TrinityCore
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#include "CollectionMgr.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "Item.h"
#include "Log.h"
#include "MiscPackets.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Timer.h"
#include "TransmogrificationPackets.h"
#include "WorldSession.h"
#include <boost/dynamic_bitset.hpp>
Go to the source code of this file.
Classes | |
struct | DynamicBitsetBlockOutputIterator |
Variables | |
uint32 const | PlayerClassByArmorSubclass [MAX_ITEM_SUBCLASS_ARMOR] |
uint32 const PlayerClassByArmorSubclass[MAX_ITEM_SUBCLASS_ARMOR] |
Definition at line 575 of file CollectionMgr.cpp.