo, bool canReflect=false) const
 
void SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo)
 
virtual uint32 GetFaction () const =0
 
virtual void SetFaction (uint32)
 
FactionTemplateEntry const * GetFactionTemplateEntry () const
 
ReputationRank GetReactionTo (WorldObject const *target) const
 
bool IsHostileTo (WorldObject const *target) const
 
bool IsHostileToPlayers () const
 
bool IsFriendlyTo (WorldObject const *target) const
 
bool IsNeutralToAll () const
 
SpellCastResult CastSpell (CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
 
void SendPlayOrphanSpellVisual (ObjectGuid const &target, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false)
 
void SendPlayOrphanSpellVisual (Position const &targetLocation, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false)
 
void SendCancelOrphanSpellVisual (uint32 id)
 
bool IsValidAttackTarget (WorldObject const *target, SpellInfo const *bySpell=nullptr) const
 
bool IsValidAssistTarget (WorldObject const *target, SpellInfo const *bySpell=nullptr) const
 
UnitGetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo)
 
virtual uint32 GetCastSpellXSpellVisualId (SpellInfo const *spellInfo) const
 
template<typename Container >
void GetGameObjectListWithEntryInGrid (Container &gameObjectContainer, uint32 entry, float maxSearchRange=250.0f) const
 
template<typename Container >
void GetGameObjectListWithOptionsInGrid (Container &gameObjectContainer, float maxSearchRange, FindGameObjectOptions const &options) const
 
template<typename Container >
void GetCreatureListWithEntryInGrid (Container &creatureContainer, uint32 entry, float maxSearchRange=250.0f) const
 
template<typename Container >
void GetCreatureListWithOptionsInGrid (Container &creatureContainer, float maxSearchRange, FindCreatureOptions const &options) const
 
template<typename Container >
void GetPlayerListInGrid (Container &playerContainer, float maxSearchRange, bool alive=true) const
 
void DestroyForNearbyPlayers ()
 
virtual void UpdateObjectVisibility (bool forced=true)
 
virtual void UpdateObjectVisibilityOnCreate ()
 
virtual void UpdateObjectVisibilityOnDestroy ()
 
void UpdatePositionData ()
 
void BuildUpdate (UpdateDataMapType &) override
 
bool AddToObjectUpdate () override
 
void RemoveFromObjectUpdate () override
 
void AddToNotify (uint16 f)
 
bool isNeedNotify (uint16 f) const
 
uint16 GetNotifyFlags () const
 
void ResetAllNotifies ()
 
bool isActiveObject () const
 
void setActive (bool isActiveObject)
 
bool IsFarVisible () const
 
void SetFarVisible (bool on)
 
bool IsVisibilityOverridden () const
 
void SetVisibilityDistanceOverride (VisibilityDistanceType type)
 
void SetIsStoredInWorldObjectGridContainer (bool apply)
 
bool IsAlwaysStoredInWorldObjectGridContainer () const
 
bool IsStoredInWorldObjectGridContainer () const
 
TransportBaseGetTransport () const
 
float GetTransOffsetX () const
 
float GetTransOffsetY () const
 
float GetTransOffsetZ () const
 
float GetTransOffsetO () const
 
Position const & GetTransOffset () const
 
uint32 GetTransTime () const
 
int8 GetTransSeat () const
 
virtual ObjectGuid GetTransGUID () const
 
void SetTransport (TransportBase *t)
 
virtual float GetStationaryX () const
 
virtual float GetStationaryY () const
 
virtual float GetStationaryZ () const
 
virtual float GetStationaryO () const
 
float GetFloorZ () const
 
virtual float GetCollisionHeight () const
 
float GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const
 
float GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const
 
std::string GetDebugInfo () const override
 
virtual uint16 GetAIAnimKitId () const
 
virtual uint16 GetMovementAnimKitId () const
 
virtual uint16 GetMeleeAnimKitId () const
 
bool IsPrivateObject () const
 
ObjectGuid GetPrivateObjectOwner () const
 
void SetPrivateObjectOwner (ObjectGuid const &owner)
 
bool CheckPrivateObjectOwnerVisibility (WorldObject const *seer) const
 
SmoothPhasingGetOrCreateSmoothPhasing ()
 
SmoothPhasingGetSmoothPhasing ()
 
SmoothPhasing const * GetSmoothPhasing () const
 
- Public Member Functions inherited from Object
virtual ~Object ()
 
bool IsInWorld () const
 
virtual void AddToWorld ()
 
virtual void RemoveFromWorld ()
 
ObjectGuid const & GetGUID () const
 
uint32 GetEntry () const
 
void SetEntry (uint32 entry)
 
float GetObjectScale () const
 
virtual void SetObjectScale (float scale)
 
uint32 GetDynamicFlags () const
 
bool HasDynamicFlag (uint32 flag) const
 
void SetDynamicFlag (uint32 flag)
 
void RemoveDynamicFlag (uint32 flag)
 
void ReplaceAllDynamicFlags (uint32 flag)
 
TypeID GetTypeId () const
 
bool isType (uint16 mask) const
 
virtual void BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target) const
 
void SendUpdateToPlayer (Player *player)
 
void BuildValuesUpdateBlockForPlayer (UpdateData *data, Player const *target) const
 
void BuildValuesUpdateBlockForPlayerWithFlag (UpdateData *data, UF::UpdateFieldFlag flags, Player const *target) const
 
void BuildDestroyUpdateBlock (UpdateData *data) const
 
void BuildOutOfRangeUpdateBlock (UpdateData *data) const
 
ByteBufferPrepareValuesUpdateBuffer (UpdateData *data) const
 
virtual void DestroyForPlayer (Player *target) const
 
void SendOutOfRangeForPlayer (Player *target) const
 
virtual void ClearUpdateMask (bool remove)
 
virtual std::string GetNameForLocaleIdx (LocaleConstant locale) const =0
 
virtual bool hasQuest (uint32) const
 
virtual bool hasInvolvedQuest (uint32) const
 
void SetIsNewObject (bool enable)
 
bool IsDestroyedObject () const
 
void SetDestroyedObject (bool destroyed)
 
virtual void BuildUpdate (UpdateDataMapType &)
 
void BuildFieldsUpdate (Player *, UpdateDataMapType &) const
 
bool IsWorldObject () const
 
WorldObjectToWorldObject ()
 
WorldObject const * ToWorldObject () const
 
bool IsItem () const
 
ItemToItem ()
 
Item const * ToItem () const
 
bool IsPlayer () const
 
PlayerToPlayer ()
 
Player const * ToPlayer () const
 
bool IsCreature () const
 
CreatureToCreature ()
 
Creature const * ToCreature () const
 
bool IsUnit () const
 
UnitToUnit ()
 
Unit const * ToUnit () const
 
bool IsGameObject () const
 
GameObjectToGameObject ()
 
GameObject const * ToGameObject () const
 
bool IsCorpse () const
 
CorpseToCorpse ()
 
Corpse const * ToCorpse () const
 
bool IsDynObject () const
 
DynamicObjectToDynObject ()
 
DynamicObject const * ToDynObject () const
 
bool IsAreaTrigger () const
 
AreaTriggerToAreaTrigger ()
 
AreaTrigger const * ToAreaTrigger () const
 
bool IsSceneObject () const
 
SceneObjectToSceneObject ()
 
SceneObject const * ToSceneObject () const
 
bool IsConversation () const
 
ConversationToConversation ()
 
Conversation const * ToConversation () const
 
template<typename T >
void ForceUpdateFieldChange (UF::UpdateFieldSetter< T > const &)
 
virtual std::string GetDebugInfo () const
 
Trinity::unique_weak_ptr< ObjectGetWeakPtr () const
 
virtual LootGetLootForPlayer (Player const *player) const
 
virtual void BuildValuesUpdateWithFlag (ByteBuffer *data, UF::UpdateFieldFlag flags, Player const *target) const
 
- Public Member Functions inherited from WorldLocation
constexpr WorldLocation (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
constexpr WorldLocation (uint32 mapId, Position const &position)
 
constexpr void WorldRelocate (WorldLocation const &loc)
 
constexpr void WorldRelocate (WorldLocation const *loc)
 
constexpr void WorldRelocate (uint32 mapId, Position const &pos)
 
constexpr void WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f)
 
constexpr WorldLocation GetWorldLocation () const
 
constexpr uint32 GetMapId () const
 
std::string GetDebugInfo () const
 
- Public Member Functions inherited from Position
constexpr Position (float x=0, float y=0, float z=0, float o=0)
 
bool operator== (Position const &a) const
 
constexpr void Relocate (float x, float y)
 
constexpr void Relocate (float x, float y, float z)
 
constexpr void Relocate (float x, float y, float z, float o)
 
constexpr void Relocate (Position const &pos)
 
constexpr void Relocate (Position const *pos)
 
void RelocateOffset (Position const &offset)
 
constexpr void SetOrientation (float orientation)
 
constexpr float GetPositionX () const
 
constexpr float GetPositionY () const
 
constexpr float GetPositionZ () const
 
constexpr float GetOrientation () const
 
constexpr void GetPosition (float &x, float &y) const
 
constexpr void GetPosition (float &x, float &y, float &z) const
 
constexpr void GetPosition (float &x, float &y, float &z, float &o) const
 
constexpr Position GetPosition () const
 
Streamer< XY > PositionXYStream ()
 
ConstStreamer< XY > PositionXYStream () const
 
Streamer< XYZ > PositionXYZStream ()
 
ConstStreamer< XYZ > PositionXYZStream () const
 
Streamer< XYZO > PositionXYZOStream ()
 
ConstStreamer< XYZO > PositionXYZOStream () const
 
Streamer< PackedXYZ > PositionPackedXYZStream ()
 
ConstStreamer< PackedXYZ > PositionPackedXYZStream () const
 
bool IsPositionValid () const
 
constexpr float GetExactDist2dSq (const float x, const float y) const
 
constexpr float GetExactDist2dSq (Position const &pos) const
 
constexpr float GetExactDist2dSq (Position const *pos) const
 
float GetExactDist2d (const float x, const float y) const
 
float GetExactDist2d (Position const &pos) const
 
float GetExactDist2d (Position const *pos) const
 
constexpr float GetExactDistSq (float x, float y, float z) const
 
constexpr float GetExactDistSq (Position const &pos) const
 
constexpr float GetExactDistSq (Position const *pos) const
 
float GetExactDist (float x, float y, float z) const
 
float GetExactDist (Position const &pos) const
 
float GetExactDist (Position const *pos) const
 
void GetPositionOffsetTo (Position const &endPos, Position &retOffset) const
 
Position GetPositionWithOffset (Position const &offset) const
 
float GetAbsoluteAngle (float x, float y) const
 
float GetAbsoluteAngle (Position const &pos) const
 
float GetAbsoluteAngle (Position const *pos) const
 
float ToAbsoluteAngle (float relAngle) const
 
float ToRelativeAngle (float absAngle) const
 
float GetRelativeAngle (float x, float y) const
 
float GetRelativeAngle (Position const &pos) const
 
float GetRelativeAngle (Position const *pos) const
 
constexpr bool IsInDist2d (float x, float y, float dist) const
 
constexpr bool IsInDist2d (Position const *pos, float dist) const
 
constexpr bool IsInDist (float x, float y, float z, float dist) const
 
constexpr bool IsInDist (Position const &pos, float dist) const
 
constexpr bool IsInDist (Position const *pos, float dist) const
 
bool IsWithinBox (Position const &center, float xradius, float yradius, float zradius) const
 
bool IsWithinDoubleVerticalCylinder (Position const *center, float radius, float height) const
 
bool HasInArc (float arcangle, Position const *pos, float border=2.0f) const
 
bool HasInLine (Position const *pos, float objSize, float width) const
 
std::string ToString () const
 
- Public Member Functions inherited from GridObject< GameObject >
virtual ~GridObject ()
 
bool IsInGrid () const
 
void AddToGrid (GridRefManager< GameObject > &m)
 
void RemoveFromGrid ()
 

Static Public Member Functions

static GameObjectCreateGameObject (uint32 entry, Map *map, Position const &pos, QuaternionData const &rotation, uint32 animProgress, GOState goState, uint32 artKit=0)
 
static GameObjectCreateGameObjectFromDB (ObjectGuid::LowType spawnId, Map *map, bool addToMap=true)
 
static bool DeleteFromDB (ObjectGuid::LowType spawnId)
 
static void SetGoArtKit (uint32 artkit, GameObject *go, ObjectGuid::LowType lowguid=UI64LIT(0))
 
- Static Public Member Functions inherited from WorldObject
static bool InSamePhase (WorldObject const *a, WorldObject const *b)
 
static ReputationRank GetFactionReactionTo (FactionTemplateEntry const *factionTemplateEntry, WorldObject const *target)
 
- Static Public Member Functions inherited from Object
static ObjectGuid GetGUID (Object const *o)
 
static WorldObjectToWorldObject (Object *o)
 
static WorldObject const * ToWorldObject (Object const *o)
 
static ItemToItem (Object *o)
 
static Item const * ToItem (Object const *o)
 
static PlayerToPlayer (Object *o)
 
static Player const * ToPlayer (Object const *o)
 
static CreatureToCreature (Object *o)
 
static Creature const * ToCreature (Object const *o)
 
static UnitToUnit (Object *o)
 
static Unit const * ToUnit (Object const *o)
 
static GameObjectToGameObject (Object *o)
 
static GameObject const * ToGameObject (Object const *o)
 
static CorpseToCorpse (Object *o)
 
static Corpse const * ToCorpse (Object const *o)
 
static DynamicObjectToDynObject (Object *o)
 
static DynamicObject const * ToDynObject (Object const *o)
 
static AreaTriggerToAreaTrigger (Object *o)
 
static AreaTrigger const * ToAreaTrigger (Object const *o)
 
static SceneObjectToSceneObject (Object *o)
 
static SceneObject const * ToSceneObject (Object const *o)
 
static ConversationToConversation (Object *o)
 
static Conversation const * ToConversation (Object const *o)
 
- Static Public Member Functions inherited from Position
static float NormalizeOrientation (float o)
 

Public Attributes

std::unique_ptr< Lootm_loot
 
std::unordered_map< ObjectGuid, std::unique_ptr< Loot > > m_personalLoot
 
GameObjectModelm_model
 
UF::UpdateField< UF::GameObjectData, 0, TYPEID_GAMEOBJECTm_gameObjectData
 
- Public Attributes inherited from WorldObject
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealth
 
