TrinityCore
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This is the complete list of members for CriteriaHandler, including all inherited members.
_criteriaProgress | CriteriaHandler | protected |
_startedCriteria | CriteriaHandler | protected |
AfterCriteriaTreeUpdate(CriteriaTree const *, Player *) | CriteriaHandler | inlineprotectedvirtual |
CanCompleteCriteriaTree(CriteriaTree const *tree) | CriteriaHandler | protectedvirtual |
CanUpdateCriteria(Criteria const *criteria, CriteriaTreeList const *trees, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, WorldObject const *ref, Player *referencePlayer) | CriteriaHandler | protected |
CanUpdateCriteriaTree(Criteria const *criteria, CriteriaTree const *tree, Player *referencePlayer) const | CriteriaHandler | protectedvirtual |
CompletedCriteriaTree(CriteriaTree const *tree, Player *referencePlayer)=0 | CriteriaHandler | protectedpure virtual |
ConditionsSatisfied(Criteria const *criteria, Player *referencePlayer) const | CriteriaHandler | protected |
CriteriaHandler() | CriteriaHandler | |
CriteriaHandler(CriteriaHandler const &right)=delete | CriteriaHandler | |
CriteriaHandler(CriteriaHandler &&right)=delete | CriteriaHandler | |
FailCriteria(CriteriaFailEvent failEvent, uint32 asset) | CriteriaHandler | virtual |
GetCriteriaByType(CriteriaType type, uint32 asset) const =0 | CriteriaHandler | protectedpure virtual |
GetCriteriaProgress(Criteria const *entry) | CriteriaHandler | protected |
GetOwnerInfo() const =0 | CriteriaHandler | protectedpure virtual |
IsCompletedCriteria(Criteria const *criteria, uint64 requiredAmount) | CriteriaHandler | protected |
IsCompletedCriteriaTree(CriteriaTree const *tree) | CriteriaHandler | protected |
ModifierSatisfied(ModifierTreeEntry const *modifier, uint64 miscValue1, uint64 miscValue2, WorldObject const *ref, Player *referencePlayer) const | CriteriaHandler | protected |
ModifierTreeSatisfied(ModifierTreeNode const *parent, uint64 miscValue1, uint64 miscValue2, WorldObject const *ref, Player *referencePlayer) const | CriteriaHandler | protected |
operator=(CriteriaHandler const &right)=delete | CriteriaHandler | |
operator=(CriteriaHandler &&right)=delete | CriteriaHandler | |
RemoveCriteriaProgress(Criteria const *criteria) | CriteriaHandler | protected |
RequiredAchievementSatisfied(uint32) const | CriteriaHandler | inlineprotectedvirtual |
RequirementsSatisfied(Criteria const *criteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, WorldObject const *ref, Player *referencePlayer) const | CriteriaHandler | protected |
Reset() | CriteriaHandler | virtual |
SendAllData(Player const *receiver) const =0 | CriteriaHandler | pure virtual |
SendCriteriaProgressRemoved(uint32 criteriaId)=0 | CriteriaHandler | protectedpure virtual |
SendCriteriaUpdate(Criteria const *criteria, CriteriaProgress const *progress, Seconds timeElapsed, bool timedCompleted) const =0 | CriteriaHandler | protectedpure virtual |
SendPacket(WorldPacket const *data) const =0 | CriteriaHandler | protectedpure virtual |
SetCriteriaProgress(Criteria const *criteria, uint64 changeValue, Player *referencePlayer, ProgressType progressType=PROGRESS_SET) | CriteriaHandler | protected |
StartCriteria(CriteriaStartEvent startEvent, uint32 entry, Milliseconds timeLost=Milliseconds::zero()) | CriteriaHandler | |
UpdateCriteria(CriteriaType type, uint64 miscValue1=0, uint64 miscValue2=0, uint64 miscValue3=0, WorldObject const *ref=nullptr, Player *referencePlayer=nullptr) | CriteriaHandler | |
UpdateTimedCriteria(Milliseconds timeDiff) | CriteriaHandler | |
~CriteriaHandler() | CriteriaHandler | virtual |