18#ifndef AUCHENAI_CRYPTS_H_
19#define AUCHENAI_CRYPTS_H_
23#define ACScriptName "instance_auchenai_crypts"
24#define DataHeader "AC"
35template <
class AI,
class T>
41#define RegisterAuchenaiCryptsCreatureAI(ai_name) RegisterCreatureAIWithFactory(ai_name, GetAuchenaiCryptsAI)
uint32 const EncounterCount
AI * GetAuchenaiCryptsAI(T *obj)
@ DATA_SHIRRAK_THE_DEAD_WATCHER