FlaggedValuesArray32< int32, uint32, StealthType, TOTAL_STEALTH_TYPESm_stealthDetect
 
FlaggedValuesArray32< int32, uint64, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibility
 
FlaggedValuesArray32< int32, uint64, InvisibilityType, TOTAL_INVISIBILITY_TYPESm_invisibilityDetect
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibility
 
FlaggedValuesArray32< int32, uint32, ServerSideVisibilityType, TOTAL_SERVERSIDE_VISIBILITY_TYPESm_serverSideVisibilityDetect
 
uint32 LastUsedScriptID
 
MovementInfo m_movementInfo
 
EventProcessor m_Events
 
- Public Attributes inherited from Object
UF::UpdateFieldHolder m_values
 
UF::UpdateField< UF::ObjectData, 0, TYPEID_OBJECTm_objectData
 
- Public Attributes inherited from WorldLocation
uint32 m_mapId
 
- Public Attributes inherited from Position
float m_positionX
 
float m_positionY
 
float m_positionZ
 

Protected Types

typedef std::map< uint32, ObjectGuidChairSlotAndUser
 

Protected Member Functions

void BuildValuesCreate (ByteBuffer *data, Player const *target) const override
 
void BuildValuesUpdate (ByteBuffer *data, Player const *target) const override
 
void ClearUpdateMask (bool remove) override
 
void CreateModel ()
 
void UpdateModel ()
 
- Protected Member Functions inherited from WorldObject
 WorldObject (bool isWorldObject)
 
virtual void ProcessPositionDataChanged (PositionFullTerrainStatus const &data)
 
void SetLocationMapId (uint32 _mapId)
 
void SetLocationInstanceId (uint32 _instanceId)
 
virtual bool CanNeverSee (WorldObject const *obj) const
 
virtual bool CanAlwaysSee (WorldObject const *) const
 
virtual bool IsNeverVisibleFor (WorldObject const *seer, bool allowServersideObjects=false) const
 
virtual bool IsAlwaysVisibleFor (WorldObject const *seer) const
 
virtual bool IsInvisibleDueToDespawn (WorldObject const *seer) const
 
virtual bool IsAlwaysDetectableFor (WorldObject const *seer) const
 
- Protected Member Functions inherited from Object
 Object ()
 
void _Create (ObjectGuid const &guid)
 
template<typename T >
void SetUpdateFieldValue (UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type value)
 
template<typename T >
void SetUpdateFieldFlagValue (UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type flag)
 
template<typename T >
void RemoveUpdateFieldFlagValue (UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type flag)
 
template<typename T >
UF::DynamicUpdateFieldSetter< T >::insert_result AddDynamicUpdateFieldValue (UF::DynamicUpdateFieldSetter< T > setter)
 
template<typename T >
UF::DynamicUpdateFieldSetter< T >::insert_result InsertDynamicUpdateFieldValue (UF::DynamicUpdateFieldSetter< T > setter, uint32 index)
 
template<typename T >
void RemoveDynamicUpdateFieldValue (UF::DynamicUpdateFieldSetter< T > setter, uint32 index)
 
template<typename T >
void ClearDynamicUpdateFieldValues (UF::DynamicUpdateFieldSetter< T > setter)
 
template<typename T >
void RemoveOptionalUpdateFieldValue (UF::OptionalUpdateFieldSetter< T > setter)
 
template<typename T >
void SetUpdateFieldStatValue (UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type value)
 
template<typename T >
void ApplyModUpdateFieldValue (UF::UpdateFieldSetter< T > setter, typename UF::UpdateFieldSetter< T >::value_type mod, bool apply)
 
template<typename T >
void ApplyPercentModUpdateFieldValue (UF::UpdateFieldSetter< T > setter, float percent, bool apply)
 
template<typename Action >
void DoWithSuppressingObjectUpdates (Action &&action)
 
void BuildMovementUpdate (ByteBuffer *data, CreateObjectBits flags, Player *target) const
 
virtual UF::UpdateFieldFlag GetUpdateFieldFlagsFor (Player const *target) const
 
virtual void BuildValuesCreate (ByteBuffer *data, Player const *target) const =0
 
virtual void BuildValuesUpdate (ByteBuffer *data, Player const *target) const =0
 
virtual bool AddToObjectUpdate ()=0
 
virtual void RemoveFromObjectUpdate ()=0
 
void AddToObjectUpdateIfNeeded ()
 
- Protected Member Functions inherited from MapObject
 MapObject ()
 

Protected Attributes

uint32 m_spellId
 
time_t m_respawnTime
 
uint32 m_respawnDelayTime
 
uint32 m_despawnDelay
 
Seconds m_despawnRespawnTime
 
LootState m_lootState
 
ObjectGuid m_lootStateUnitGUID
 
bool m_spawnedByDefault
 
time_t m_restockTime
 
time_t m_cooldownTime
 
GOState m_prevGoState
 
GuidSet m_SkillupList
 
ObjectGuid m_ritualOwnerGUID
 
GuidSet m_unique_users
 
uint32 m_usetimes
 
ChairSlotAndUser ChairListSlots
 
ObjectGuid::LowType m_spawnId
 For new or temporary gameobjects is 0 for saved it is lowguid. More...
 
GameObjectTemplate const * m_goInfo
 
GameObjectTemplateAddon const * m_goTemplateAddon
 
GameObjectData const * m_goData
 
std::unique_ptr< GameObjectTypeBasem_goTypeImpl
 
GameObjectValue m_goValue
 
std::array< std::string_view, 3 > m_stringIds
 
Optional< std::string > m_scriptStringId
 
int64 m_packedRotation
 
QuaternionData m_localRotation
 
Position m_stationaryPosition
 
GuidUnorderedSet m_tapList
 
uint16 m_LootMode
 
ObjectGuid m_linkedTrap
 
- Protected Attributes inherited from WorldObject
std::string m_name
 
bool m_isActive
 
bool m_isFarVisible
 
Optional< float > m_visibilityDistanceOverride
 
bool const m_isStoredInWorldObjectGridContainer
 
ZoneScriptm_zoneScript
 
TransportBasem_transport
 
uint32 m_zoneId
 
uint32 m_areaId
 
float m_staticFloorZ
 
bool m_outdoors
 
ZLiquidStatus m_liquidStatus
 
Optional< WmoLocationm_currentWmo
 
- Protected Attributes inherited from Object
uint16 m_objectType
 
TypeID m_objectTypeId
 
CreateObjectBits m_updateFlag
 
bool m_objectUpdated
 

Private Member Functions

bool Create (uint32 entry, Map *map, Position const &pos, QuaternionData const &rotation, uint32 animProgress, GOState goState, uint32 artKit, bool dynamic, ObjectGuid::LowType spawnid)
 
void RemoveFromOwner ()
 
void SwitchDoorOrButton (bool activate, bool alternative=false)
 
void UpdatePackedRotation ()
 
bool _IsWithinDist (WorldObject const *obj, float dist2compare, bool, bool, bool) const override
 Object distance/size - overridden from Object::_IsWithinDist. Needs to take in account proper GO size. More...
 
std::unordered_map< ObjectGuid, PerPlayerState > & GetOrCreatePerPlayerStates ()
 

Private Attributes

GameObjectAIm_AI
 
bool m_respawnCompatibilityMode
 
uint16 _animKitId
 
uint32 _worldEffectID
 
std::unique_ptr< Vignettes::VignetteDatam_vignette
 
std::unique_ptr< std::unordered_map< ObjectGuid, PerPlayerState > > m_perPlayerState
 

Detailed Description

Definition at line 165 of file GameObject.h.

Member Typedef Documentation

◆ ChairSlotAndUser

typedef std::map<uint32, ObjectGuid> GameObject::ChairSlotAndUser
protected

Definition at line 475 of file GameObject.h.

Constructor & Destructor Documentation

◆ GameObject()

GameObject::GameObject ( )
explicit

Definition at line 815 of file GameObject.cpp.

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◆ ~GameObject()

GameObject::~GameObject ( )

Definition at line 846 of file GameObject.cpp.

Member Function Documentation

◆ _IsWithinDist()

bool GameObject::_IsWithinDist ( WorldObject const *  obj,
float  dist2compare,
bool  ,
bool  ,
bool   
) const
inlineoverrideprivatevirtual

Object distance/size - overridden from Object::_IsWithinDist. Needs to take in account proper GO size.

Following check does check 3d distance

Reimplemented from WorldObject.

Definition at line 502 of file GameObject.h.

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◆ ActivateObject()

void GameObject::ActivateObject ( GameObjectActions  action,
int32  param,
WorldObject spellCaster = nullptr,
uint32  spellId = 0,
int32  effectIndex = -1 
)

Definition at line 2332 of file GameObject.cpp.

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◆ ActivateToQuest()

bool GameObject::ActivateToQuest ( Player const *  target) const

Definition at line 2228 of file GameObject.cpp.

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◆ AddLootMode()

void GameObject::AddLootMode ( uint16  lootMode)
inline

Definition at line 305 of file GameObject.h.

◆ AddToSkillupList()

void GameObject::AddToSkillupList ( ObjectGuid const &  PlayerGuidLow)
inline

Definition at line 312 of file GameObject.h.

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◆ AddToWorld()

void GameObject::AddToWorld ( )
overridevirtual
  • Register the gameobject for guid lookup

Reimplemented from Object.

Definition at line 904 of file GameObject.cpp.

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◆ AddUniqueUse()

void GameObject::AddUniqueUse ( Player player)

Definition at line 1713 of file GameObject.cpp.

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◆ AddUse()

void GameObject::AddUse ( )
inline

Definition at line 320 of file GameObject.h.

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◆ AfterRelocation()

void GameObject::AfterRelocation ( )

Definition at line 4110 of file GameObject.cpp.

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◆ AI()

GameObjectAI * GameObject::AI ( ) const
inline

Definition at line 378 of file GameObject.h.

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◆ AIM_Destroy()

void GameObject::AIM_Destroy ( )

Definition at line 852 of file GameObject.cpp.

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◆ AIM_Initialize()

bool GameObject::AIM_Initialize ( )

Definition at line 858 of file GameObject.cpp.

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◆ AssaultCapturePoint()

void GameObject::AssaultCapturePoint ( Player player)

Definition at line 4224 of file GameObject.cpp.

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◆ BuildValuesCreate()

void GameObject::BuildValuesCreate ( ByteBuffer data,
Player const *  target 
) const
overrideprotectedvirtual

Implements Object.

Definition at line 3981 of file GameObject.cpp.

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◆ BuildValuesUpdate()

void GameObject::BuildValuesUpdate ( ByteBuffer data,
Player const *  target 
) const
overrideprotectedvirtual

Implements Object.

Definition at line 3992 of file GameObject.cpp.

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◆ BuildValuesUpdateForPlayerWithMask()

void GameObject::BuildValuesUpdateForPlayerWithMask ( UpdateData data,
UF::ObjectData::Mask const &  requestedObjectMask,
UF::GameObjectData::Mask const &  requestedGameObjectMask,
Player const *  target 
) const

Definition at line 4008 of file GameObject.cpp.

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◆ CanInteractWithCapturePoint()

bool GameObject::CanInteractWithCapturePoint ( Player const *  target) const

Definition at line 4366 of file GameObject.cpp.

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◆ CleanupsBeforeDelete()

void GameObject::CleanupsBeforeDelete ( bool  finalCleanup = true)
overridevirtual

Reimplemented from WorldObject.

Reimplemented in Transport.

Definition at line 876 of file GameObject.cpp.

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◆ ClearLoot()

void GameObject::ClearLoot ( )

Definition at line 3778 of file GameObject.cpp.

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◆ ClearSkillupList()

void GameObject::ClearSkillupList ( )
inline

Definition at line 317 of file GameObject.h.

◆ ClearUpdateMask()

void GameObject::ClearUpdateMask ( bool  remove)
overrideprotectedvirtual

Reimplemented from Object.

Definition at line 4045 of file GameObject.cpp.

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◆ Create()

bool GameObject::Create ( uint32  entry,
Map map,
Position const &  pos,
QuaternionData const &  rotation,
uint32  animProgress,
GOState  goState,
uint32  artKit,
bool  dynamic,
ObjectGuid::LowType  spawnid 
)
private

Definition at line 956 of file GameObject.cpp.

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◆ CreateGameObject()

GameObject * GameObject::CreateGameObject ( uint32  entry,
Map map,
Position const &  pos,
QuaternionData const &  rotation,
uint32  animProgress,
GOState  goState,
uint32  artKit = 0 
)
static

Definition at line 1195 of file GameObject.cpp.

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◆ CreateGameObjectFromDB()

GameObject * GameObject::CreateGameObjectFromDB ( ObjectGuid::LowType  spawnId,
Map map,
bool  addToMap = true 
)
static

Definition at line 1211 of file GameObject.cpp.

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◆ CreateModel()

void GameObject::CreateModel ( )
protected

Definition at line 4480 of file GameObject.cpp.

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◆ Delete()

void GameObject::Delete ( )

Definition at line 1748 of file GameObject.cpp.

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◆ DeleteFromDB()

bool GameObject::DeleteFromDB ( ObjectGuid::LowType  spawnId)
static

Definition at line 1991 of file GameObject.cpp.

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◆ DespawnForPlayer()

void GameObject::DespawnForPlayer ( Player seer,
Seconds  respawnTime 
)

Definition at line 1740 of file GameObject.cpp.

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◆ DespawnOrUnsummon()

void GameObject::DespawnOrUnsummon ( Milliseconds  delay = 0ms,
Seconds  forceRespawnTime = 0s 
)

Definition at line 1719 of file GameObject.cpp.

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◆ EnableCollision()

void GameObject::EnableCollision ( bool  enable)

Definition at line 3923 of file GameObject.cpp.

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◆ GetAIAnimKitId()

uint16 GameObject::GetAIAnimKitId ( ) const
inlineoverridevirtual

Reimplemented from WorldObject.

Definition at line 421 of file GameObject.h.

◆ GetAIName()

std::string const & GameObject::GetAIName ( ) const

Definition at line 871 of file GameObject.cpp.

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◆ GetCreatorGUID()

ObjectGuid GameObject::GetCreatorGUID ( ) const
inlineoverridevirtual

Implements WorldObject.

Definition at line 231 of file GameObject.h.

◆ GetDebugInfo()

std::string GameObject::GetDebugInfo ( ) const
overridevirtual

Reimplemented from Object.

Reimplemented in Transport.

Definition at line 4487 of file GameObject.cpp.

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◆ GetDestructibleState()

GameObjectDestructibleState GameObject::GetDestructibleState ( ) const
inline

Definition at line 363 of file GameObject.h.

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◆ GetDisplayId()

uint32 GameObject::GetDisplayId ( ) const
inline

Definition at line 385 of file GameObject.h.

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◆ GetFaction()

uint32 GameObject::GetFaction ( ) const
inlineoverridevirtual

Implements WorldObject.

Definition at line 388 of file GameObject.h.

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◆ GetFishLoot()

Loot * GameObject::GetFishLoot ( Player lootOwner)

Definition at line 1781 of file GameObject.cpp.

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◆ GetFishLootJunk()

Loot * GameObject::GetFishLootJunk ( Player lootOwner)

Definition at line 1804 of file GameObject.cpp.

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◆ GetFlagCarrierGUID()

ObjectGuid const & GameObject::GetFlagCarrierGUID ( ) const

Definition at line 4397 of file GameObject.cpp.

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◆ GetFlagState()

FlagState GameObject::GetFlagState ( ) const

Definition at line 4385 of file GameObject.cpp.

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◆ GetFlagTakenFromBaseTime()

time_t GameObject::GetFlagTakenFromBaseTime ( ) const

Definition at line 4409 of file GameObject.cpp.

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◆ GetGameObjectData()

GameObjectData const * GameObject::GetGameObjectData ( ) const
inline

Definition at line 205 of file GameObject.h.

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◆ GetGameObjectOverride()

GameObjectOverride const * GameObject::GetGameObjectOverride ( ) const

Definition at line 1692 of file GameObject.cpp.

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◆ GetGoAnimProgress()

uint8 GameObject::GetGoAnimProgress ( ) const
inline

Definition at line 287 of file GameObject.h.

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◆ GetGoArtKit()

uint32 GameObject::GetGoArtKit ( ) const
inline

Definition at line 285 of file GameObject.h.

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◆ GetGOInfo()

GameObjectTemplate const * GameObject::GetGOInfo ( ) const
inline

Definition at line 202 of file GameObject.h.

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◆ GetGoState()

GOState GameObject::GetGoState ( ) const
inline

Definition at line 281 of file GameObject.h.

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◆ GetGoStateFor()

GOState GameObject::GetGoStateFor ( ObjectGuid const &  viewer) const

Definition at line 3862 of file GameObject.cpp.

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◆ GetGoType()

GameobjectTypes GameObject::GetGoType ( ) const
inline

Definition at line 279 of file GameObject.h.

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◆ GetGOValue()

GameObjectValue const * GameObject::GetGOValue ( ) const
inline

Definition at line 206 of file GameObject.h.

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◆ GetInsidePlayers()

GuidUnorderedSet const * GameObject::GetInsidePlayers ( ) const

Definition at line 4421 of file GameObject.cpp.

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◆ GetInteractionDistance()

float GameObject::GetInteractionDistance ( ) const

Definition at line 4124 of file GameObject.cpp.

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◆ GetLevelForTarget()

uint8 GameObject::GetLevelForTarget ( WorldObject const *  target) const
overridevirtual

Reimplemented from WorldObject.

Definition at line 2184 of file GameObject.cpp.

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◆ GetLinkedTrap()

GameObject * GameObject::GetLinkedTrap ( )

Definition at line 3976 of file GameObject.cpp.

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◆ GetLocalRotation()

QuaternionData const & GameObject::GetLocalRotation ( ) const
inline

Definition at line 218 of file GameObject.h.

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◆ GetLootForPlayer()

Loot * GameObject::GetLootForPlayer ( Player const *  player) const
overridevirtual

Reimplemented from Object.

Definition at line 3965 of file GameObject.cpp.

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◆ GetLootMode()

uint16 GameObject::GetLootMode ( ) const
inline

Definition at line 302 of file GameObject.h.

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◆ getLootState()

LootState GameObject::getLootState ( ) const
inline

Definition at line 298 of file GameObject.h.

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◆ GetNameForLocaleIdx()

std::string GameObject::GetNameForLocaleIdx ( LocaleConstant  locale) const
overridevirtual

Implements Object.

Definition at line 3543 of file GameObject.cpp.

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◆ GetNameSetId()

uint8 GameObject::GetNameSetId ( ) const

Definition at line 3890 of file GameObject.cpp.

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◆ GetOrCreatePerPlayerStates()

std::unordered_map< ObjectGuid, GameObject::PerPlayerState > & GameObject::GetOrCreatePerPlayerStates ( )
private

Definition at line 4441 of file GameObject.cpp.

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◆ GetOwnerGUID()

ObjectGuid GameObject::GetOwnerGUID ( ) const
inlineoverridevirtual

Implements WorldObject.

Definition at line 242 of file GameObject.h.

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◆ GetPackedLocalRotation()

int64 GameObject::GetPackedLocalRotation ( ) const
inline

Definition at line 219 of file GameObject.h.

◆ GetPauseTimes()

std::vector< uint32 > const * GameObject::GetPauseTimes ( ) const

Definition at line 4051 of file GameObject.cpp.

◆ GetRespawnCompatibilityMode()

bool GameObject::GetRespawnCompatibilityMode ( )
inline

Definition at line 374 of file GameObject.h.

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◆ GetRespawnDelay()

uint32 GameObject::GetRespawnDelay ( ) const
inline

Definition at line 264 of file GameObject.h.

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◆ GetRespawnPosition()

void GameObject::GetRespawnPosition ( float &  x,
float &  y,
float &  z,
float *  ori = nullptr 
) const

Definition at line 4077 of file GameObject.cpp.

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◆ GetRespawnTime()

time_t GameObject::GetRespawnTime ( ) const
inline

Definition at line 251 of file GameObject.h.

◆ GetRespawnTimeEx()

time_t GameObject::GetRespawnTimeEx ( ) const

Definition at line 2202 of file GameObject.cpp.

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◆ GetScriptId()

uint32 GameObject::GetScriptId ( ) const

Definition at line 3514 of file GameObject.cpp.

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◆ GetSpawnId()

ObjectGuid::LowType GameObject::GetSpawnId ( ) const
inline

Definition at line 212 of file GameObject.h.

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◆ GetSpellForLock()

SpellInfo const * GameObject::GetSpellForLock ( Player const *  player) const

Definition at line 4540 of file GameObject.cpp.

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◆ GetSpellId()

uint32 GameObject::GetSpellId ( ) const
inline

Definition at line 249 of file GameObject.h.

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◆ GetStationaryO()

float GameObject::GetStationaryO ( ) const
inlineoverridevirtual

Reimplemented from WorldObject.

Definition at line 403 of file GameObject.h.

◆ GetStationaryPosition()

Position const & GameObject::GetStationaryPosition ( ) const
inline

Definition at line 404 of file GameObject.h.

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◆ GetStationaryX()

float GameObject::GetStationaryX ( ) const
inlineoverridevirtual

Reimplemented from WorldObject.

Definition at line 400 of file GameObject.h.

◆ GetStationaryY()

float GameObject::GetStationaryY ( ) const
inlineoverridevirtual

Reimplemented from WorldObject.

