TrinityCore
instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript Struct Reference
+ Inheritance diagram for instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript:

Public Member Functions

 instance_culling_of_stratholme_InstanceMapScript (InstanceMap *map)
 
void AfterDataLoad () override
 
void SetData (uint32 type, uint32 data) override
 
void OnUnitDeath (Unit *unit) override
 
void SetGuidData (uint32 type, ObjectGuid guid) override
 
uint32 GetData (uint32 type) const override
 
bool SetBossState (uint32 type, EncounterState state) override
 
void Update (uint32 diff) override
 
void OnCreatureCreate (Creature *creature) override
 
void OnGameObjectCreate (GameObject *object) override
 
void InitiateArthasEvent (COSProgressStates fromState, COSProgressStates toState, COSInstanceActions startAction, ObjectGuid starterGUID)
 
void SetInstanceProgress (COSProgressStates state, bool force)
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (InstanceMap *map)
 
 InstanceScript (InstanceScript const &right)=delete
 
 InstanceScript (InstanceScript &&right)=delete
 
InstanceScriptoperator= (InstanceScript const &right)=delete
 
InstanceScriptoperator= (InstanceScript &&right)=delete
 
virtual ~InstanceScript ()
 
virtual void Create ()
 
void Load (char const *data)
 
std::string GetSaveData ()
 
std::string UpdateBossStateSaveData (std::string const &oldData, UpdateBossStateSaveDataEvent const &event)
 
std::string UpdateAdditionalSaveData (std::string const &oldData, UpdateAdditionalSaveDataEvent const &event)
 
Optional< uint32GetEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual Optional< uint32ComputeEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual void Update (uint32)
 
void UpdateCombatResurrection (uint32 diff)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureCreate (Creature *creature) override
 
virtual void OnCreatureRemove (Creature *creature) override
 
virtual void OnGameObjectCreate (GameObject *go) override
 
virtual void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
virtual ObjectGuid GetGuidData (uint32 type) const override
 
void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min)
 
void DoUpdateWorldState (int32 worldStateId, int32 value)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateCriteria (CriteriaType type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (Creature const *creature) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
bool IsEncounterCompleted (uint32 dungeonEncounterId) const
 
bool IsEncounterCompletedInMaskByBossId (uint32 completedEncountersMask, uint32 bossId) const
 
uint32 GetEncounterCount () const
 
void SetEntranceLocation (uint32 worldSafeLocationId)
 
void SetTemporaryEntranceLocation (uint32 worldSafeLocationId)
 
uint32 GetEntranceLocation () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
void SendEncounterUnit (EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={})
 
void SendEncounterStart (uint32 inCombatResCount=0, uint32 maxInCombatResCount=0, uint32 inCombatResChargeRecovery=0, uint32 nextCombatResChargeTime=0)
 
void SendEncounterEnd ()
 
void SendBossKillCredit (uint32 encounterId)
 
void UpdatePhasing ()
 
void InitializeCombatResurrections (uint8 charges=1, uint32 interval=0)
 
void AddCombatResurrectionCharge ()
 
void UseCombatResurrection ()
 
void ResetCombatResurrections ()
 
uint8 GetCombatResurrectionCharges () const
 
uint32 GetCombatResurrectionChargeInterval () const
 
void RegisterPersistentScriptValue (PersistentInstanceScriptValueBase *value)
 
std::string const & GetHeader () const
 
std::vector< PersistentInstanceScriptValueBase * > & GetPersistentScriptValues ()
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
 ZoneScript (ZoneScript const &right)
 
 ZoneScript (ZoneScript &&right) noexcept
 
ZoneScriptoperator= (ZoneScript const &right)
 
ZoneScriptoperator= (ZoneScript &&right) noexcept
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnAreaTriggerCreate (AreaTrigger *areaTrigger)
 
virtual void OnAreaTriggerRemove (AreaTrigger *areaTrigger)
 
virtual void OnUnitDeath (Unit *unit)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void ProcessEvent (WorldObject *, uint32, WorldObject *)
 
virtual void DoAction (uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)
 
virtual bool CanCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 

Private Member Functions

uint32 MissingPlagueCrates () const
 
void SpawnInfiniteCorruptor ()
 
void SetSpawnGroupState (COSInstanceEntries group, bool state, bool force)
 

Private Attributes

EventMap events
 
PersistentInstanceScriptValue< COSProgressStates_currentState
 
std::unordered_map< uint32, uint32_currentWorldStates
 
PersistentInstanceScriptValue< time_t > _infiniteGuardianTimeout
 
ObjectGuid _chromieGUID
 
ObjectGuid _corruptorGUID
 
ObjectGuid _guardianGUID
 
ObjectGuid _genericBunnyGUID
 
std::vector< ObjectGuid_plagueCrates
 
ObjectGuid _arthasGUID
 
ObjectGuid _crierGUID
 
uint32 _waveCount
 
uint8 _currentSpawnLoc
 
std::unordered_set< ObjectGuid_waveSpawns
 
ObjectGuid _passageGUID
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static bool ServerAllowsTwoSideGroups ()
 
static char const * GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
InstanceMapinstance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
template<typename T >
void LoadDungeonEncounterData (T const &encounters)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
void UpdateSpawnGroups ()
 
BossInfoGetBossInfo (uint32 id)
 
virtual void AfterDataLoad ()
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Detailed Description

Definition at line 274 of file instance_culling_of_stratholme.cpp.

