TrinityCore
auchenai_crypts.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef AUCHENAI_CRYPTS_H_
19#define AUCHENAI_CRYPTS_H_
20
21#include "CreatureAIImpl.h"
22
23#define ACScriptName "instance_auchenai_crypts"
24#define DataHeader "AC"
25
27
29{
30 // Encounter States/Boss GUIDs
33};
34
35template <class AI, class T>
36inline AI* GetAuchenaiCryptsAI(T* obj)
37{
38 return GetInstanceAI<AI>(obj, ACScriptName);
39}
40
41#define RegisterAuchenaiCryptsCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetAuchenaiCryptsAI)
42
43#endif // AUCHENAI_CRYPTS_H_
uint32_t uint32
Definition: Define.h:142
uint32 const EncounterCount
#define ACScriptName
AI * GetAuchenaiCryptsAI(T *obj)
ACDataTypes
@ DATA_SHIRRAK_THE_DEAD_WATCHER
@ DATA_EXARCH_MALADAAR