Definition at line 401 of file GameObject.h.

◆ GetStationaryZ()

float GameObject::GetStationaryZ ( ) const
inlineoverridevirtual

Reimplemented from WorldObject.

Definition at line 402 of file GameObject.h.

◆ GetStringIds()

std::array< std::string_view, 3 > const & GameObject::GetStringIds ( ) const
inline

Definition at line 382 of file GameObject.h.

◆ GetTapList()

GuidUnorderedSet const & GameObject::GetTapList ( ) const
inline

Definition at line 330 of file GameObject.h.

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◆ GetTemplateAddon()

GameObjectTemplateAddon const * GameObject::GetTemplateAddon ( ) const
inline

Definition at line 203 of file GameObject.h.

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◆ GetUniqueUseCount()

uint32 GameObject::GetUniqueUseCount ( ) const
inline

Definition at line 323 of file GameObject.h.

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◆ GetUseCount()

uint32 GameObject::GetUseCount ( ) const
inline

Definition at line 322 of file GameObject.h.

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◆ GetVignette()

Vignettes::VignetteData const * GameObject::GetVignette ( ) const
inline

Definition at line 427 of file GameObject.h.

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◆ GetWorldEffectID()

uint32 GameObject::GetWorldEffectID ( ) const
inline

Definition at line 424 of file GameObject.h.

◆ GetWorldRotation()

QuaternionData GameObject::GetWorldRotation ( ) const

Definition at line 3590 of file GameObject.cpp.

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◆ HandleCustomTypeCommand()

void GameObject::HandleCustomTypeCommand ( GameObjectTypeBase::CustomCommand const &  command) const

Definition at line 4474 of file GameObject.cpp.

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◆ HasFlag()

bool GameObject::HasFlag ( GameObjectFlags  flags) const
inline

Definition at line 273 of file GameObject.h.

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◆ hasInvolvedQuest()

bool GameObject::hasInvolvedQuest ( uint32  quest_id) const
overridevirtual

Reimplemented from Object.

Definition at line 2070 of file GameObject.cpp.

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◆ HasLootMode()

bool GameObject::HasLootMode ( uint16  lootMode) const
inline

Definition at line 303 of file GameObject.h.

◆ HasLootRecipient()

bool GameObject::HasLootRecipient ( ) const
inline

Definition at line 333 of file GameObject.h.

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◆ hasQuest()

bool GameObject::hasQuest ( uint32  quest_id) const
overridevirtual

Reimplemented from Object.

Definition at line 2065 of file GameObject.cpp.

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◆ HasStringId()

bool GameObject::HasStringId ( std::string_view  id) const

Definition at line 3523 of file GameObject.cpp.

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◆ IsAlwaysVisibleFor()

bool GameObject::IsAlwaysVisibleFor ( WorldObject const *  seer) const
overridevirtual

Reimplemented from WorldObject.

Definition at line 2141 of file GameObject.cpp.

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◆ IsAtInteractDistance() [1/2]

bool GameObject::IsAtInteractDistance ( Player const *  player,
SpellInfo const *  spell = nullptr 
) const

Definition at line 4495 of file GameObject.cpp.

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◆ IsAtInteractDistance() [2/2]

bool GameObject::IsAtInteractDistance ( Position const &  pos,
float  radius 
) const

Definition at line 4511 of file GameObject.cpp.

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◆ IsDestructibleBuilding()

bool GameObject::IsDestructibleBuilding ( ) const

Definition at line 2096 of file GameObject.cpp.

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◆ IsDynTransport()

bool GameObject::IsDynTransport ( ) const

Definition at line 2086 of file GameObject.cpp.

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◆ IsFullyLooted()

bool GameObject::IsFullyLooted ( ) const

Definition at line 3790 of file GameObject.cpp.

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◆ IsInRange()

bool GameObject::IsInRange ( float  x,
float  y,
float  z,
float  radius 
) const

Check if the distance between the 2 objects is 0, can happen if both objects are on the same position. The code below this check wont crash if dist is 0 because 0/0 in float operations is valid, and returns infinite

Definition at line 3488 of file GameObject.cpp.

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◆ IsInSkillupList()

bool GameObject::IsInSkillupList ( ObjectGuid const &  playerGuid) const
inline

Definition at line 313 of file GameObject.h.

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◆ IsInvisibleDueToDespawn()

bool GameObject::IsInvisibleDueToDespawn ( WorldObject const *  seer) const
overridevirtual

Reimplemented from WorldObject.

Definition at line 2167 of file GameObject.cpp.

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◆ IsLootAllowedFor()

bool GameObject::IsLootAllowedFor ( Player const *  player) const

Definition at line 3949 of file GameObject.cpp.

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◆ IsNeverVisibleFor()

bool GameObject::IsNeverVisibleFor ( WorldObject const *  seer,
bool  allowServersideObjects = false 
) const
overridevirtual

Reimplemented from WorldObject.

Definition at line 2124 of file GameObject.cpp.

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◆ isSpawned()

bool GameObject::isSpawned ( ) const
inline

Definition at line 256 of file GameObject.h.

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◆ isSpawnedByDefault()

bool GameObject::isSpawnedByDefault ( ) const
inline

Definition at line 262 of file GameObject.h.

◆ IsTransport()

bool GameObject::IsTransport ( ) const

Definition at line 2075 of file GameObject.cpp.

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◆ IsWithinDistInMap() [1/2]

bool GameObject::IsWithinDistInMap ( Player const *  player) const

Definition at line 4535 of file GameObject.cpp.

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◆ IsWithinDistInMap() [2/2]

bool WorldObject::IsWithinDistInMap ( WorldObject const *  obj,
float  dist2compare,
bool  is3D = true,
bool  incOwnRadius = true,
bool  incTargetRadius = true 
) const

Definition at line 575 of file Object.cpp.

◆ LoadFromDB()

bool GameObject::LoadFromDB ( ObjectGuid::LowType  spawnId,
Map map,
bool  addToMap,
bool  = true 
)

Definition at line 1921 of file GameObject.cpp.

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◆ LookupFishingHoleAround()

GameObject * GameObject::LookupFishingHoleAround ( float  range)

Definition at line 2297 of file GameObject.cpp.

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◆ MeetsInteractCondition()

bool GameObject::MeetsInteractCondition ( Player const *  user) const

Definition at line 4429 of file GameObject.cpp.

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◆ ModifyHealth()

void GameObject::ModifyHealth ( int32  change,
WorldObject attackerOrHealer = nullptr,
uint32  spellId = 0 
)

Definition at line 3607 of file GameObject.cpp.

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◆ OnLootRelease()

void GameObject::OnLootRelease ( Player looter)

Definition at line 3802 of file GameObject.cpp.

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◆ Refresh()

void GameObject::Refresh ( )

Definition at line 1703 of file GameObject.cpp.

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◆ RelocateStationaryPosition()

void GameObject::RelocateStationaryPosition ( float  x,
float  y,
float  z,
float  o 
)
inline

Definition at line 405 of file GameObject.h.

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◆ RemoveFlag()

void GameObject::RemoveFlag ( GameObjectFlags  flags)
inline

Definition at line 275 of file GameObject.h.

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◆ RemoveFromOwner()

void GameObject::RemoveFromOwner ( )
private

Definition at line 885 of file GameObject.cpp.

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◆ RemoveFromWorld()

void GameObject::RemoveFromWorld ( )
overridevirtual
  • Remove the gameobject from the accessor

Reimplemented from Object.

Definition at line 931 of file GameObject.cpp.

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◆ RemoveLootMode()

void GameObject::RemoveLootMode ( uint16  lootMode)
inline

Definition at line 306 of file GameObject.h.

◆ ReplaceAllFlags()

void GameObject::ReplaceAllFlags ( GameObjectFlags  flags)
inline

Definition at line 276 of file GameObject.h.

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◆ ResetDoorOrButton()

void GameObject::ResetDoorOrButton ( )

Definition at line 2306 of file GameObject.cpp.

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◆ ResetLootMode()

void GameObject::ResetLootMode ( )
inline

Definition at line 307 of file GameObject.h.

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◆ Respawn()

void GameObject::Respawn ( )

Definition at line 2219 of file GameObject.cpp.

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◆ SaveRespawnTime()

void GameObject::SaveRespawnTime ( uint32  forceDelay = 0)

Definition at line 2105 of file GameObject.cpp.

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◆ SaveToDB() [1/2]

void GameObject::SaveToDB ( )

Definition at line 1827 of file GameObject.cpp.

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◆ SaveToDB() [2/2]

void GameObject::SaveToDB ( uint32  mapid,
std::vector< Difficulty > const &  spawnDifficulties 
)

Definition at line 1846 of file GameObject.cpp.

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◆ SendCustomAnim()

void GameObject::SendCustomAnim ( uint32  anim)

Definition at line 3480 of file GameObject.cpp.

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◆ SendGameObjectDespawn()

void GameObject::SendGameObjectDespawn ( )

Definition at line 1774 of file GameObject.cpp.

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◆ SetAnimKitId()

void GameObject::SetAnimKitId ( uint16  animKitId,
bool  oneshot 
)

Definition at line 4178 of file GameObject.cpp.

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◆ SetDestructibleState()

void GameObject::SetDestructibleState ( GameObjectDestructibleState  state,
WorldObject attackerOrHealer = nullptr,
bool  setHealth = false 
)

Definition at line 3656 of file GameObject.cpp.

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◆ SetDisplayId()

void GameObject::SetDisplayId ( uint32  displayid)

Definition at line 3884 of file GameObject.cpp.

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◆ SetFaction()

void GameObject::SetFaction ( uint32  faction)
inlineoverridevirtual

Reimplemented from WorldObject.

Definition at line 389 of file GameObject.h.

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◆ SetFlag()

void GameObject::SetFlag ( GameObjectFlags  flags)
inline

Definition at line 274 of file GameObject.h.

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◆ SetGoAnimProgress()

void GameObject::SetGoAnimProgress ( uint8  animprogress)
inline

Definition at line 288 of file GameObject.h.

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◆ SetGoArtKit() [1/2]

void GameObject::SetGoArtKit ( uint32  artkit)

Definition at line 2475 of file GameObject.cpp.

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◆ SetGoArtKit() [2/2]

void GameObject::SetGoArtKit ( uint32  artkit,
GameObject go,
ObjectGuid::LowType  lowguid = UI64LIT(0) 
)
static

Definition at line 2483 of file GameObject.cpp.

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◆ SetGoState()

void GameObject::SetGoState ( GOState  state)

Definition at line 3838 of file GameObject.cpp.

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◆ SetGoStateFor()

void GameObject::SetGoStateFor ( GOState  state,
Player const *  viewer 
)

Definition at line 3872 of file GameObject.cpp.

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◆ SetGoType()

void GameObject::SetGoType ( GameobjectTypes  type)
inline

Definition at line 280 of file GameObject.h.

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◆ SetLevel()

void GameObject::SetLevel ( uint32  level)
inline

Definition at line 278 of file GameObject.h.

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◆ SetLinkedTrap()

void GameObject::SetLinkedTrap ( GameObject linkedTrap)
inline

Definition at line 337 of file GameObject.h.

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◆ SetLocalRotation()

void GameObject::SetLocalRotation ( float  qx,
float  qy,
float  qz,
float  qw 
)

Definition at line 3568 of file GameObject.cpp.

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◆ SetLocalRotationAngles()

void GameObject::SetLocalRotationAngles ( float  z_rot,
float  y_rot,
float  x_rot 
)

Definition at line 3584 of file GameObject.cpp.

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◆ SetLootMode()

void GameObject::SetLootMode ( uint16  lootMode)
inline

Definition at line 304 of file GameObject.h.

◆ SetLootState()

void GameObject::SetLootState ( LootState  s,
Unit unit = nullptr 
)

Definition at line 3750 of file GameObject.cpp.

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◆ SetOwnerGUID()

void GameObject::SetOwnerGUID ( ObjectGuid  owner)
inline

Definition at line 232 of file GameObject.h.

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◆ SetParentRotation()

void GameObject::SetParentRotation ( QuaternionData const &  rotation)

Definition at line 3579 of file GameObject.cpp.

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◆ SetPathProgressForClient()

void GameObject::SetPathProgressForClient ( float  progress)

Definition at line 4059 of file GameObject.cpp.

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◆ SetRespawnCompatibilityMode()

void GameObject::SetRespawnCompatibilityMode ( bool  mode = true)
inline

Definition at line 373 of file GameObject.h.

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◆ SetRespawnTime()

void GameObject::SetRespawnTime ( int32  respawn)

Definition at line 2211 of file GameObject.cpp.

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◆ SetScriptStringId()

void GameObject::SetScriptStringId ( std::string  id)

Definition at line 3528 of file GameObject.cpp.

◆ SetSpawnedByDefault()

void GameObject::SetSpawnedByDefault ( bool  b)
inline

Definition at line 263 of file GameObject.h.

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◆ SetSpellId()

void GameObject::SetSpellId ( uint32  id)
inline

Definition at line 244 of file GameObject.h.

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◆ SetSpellVisualId()

void GameObject::SetSpellVisualId ( int32  spellVisualId,
ObjectGuid  activatorGuid = ObjectGuid::Empty 
)

Definition at line 4213 of file GameObject.cpp.

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◆ SetTapList()

void GameObject::SetTapList ( GuidUnorderedSet  tapList)
inline

Definition at line 331 of file GameObject.h.

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◆ SetVignette()

void GameObject::SetVignette ( uint32  vignetteId)

Definition at line 4198 of file GameObject.cpp.

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◆ SetWorldEffectID()

void GameObject::SetWorldEffectID ( uint32  worldEffectID)
inline

Definition at line 425 of file GameObject.h.

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◆ SwitchDoorOrButton()

void GameObject::SwitchDoorOrButton ( bool  activate,
bool  alternative = false 
)
private

Definition at line 2498 of file GameObject.cpp.

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◆ ToTransport() [1/2]

Transport * GameObject::ToTransport ( )
inline

Definition at line 397 of file GameObject.h.

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◆ ToTransport() [2/2]

Transport const * GameObject::ToTransport ( ) const
inline

Definition at line 398 of file GameObject.h.

◆ ToTransportBase() [1/2]

TransportBase * GameObject::ToTransportBase ( )
inline

Definition at line 394 of file GameObject.h.

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◆ ToTransportBase() [2/2]

TransportBase const * GameObject::ToTransportBase ( ) const

Definition at line 4095 of file GameObject.cpp.

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◆ TriggeringLinkedGameObject()

void GameObject::TriggeringLinkedGameObject ( uint32  trapEntry,
Unit target 
)

Definition at line 2283 of file GameObject.cpp.

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◆ Update()

void GameObject::Update ( uint32  p_time)
overridevirtual
Todo:
This is activation radius. Casting radius must be selected from spell data.
Todo:
nullptr target won't work for target type 1

Reimplemented from WorldObject.

Reimplemented in Transport.

Definition at line 1223 of file GameObject.cpp.

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◆ UpdateCapturePoint()

void GameObject::UpdateCapturePoint ( )

Definition at line 4305 of file GameObject.cpp.

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◆ UpdateDynamicFlagsForNearbyPlayers()

void GameObject::UpdateDynamicFlagsForNearbyPlayers ( )

Definition at line 4468 of file GameObject.cpp.

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◆ UpdateModel()

void GameObject::UpdateModel ( )
protected

Definition at line 3934 of file GameObject.cpp.

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◆ UpdateModelPosition()

void GameObject::UpdateModelPosition ( )

Definition at line 4165 of file GameObject.cpp.

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◆ UpdatePackedRotation()

void GameObject::UpdatePackedRotation ( )
private

Definition at line 3553 of file GameObject.cpp.

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◆ Use()

void GameObject::Use ( Unit user)
Todo:
find reasonable value for fishing hole search
Todo:
I do not understand this hack. Need some explanation.

Definition at line 2511 of file GameObject.cpp.

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◆ UseDoorOrButton()

void GameObject::UseDoorOrButton ( uint32  time_to_restore = 0,
bool  alternative = false,
Unit user = nullptr 
)

Definition at line 2318 of file GameObject.cpp.

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Member Data Documentation

◆ _animKitId

uint16 GameObject::_animKitId
private

Definition at line 510 of file GameObject.h.

◆ _worldEffectID

uint32 GameObject::_worldEffectID
private

Definition at line 511 of file GameObject.h.

◆ ChairListSlots

ChairSlotAndUser GameObject::ChairListSlots
protected

Definition at line 476 of file GameObject.h.

◆ m_AI

GameObjectAI* GameObject::m_AI
private

Definition at line 508 of file GameObject.h.

◆ m_cooldownTime

time_t GameObject::m_cooldownTime
protected

Definition at line 465 of file GameObject.h.

◆ m_despawnDelay

uint32 GameObject::m_despawnDelay
protected

Definition at line 459 of file GameObject.h.

◆ m_despawnRespawnTime

Seconds GameObject::m_despawnRespawnTime
protected

Definition at line 460 of file GameObject.h.

◆ m_gameObjectData

UF::UpdateField<UF::GameObjectData, 0, TYPEID_GAMEOBJECT> GameObject::m_gameObjectData

Definition at line 451 of file GameObject.h.

◆ m_goData

GameObjectData const* GameObject::m_goData
protected

Definition at line 481 of file GameObject.h.

◆ m_goInfo

GameObjectTemplate const* GameObject::m_goInfo
protected

Definition at line 479 of file GameObject.h.

◆ m_goTemplateAddon

GameObjectTemplateAddon const* GameObject::m_goTemplateAddon
protected

Definition at line 480 of file GameObject.h.

◆ m_goTypeImpl

std::unique_ptr<GameObjectTypeBase> GameObject::m_goTypeImpl
protected

Definition at line 482 of file GameObject.h.

◆ m_goValue

GameObjectValue GameObject::m_goValue
protected

Definition at line 483 of file GameObject.h.

◆ m_linkedTrap

ObjectGuid GameObject::m_linkedTrap
protected

Definition at line 494 of file GameObject.h.

◆ m_localRotation

QuaternionData GameObject::m_localRotation
protected

Definition at line 488 of file GameObject.h.

◆ m_loot

std::unique_ptr<Loot> GameObject::m_loot

Definition at line 327 of file GameObject.h.

◆ m_LootMode

uint16 GameObject::m_LootMode
protected

Definition at line 492 of file GameObject.h.

◆ m_lootState

LootState GameObject::m_lootState
protected

Definition at line 461 of file GameObject.h.

◆ m_lootStateUnitGUID

ObjectGuid GameObject::m_lootStateUnitGUID
protected

Definition at line 462 of file GameObject.h.

◆ m_model

GameObjectModel* GameObject::m_model

Definition at line 391 of file GameObject.h.

◆ m_packedRotation

int64 GameObject::m_packedRotation
protected

Definition at line 487 of file GameObject.h.

◆ m_perPlayerState

std::unique_ptr<std::unordered_map<ObjectGuid, PerPlayerState> > GameObject::m_perPlayerState
private

Definition at line 522 of file GameObject.h.

◆ m_personalLoot

std::unordered_map<ObjectGuid, std::unique_ptr<Loot> > GameObject::m_personalLoot

Definition at line 328 of file GameObject.h.

◆ m_prevGoState

GOState GameObject::m_prevGoState
protected

Definition at line 467 of file GameObject.h.

◆ m_respawnCompatibilityMode

bool GameObject::m_respawnCompatibilityMode
private

Definition at line 509 of file GameObject.h.

◆ m_respawnDelayTime

uint32 GameObject::m_respawnDelayTime
protected

Definition at line 458 of file GameObject.h.

◆ m_respawnTime

time_t GameObject::m_respawnTime
protected

Definition at line 457 of file GameObject.h.

◆ m_restockTime

time_t GameObject::m_restockTime
protected

Definition at line 464 of file GameObject.h.

◆ m_ritualOwnerGUID

ObjectGuid GameObject::m_ritualOwnerGUID
protected

Definition at line 471 of file GameObject.h.

◆ m_scriptStringId

Optional<std::string> GameObject::m_scriptStringId
protected

Definition at line 485 of file GameObject.h.

◆ m_SkillupList

GuidSet GameObject::m_SkillupList
protected

Definition at line 469 of file GameObject.h.

◆ m_spawnedByDefault

bool GameObject::m_spawnedByDefault
protected

Definition at line 463 of file GameObject.h.

◆ m_spawnId

ObjectGuid::LowType GameObject::m_spawnId
protected

For new or temporary gameobjects is 0 for saved it is lowguid.

Definition at line 478 of file GameObject.h.

◆ m_spellId

uint32 GameObject::m_spellId
protected

Definition at line 456 of file GameObject.h.

◆ m_stationaryPosition

Position GameObject::m_stationaryPosition
protected

Definition at line 489 of file GameObject.h.

◆ m_stringIds

std::array<std::string_view, 3> GameObject::m_stringIds
protected

Definition at line 484 of file GameObject.h.

◆ m_tapList

GuidUnorderedSet GameObject::m_tapList
protected

Definition at line 491 of file GameObject.h.

◆ m_unique_users

GuidSet GameObject::m_unique_users
protected

Definition at line 472 of file GameObject.h.

◆ m_usetimes

uint32 GameObject::m_usetimes
protected

Definition at line 473 of file GameObject.h.

◆ m_vignette

std::unique_ptr<Vignettes::VignetteData> GameObject::m_vignette
private

Definition at line 513 of file GameObject.h.


The documentation for this class was generated from the following files: