TrinityCore
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#include "ObjectAccessor.h"
#include "Corpse.h"
#include "Creature.h"
#include "DynamicObject.h"
#include "GameObject.h"
#include "GridNotifiers.h"
#include "Item.h"
#include "Map.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "Player.h"
#include "Transport.h"
Go to the source code of this file.
Namespaces | |
namespace | PlayerNameMapHolder |
Typedefs | |
typedef std::unordered_map< std::string, Player * > | PlayerNameMapHolder::MapType |
Functions | |
void | PlayerNameMapHolder::Insert (Player *p) |
void | PlayerNameMapHolder::Remove (Player *p) |
Player * | PlayerNameMapHolder::Find (std::string_view name) |
Variables | |
template class TC_GAME_API | HashMapHolder< Player > |
static MapType | PlayerNameMapHolder::PlayerNameMap |
template class TC_GAME_API HashMapHolder< Player > |
Definition at line 73 of file ObjectAccessor.cpp.