TrinityCore
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#include "ScriptMgr.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "GameObject.h"
#include "GameObjectAI.h"
#include "InstanceScript.h"
#include "steam_vault.h"
Go to the source code of this file.
Classes | |
struct | go_main_chambers_access_panel |
class | instance_steam_vault |
struct | instance_steam_vault::instance_steam_vault_InstanceMapScript |
Functions | |
void | AddSC_instance_steam_vault () |
Variables | |
ObjectData const | gameObjectData [] |
ObjectData const | creatureData [] |
DungeonEncounterData const | encounters [] |
void AddSC_instance_steam_vault | ( | ) |
Definition at line 155 of file instance_steam_vault.cpp.
ObjectData const creatureData[] |
Definition at line 52 of file instance_steam_vault.cpp.
DungeonEncounterData const encounters[] |
Definition at line 61 of file instance_steam_vault.cpp.
ObjectData const gameObjectData[] |
Definition at line 44 of file instance_steam_vault.cpp.