TrinityCore
CavernsOfTime → game Relation
File in server/scripts/Kalimdor/CavernsOfTime
Includes file in server/game
BattleForMountHyjal
/
boss_anetheron.cpp
Instances
/
InstanceScript.h
BattleForMountHyjal
/
boss_anetheron.cpp
Globals
/
ObjectAccessor.h
BattleForMountHyjal
/
boss_anetheron.cpp
Scripting
/
ScriptMgr.h
BattleForMountHyjal
/
boss_anetheron.cpp
Spells
/
SpellScript.h
BattleForMountHyjal
/
boss_archimonde.cpp
Instances
/
InstanceScript.h
BattleForMountHyjal
/
boss_archimonde.cpp
Movement
/
MotionMaster.h
BattleForMountHyjal
/
boss_archimonde.cpp
Globals
/
ObjectAccessor.h
BattleForMountHyjal
/
boss_archimonde.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
BattleForMountHyjal
/
boss_archimonde.cpp
Scripting
/
ScriptMgr.h
BattleForMountHyjal
/
boss_archimonde.cpp
Spells
/
SpellScript.h
BattleForMountHyjal
/
boss_azgalor.cpp
Instances
/
InstanceScript.h
BattleForMountHyjal
/
boss_azgalor.cpp
Globals
/
ObjectAccessor.h
BattleForMountHyjal
/
boss_azgalor.cpp
Scripting
/
ScriptMgr.h
BattleForMountHyjal
/
boss_kazrogal.cpp
Instances
/
InstanceScript.h
BattleForMountHyjal
/
boss_kazrogal.cpp
Globals
/
ObjectAccessor.h
BattleForMountHyjal
/
boss_kazrogal.cpp
Scripting
/
ScriptMgr.h
BattleForMountHyjal
/
boss_kazrogal.cpp
Spells
/
Auras
/
SpellAuraEffects.h
BattleForMountHyjal
/
boss_kazrogal.cpp
Spells
/
SpellScript.h
BattleForMountHyjal
/
boss_rage_winterchill.cpp
Instances
/
InstanceScript.h
BattleForMountHyjal
/
boss_rage_winterchill.cpp
Globals
/
ObjectAccessor.h
BattleForMountHyjal
/
boss_rage_winterchill.cpp
Scripting
/
ScriptMgr.h
BattleForMountHyjal
/
hyjal.cpp
Instances
/
InstanceScript.h
BattleForMountHyjal
/
hyjal.cpp
Entities
/
Player
/
Player.h
BattleForMountHyjal
/
hyjal.cpp
AI
/
ScriptedAI
/
ScriptedGossip.h
BattleForMountHyjal
/
hyjal.cpp
Scripting
/
ScriptMgr.h
BattleForMountHyjal
/
hyjal.h
AI
/
CreatureAIImpl.h
BattleForMountHyjal
/
hyjal_trash.cpp
Instances
/
InstanceScript.h
BattleForMountHyjal
/
hyjal_trash.cpp
Movement
/
MotionMaster.h
BattleForMountHyjal
/
hyjal_trash.cpp
Globals
/
ObjectAccessor.h
BattleForMountHyjal
/
hyjal_trash.cpp
Scripting
/
ScriptMgr.h
BattleForMountHyjal
/
hyjal_trash.cpp
Entities
/
Creature
/
TemporarySummon.h
BattleForMountHyjal
/
hyjal_trash.h
AI
/
ScriptedAI
/
ScriptedEscortAI.h
BattleForMountHyjal
/
hyjalAI.cpp
Grids
/
Cells
/
CellImpl.h
BattleForMountHyjal
/
hyjalAI.cpp
Grids
/
Notifiers
/
GridNotifiersImpl.h
BattleForMountHyjal
/
hyjalAI.cpp
Instances
/
InstanceScript.h
BattleForMountHyjal
/
hyjalAI.cpp
Movement
/
MotionMaster.h
BattleForMountHyjal
/
hyjalAI.cpp
Globals
/
ObjectAccessor.h
BattleForMountHyjal
/
hyjalAI.cpp
Entities
/
Creature
/
TemporarySummon.h
BattleForMountHyjal
/
hyjalAI.h
AI
/
ScriptedAI
/
ScriptedEscortAI.h
BattleForMountHyjal
/
instance_hyjal.cpp
Entities
/
Creature
/
Creature.h
BattleForMountHyjal
/
instance_hyjal.cpp
AI
/
CreatureAI.h
BattleForMountHyjal
/
instance_hyjal.cpp
Entities
/
GameObject
/
GameObject.h
BattleForMountHyjal
/
instance_hyjal.cpp
Instances
/
InstanceScript.h
BattleForMountHyjal
/
instance_hyjal.cpp
Maps
/
Map.h
BattleForMountHyjal
/
instance_hyjal.cpp
Scripting
/
ScriptMgr.h
CullingOfStratholme
/
boss_chrono_lord_epoch.cpp
Instances
/
InstanceScript.h
CullingOfStratholme
/
boss_chrono_lord_epoch.cpp
Globals
/
ObjectAccessor.h
CullingOfStratholme
/
boss_chrono_lord_epoch.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
CullingOfStratholme
/
boss_chrono_lord_epoch.cpp
Scripting
/
ScriptMgr.h
CullingOfStratholme
/
boss_chrono_lord_epoch.cpp
Spells
/
SpellInfo.h
CullingOfStratholme
/
boss_infinite_corruptor.cpp
Instances
/
InstanceScript.h
CullingOfStratholme
/
boss_infinite_corruptor.cpp
Movement
/
MotionMaster.h
CullingOfStratholme
/
boss_infinite_corruptor.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
CullingOfStratholme
/
boss_infinite_corruptor.cpp
Scripting
/
ScriptMgr.h
CullingOfStratholme
/
boss_infinite_corruptor.cpp
Spells
/
SpellInfo.h
CullingOfStratholme
/
boss_mal_ganis.cpp
Instances
/
InstanceScript.h
CullingOfStratholme
/
boss_mal_ganis.cpp
Maps
/
Map.h
CullingOfStratholme
/
boss_mal_ganis.cpp
AI
/
CoreAI
/
PassiveAI.h
CullingOfStratholme
/
boss_mal_ganis.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
CullingOfStratholme
/
boss_mal_ganis.cpp
Scripting
/
ScriptMgr.h
CullingOfStratholme
/
boss_meathook.cpp
Instances
/
InstanceScript.h
CullingOfStratholme
/
boss_meathook.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
CullingOfStratholme
/
boss_meathook.cpp
Scripting
/
ScriptMgr.h
CullingOfStratholme
/
boss_salramm_the_fleshcrafter.cpp
Instances
/
InstanceScript.h
CullingOfStratholme
/
boss_salramm_the_fleshcrafter.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
CullingOfStratholme
/
boss_salramm_the_fleshcrafter.cpp
Scripting
/
ScriptMgr.h
CullingOfStratholme
/
boss_salramm_the_fleshcrafter.cpp
Spells
/
Auras
/
SpellAuraEffects.h
CullingOfStratholme
/
boss_salramm_the_fleshcrafter.cpp
Spells
/
SpellScript.h
CullingOfStratholme
/
culling_of_stratholme.cpp
Maps
/
AreaBoundary.h
CullingOfStratholme
/
culling_of_stratholme.cpp
DataStores
/
DB2Structure.h
CullingOfStratholme
/
culling_of_stratholme.cpp
Entities
/
GameObject
/
GameObject.h
CullingOfStratholme
/
culling_of_stratholme.cpp
Time
/
GameTime.h
CullingOfStratholme
/
culling_of_stratholme.cpp
Instances
/
InstanceScript.h
CullingOfStratholme
/
culling_of_stratholme.cpp
Maps
/
Map.h
CullingOfStratholme
/
culling_of_stratholme.cpp
Movement
/
MotionMaster.h
CullingOfStratholme
/
culling_of_stratholme.cpp
Globals
/
ObjectAccessor.h
CullingOfStratholme
/
culling_of_stratholme.cpp
AI
/
CoreAI
/
PassiveAI.h
CullingOfStratholme
/
culling_of_stratholme.cpp
Entities
/
Player
/
Player.h
CullingOfStratholme
/
culling_of_stratholme.cpp
Quests
/
QuestDef.h
CullingOfStratholme
/
culling_of_stratholme.cpp
AI
/
ScriptedAI
/
ScriptedGossip.h
CullingOfStratholme
/
culling_of_stratholme.cpp
Scripting
/
ScriptMgr.h
CullingOfStratholme
/
culling_of_stratholme.cpp
Spells
/
SpellInfo.h
CullingOfStratholme
/
culling_of_stratholme.cpp
Movement
/
MovementGenerators
/
SplineChainMovementGenerator.h
CullingOfStratholme
/
culling_of_stratholme.cpp
Entities
/
Creature
/
TemporarySummon.h
CullingOfStratholme
/
culling_of_stratholme.h
AI
/
CreatureAIImpl.h
CullingOfStratholme
/
instance_culling_of_stratholme.cpp
Entities
/
Creature
/
Creature.h
CullingOfStratholme
/
instance_culling_of_stratholme.cpp
AI
/
CreatureAI.h
CullingOfStratholme
/
instance_culling_of_stratholme.cpp
Entities
/
GameObject
/
GameObject.h
CullingOfStratholme
/
instance_culling_of_stratholme.cpp
Time
/
GameTime.h
CullingOfStratholme
/
instance_culling_of_stratholme.cpp
Instances
/
InstanceScript.h
CullingOfStratholme
/
instance_culling_of_stratholme.cpp
Maps
/
Map.h
CullingOfStratholme
/
instance_culling_of_stratholme.cpp
Entities
/
Player
/
Player.h
CullingOfStratholme
/
instance_culling_of_stratholme.cpp
Scripting
/
ScriptMgr.h
CullingOfStratholme
/
instance_culling_of_stratholme.cpp
Entities
/
Creature
/
TemporarySummon.h
CullingOfStratholme
/
npc_arthas.cpp
Entities
/
GameObject
/
GameObject.h
CullingOfStratholme
/
npc_arthas.cpp
Instances
/
InstanceScript.h
CullingOfStratholme
/
npc_arthas.cpp
Maps
/
Map.h
CullingOfStratholme
/
npc_arthas.cpp
Movement
/
MotionMaster.h
CullingOfStratholme
/
npc_arthas.cpp
Movement
/
Spline
/
MoveSplineInit.h
CullingOfStratholme
/
npc_arthas.cpp
Globals
/
ObjectAccessor.h
CullingOfStratholme
/
npc_arthas.cpp
AI
/
CoreAI
/
PassiveAI.h
CullingOfStratholme
/
npc_arthas.cpp
Entities
/
Player
/
Player.h
CullingOfStratholme
/
npc_arthas.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
CullingOfStratholme
/
npc_arthas.cpp
AI
/
ScriptedAI
/
ScriptedGossip.h
CullingOfStratholme
/
npc_arthas.cpp
Scripting
/
ScriptMgr.h
CullingOfStratholme
/
npc_arthas.cpp
Scripting
/
ScriptSystem.h
CullingOfStratholme
/
npc_arthas.cpp
Spells
/
SpellScript.h
CullingOfStratholme
/
npc_arthas.cpp
Movement
/
MovementGenerators
/
SplineChainMovementGenerator.h
CullingOfStratholme
/
npc_arthas.cpp
Entities
/
Creature
/
TemporarySummon.h
DragonSoul
/
dragon_soul.h
AI
/
CreatureAIImpl.h
DragonSoul
/
instance_dragon_soul.cpp
Scripting
/
ScriptMgr.h
DragonSoul
/
instance_dragon_soul.cpp
Instances
/
InstanceScript.h
EndTime
/
end_time.h
AI
/
CreatureAIImpl.h
EndTime
/
instance_end_time.cpp
Scripting
/
ScriptMgr.h
EndTime
/
instance_end_time.cpp
Instances
/
InstanceScript.h
EscapeFromDurnholdeKeep
/
boss_captain_skarloc.cpp
Scripting
/
ScriptMgr.h
EscapeFromDurnholdeKeep
/
boss_captain_skarloc.cpp
Instances
/
InstanceScript.h
EscapeFromDurnholdeKeep
/
boss_captain_skarloc.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
EscapeFromDurnholdeKeep
/
boss_epoch_hunter.cpp
Scripting
/
ScriptMgr.h
EscapeFromDurnholdeKeep
/
boss_epoch_hunter.cpp
Instances
/
InstanceScript.h
EscapeFromDurnholdeKeep
/
boss_epoch_hunter.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
EscapeFromDurnholdeKeep
/
boss_leutenant_drake.cpp
Scripting
/
ScriptMgr.h
EscapeFromDurnholdeKeep
/
boss_leutenant_drake.cpp
Entities
/
GameObject
/
GameObject.h
EscapeFromDurnholdeKeep
/
boss_leutenant_drake.cpp
AI
/
CoreAI
/
GameObjectAI.h
EscapeFromDurnholdeKeep
/
boss_leutenant_drake.cpp
Instances
/
InstanceScript.h
EscapeFromDurnholdeKeep
/
boss_leutenant_drake.cpp
Movement
/
MotionMaster.h
EscapeFromDurnholdeKeep
/
boss_leutenant_drake.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
EscapeFromDurnholdeKeep
/
instance_old_hillsbrad.cpp
Scripting
/
ScriptMgr.h
EscapeFromDurnholdeKeep
/
instance_old_hillsbrad.cpp
Instances
/
InstanceScript.h
EscapeFromDurnholdeKeep
/
instance_old_hillsbrad.cpp
Maps
/
Map.h
EscapeFromDurnholdeKeep
/
instance_old_hillsbrad.cpp
Entities
/
Player
/
Player.h
EscapeFromDurnholdeKeep
/
instance_old_hillsbrad.cpp
Entities
/
Creature
/
TemporarySummon.h
EscapeFromDurnholdeKeep
/
old_hillsbrad.cpp
Scripting
/
ScriptMgr.h
EscapeFromDurnholdeKeep
/
old_hillsbrad.cpp
Instances
/
InstanceScript.h
EscapeFromDurnholdeKeep
/
old_hillsbrad.cpp
Globals
/
ObjectAccessor.h
EscapeFromDurnholdeKeep
/
old_hillsbrad.cpp
Maps
/
Map.h
EscapeFromDurnholdeKeep
/
old_hillsbrad.cpp
Entities
/
Player
/
Player.h
EscapeFromDurnholdeKeep
/
old_hillsbrad.cpp
AI
/
ScriptedAI
/
ScriptedEscortAI.h
EscapeFromDurnholdeKeep
/
old_hillsbrad.cpp
AI
/
ScriptedAI
/
ScriptedGossip.h
EscapeFromDurnholdeKeep
/
old_hillsbrad.h
AI
/
CreatureAIImpl.h
HourOfTwilight
/
hour_of_twilight.h
AI
/
CreatureAIImpl.h
HourOfTwilight
/
instance_hour_of_twilight.cpp
Scripting
/
ScriptMgr.h
HourOfTwilight
/
instance_hour_of_twilight.cpp
Instances
/
InstanceScript.h
TheBlackMorass
/
boss_aeonus.cpp
Scripting
/
ScriptMgr.h
TheBlackMorass
/
boss_aeonus.cpp
Instances
/
InstanceScript.h
TheBlackMorass
/
boss_aeonus.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TheBlackMorass
/
boss_chrono_lord_deja.cpp
Scripting
/
ScriptMgr.h
TheBlackMorass
/
boss_chrono_lord_deja.cpp
Instances
/
InstanceScript.h
TheBlackMorass
/
boss_chrono_lord_deja.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TheBlackMorass
/
boss_temporus.cpp
Scripting
/
ScriptMgr.h
TheBlackMorass
/
boss_temporus.cpp
Instances
/
InstanceScript.h
TheBlackMorass
/
boss_temporus.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TheBlackMorass
/
instance_the_black_morass.cpp
Scripting
/
ScriptMgr.h
TheBlackMorass
/
instance_the_black_morass.cpp
Instances
/
InstanceScript.h
TheBlackMorass
/
instance_the_black_morass.cpp
Maps
/
Map.h
TheBlackMorass
/
instance_the_black_morass.cpp
Entities
/
Player
/
Player.h
TheBlackMorass
/
instance_the_black_morass.cpp
Entities
/
Creature
/
TemporarySummon.h
TheBlackMorass
/
the_black_morass.cpp
Scripting
/
ScriptMgr.h
TheBlackMorass
/
the_black_morass.cpp
Instances
/
InstanceScript.h
TheBlackMorass
/
the_black_morass.cpp
Maps
/
Map.h
TheBlackMorass
/
the_black_morass.cpp
Globals
/
ObjectAccessor.h
TheBlackMorass
/
the_black_morass.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TheBlackMorass
/
the_black_morass.cpp
Spells
/
SpellInfo.h
TheBlackMorass
/
the_black_morass.h
AI
/
CreatureAIImpl.h
WellOfEternity
/
instance_well_of_eternity.cpp
Scripting
/
ScriptMgr.h
WellOfEternity
/
instance_well_of_eternity.cpp
Instances
/
InstanceScript.h
WellOfEternity
/
well_of_eternity.h
AI
/
CreatureAIImpl.h
server
scripts
Kalimdor
CavernsOfTime
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