#include "ScriptMgr.h"
#include "CreatureAI.h"
#include "EventMap.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "magisters_terrace.h"
#include "Map.h"
#include "MotionMaster.h"
#include "TemporarySummon.h"
#include <sstream>
Go to the source code of this file.
◆ AddSC_instance_magisters_terrace()
void AddSC_instance_magisters_terrace |
( |
| ) |
|
◆ creatureData
Initial value:=
{
{ 0, 0 }
}
@ BOSS_PRIESTESS_DELRISSA
@ BOSS_KAELTHAS_SUNSTRIDER
@ DATA_PRIESTESS_DELRISSA
@ DATA_KAELTHAS_SUNSTRIDER
Definition at line 36 of file instance_magisters_terrace.cpp.
◆ doorData
◆ encounters
◆ gameObjectData
◆ KaelthasTrashGroupDistanceComparisonPos
Position const KaelthasTrashGroupDistanceComparisonPos = { 150.0f, 141.0f, -14.4f } |
◆ KalecgosSpawnPos
Position const KalecgosSpawnPos = { 164.3747f, -397.1197f, 2.151798f, 1.66219f } |