TrinityCore
cs_reload.cpp File Reference
#include "ScriptMgr.h"
#include "AccountMgr.h"
#include "AchievementMgr.h"
#include "AreaTriggerDataStore.h"
#include "AuctionHouseMgr.h"
#include "BattlegroundMgr.h"
#include "CharacterTemplateDataStore.h"
#include "Chat.h"
#include "ChatCommand.h"
#include "ConversationDataStore.h"
#include "CreatureTextMgr.h"
#include "DatabaseEnv.h"
#include "DisableMgr.h"
#include "ItemEnchantmentMgr.h"
#include "Language.h"
#include "LFGMgr.h"
#include "Log.h"
#include "LootMgr.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "SkillDiscovery.h"
#include "SkillExtraItems.h"
#include "SmartAI.h"
#include "SpellMgr.h"
#include "StringConvert.h"
#include "SupportMgr.h"
#include "WaypointManager.h"
#include "World.h"
+ Include dependency graph for cs_reload.cpp:

Go to the source code of this file.

Classes

class  reload_commandscript
 

Functions

void AddSC_reload_commandscript ()
 

Function Documentation

◆ AddSC_reload_commandscript()

void AddSC_reload_commandscript ( )

Definition at line 1166 of file cs_reload.cpp.

+ Here is the caller graph for this function: