TrinityCore
CriteriaHandler Member List

This is the complete list of members for CriteriaHandler, including all inherited members.

_criteriaProgressCriteriaHandlerprotected
_startedCriteriaCriteriaHandlerprotected
AfterCriteriaTreeUpdate(CriteriaTree const *, Player *)CriteriaHandlerinlineprotectedvirtual
CanCompleteCriteriaTree(CriteriaTree const *tree)CriteriaHandlerprotectedvirtual
CanUpdateCriteria(Criteria const *criteria, CriteriaTreeList const *trees, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, WorldObject const *ref, Player *referencePlayer)CriteriaHandlerprotected
CanUpdateCriteriaTree(Criteria const *criteria, CriteriaTree const *tree, Player *referencePlayer) constCriteriaHandlerprotectedvirtual
CompletedCriteriaTree(CriteriaTree const *tree, Player *referencePlayer)=0CriteriaHandlerprotectedpure virtual
ConditionsSatisfied(Criteria const *criteria, Player *referencePlayer) constCriteriaHandlerprotected
CriteriaHandler()CriteriaHandler
CriteriaHandler(CriteriaHandler const &right)=deleteCriteriaHandler
CriteriaHandler(CriteriaHandler &&right)=deleteCriteriaHandler
FailCriteria(CriteriaFailEvent failEvent, uint32 asset)CriteriaHandlervirtual
GetCriteriaByType(CriteriaType type, uint32 asset) const =0CriteriaHandlerprotectedpure virtual
GetCriteriaProgress(Criteria const *entry)CriteriaHandlerprotected
GetOwnerInfo() const =0CriteriaHandlerprotectedpure virtual
IsCompletedCriteria(Criteria const *criteria, uint64 requiredAmount)CriteriaHandlerprotected
IsCompletedCriteriaTree(CriteriaTree const *tree)CriteriaHandlerprotected
ModifierSatisfied(ModifierTreeEntry const *modifier, uint64 miscValue1, uint64 miscValue2, WorldObject const *ref, Player *referencePlayer) constCriteriaHandlerprotected
ModifierTreeSatisfied(ModifierTreeNode const *parent, uint64 miscValue1, uint64 miscValue2, WorldObject const *ref, Player *referencePlayer) constCriteriaHandlerprotected
operator=(CriteriaHandler const &right)=deleteCriteriaHandler
operator=(CriteriaHandler &&right)=deleteCriteriaHandler
RemoveCriteriaProgress(Criteria const *criteria)CriteriaHandlerprotected
RequiredAchievementSatisfied(uint32) constCriteriaHandlerinlineprotectedvirtual
RequirementsSatisfied(Criteria const *criteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, WorldObject const *ref, Player *referencePlayer) constCriteriaHandlerprotected
Reset()CriteriaHandlervirtual
SendAllData(Player const *receiver) const =0CriteriaHandlerpure virtual
SendCriteriaProgressRemoved(uint32 criteriaId)=0CriteriaHandlerprotectedpure virtual
SendCriteriaUpdate(Criteria const *criteria, CriteriaProgress const *progress, Seconds timeElapsed, bool timedCompleted) const =0CriteriaHandlerprotectedpure virtual
SendPacket(WorldPacket const *data) const =0CriteriaHandlerprotectedpure virtual
SetCriteriaProgress(Criteria const *criteria, uint64 changeValue, Player *referencePlayer, ProgressType progressType=PROGRESS_SET)CriteriaHandlerprotected
StartCriteria(CriteriaStartEvent startEvent, uint32 entry, Milliseconds timeLost=Milliseconds::zero())CriteriaHandler
UpdateCriteria(CriteriaType type, uint64 miscValue1=0, uint64 miscValue2=0, uint64 miscValue3=0, WorldObject const *ref=nullptr, Player *referencePlayer=nullptr)CriteriaHandler
UpdateTimedCriteria(Milliseconds timeDiff)CriteriaHandler
~CriteriaHandler()CriteriaHandlervirtual