Constructor & Destructor Documentation

◆ instance_culling_of_stratholme_InstanceMapScript()

instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::instance_culling_of_stratholme_InstanceMapScript ( InstanceMap map)
inline

Definition at line 276 of file instance_culling_of_stratholme.cpp.

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Member Function Documentation

◆ AfterDataLoad()

void instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::AfterDataLoad ( )
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 291 of file instance_culling_of_stratholme.cpp.

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◆ GetData()

uint32 instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 440 of file instance_culling_of_stratholme.cpp.

◆ InitiateArthasEvent()

void instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::InitiateArthasEvent ( COSProgressStates  fromState,
COSProgressStates  toState,
COSInstanceActions  startAction,
ObjectGuid  starterGUID 
)
inline

Definition at line 635 of file instance_culling_of_stratholme.cpp.

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◆ MissingPlagueCrates()

uint32 instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::MissingPlagueCrates ( ) const
inlineprivate

Definition at line 758 of file instance_culling_of_stratholme.cpp.

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◆ OnCreatureCreate()

void instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 584 of file instance_culling_of_stratholme.cpp.

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◆ OnGameObjectCreate()

void instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::OnGameObjectCreate ( GameObject object)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 621 of file instance_culling_of_stratholme.cpp.

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◆ OnUnitDeath()

void instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::OnUnitDeath ( Unit unit)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 365 of file instance_culling_of_stratholme.cpp.

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◆ SetBossState()

bool instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 447 of file instance_culling_of_stratholme.cpp.

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◆ SetData()

void instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 306 of file instance_culling_of_stratholme.cpp.

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◆ SetGuidData()

void instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::SetGuidData ( uint32  type,
ObjectGuid  guid 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 393 of file instance_culling_of_stratholme.cpp.

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◆ SetInstanceProgress()

void instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::SetInstanceProgress ( COSProgressStates  state,
bool  force 
)
inline

Definition at line 644 of file instance_culling_of_stratholme.cpp.

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◆ SetSpawnGroupState()

void instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::SetSpawnGroupState ( COSInstanceEntries  group,
bool  state,
bool  force 
)
inlineprivate

Definition at line 780 of file instance_culling_of_stratholme.cpp.

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◆ SpawnInfiniteCorruptor()

void instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::SpawnInfiniteCorruptor ( )
inlineprivate

Definition at line 768 of file instance_culling_of_stratholme.cpp.

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◆ Update()

void instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::Update ( uint32  diff)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 462 of file instance_culling_of_stratholme.cpp.

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Member Data Documentation

◆ _arthasGUID

ObjectGuid instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_arthasGUID
private

Definition at line 802 of file instance_culling_of_stratholme.cpp.

◆ _chromieGUID

ObjectGuid instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_chromieGUID
private

Definition at line 796 of file instance_culling_of_stratholme.cpp.

◆ _corruptorGUID

ObjectGuid instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_corruptorGUID
private

Definition at line 797 of file instance_culling_of_stratholme.cpp.

◆ _crierGUID

ObjectGuid instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_crierGUID
private

Definition at line 803 of file instance_culling_of_stratholme.cpp.

◆ _currentSpawnLoc

uint8 instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_currentSpawnLoc
private

Definition at line 807 of file instance_culling_of_stratholme.cpp.

◆ _currentState

PersistentInstanceScriptValue<COSProgressStates> instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_currentState
private

Definition at line 791 of file instance_culling_of_stratholme.cpp.

◆ _currentWorldStates

std::unordered_map<uint32, uint32> instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_currentWorldStates
private

Definition at line 792 of file instance_culling_of_stratholme.cpp.

◆ _genericBunnyGUID

ObjectGuid instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_genericBunnyGUID
private

Definition at line 799 of file instance_culling_of_stratholme.cpp.

◆ _guardianGUID

ObjectGuid instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_guardianGUID
private

Definition at line 798 of file instance_culling_of_stratholme.cpp.

◆ _infiniteGuardianTimeout

PersistentInstanceScriptValue<time_t> instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_infiniteGuardianTimeout
private

Definition at line 793 of file instance_culling_of_stratholme.cpp.

◆ _passageGUID

ObjectGuid instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_passageGUID
private

Definition at line 811 of file instance_culling_of_stratholme.cpp.

◆ _plagueCrates

std::vector<ObjectGuid> instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_plagueCrates
private

Definition at line 800 of file instance_culling_of_stratholme.cpp.

◆ _waveCount

uint32 instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_waveCount
private

Definition at line 806 of file instance_culling_of_stratholme.cpp.

◆ _waveSpawns

std::unordered_set<ObjectGuid> instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::_waveSpawns
private

Definition at line 808 of file instance_culling_of_stratholme.cpp.

◆ events

EventMap instance_culling_of_stratholme::instance_culling_of_stratholme_InstanceMapScript::events
private

Definition at line 790 of file instance_culling_of_stratholme.cpp.


The documentation for this struct was generated from the following file: