TrinityCore

Entities → DataStores Relation

File in server/game/EntitiesIncludes file in server/game/DataStores
AreaTrigger / AreaTrigger.cppDB2Stores.h
Item / AzeriteItem / AzeriteEmpoweredItem.cppDB2Stores.h
Item / AzeriteItem / AzeriteItem.cppDB2Stores.h
Conversation / Conversation.cppDB2Stores.h
Corpse / Corpse.cppDB2Stores.h
Creature / Creature.cppDB2Stores.h
Creature / CreatureData.hDBCEnums.h
Creature / GossipDef.cppDB2Stores.h
Creature / TemporarySummon.cppDB2Stores.h
GameObject / GameObject.cppDB2Stores.h
Item / Item.cppDB2Stores.h
Item / Item.cppGameTables.h
Item / ItemBonusMgr.cppDB2Stores.h
Item / ItemEnchantmentMgr.cppDB2Stores.h
Item / ItemTemplate.cppDB2Stores.h
Item / ItemTemplate.hDB2Structure.h
Object / Object.cppDB2Stores.h
Object / Position.cppDB2Stores.h
Pet / Pet.cppDB2Stores.h
Player / CinematicMgr.cppDB2Structure.h
Player / CinematicMgr.cppM2Stores.h
Player / CollectionMgr.cppDB2Stores.h
Player / KillRewarder.cppDB2Stores.h
Player / Player.cppDB2Stores.h
Player / Player.cppGameTables.h
Player / Player.hDBCEnums.h
Player / PlayerTaxi.cppDB2Stores.h
Player / PlayerTaxi.hDBCEnums.h
Player / SceneMgr.cppDB2Stores.h
Taxi / TaxiPathGraph.cppDB2Stores.h
Taxi / TaxiPathGraph.hDBCEnums.h
Transport / Transport.cppDB2Stores.h
Unit / StatSystem.cppDB2Stores.h
Unit / StatSystem.cppGameTables.h
Unit / Unit.cppDB2Stores.h
Unit / Vignette.cppDB2Stores.h
Vehicle / Vehicle.cppDB2Stores.h