TrinityCore

Events → game Relation

File in server/scripts/EventsIncludes file in server/game
brewfest.cppAI / CreatureAIImpl.h
brewfest.cppEntities / Player / Player.h
brewfest.cppScripting / ScriptMgr.h
brewfest.cppSpells / Auras / SpellAuraEffects.h
brewfest.cppSpells / SpellScript.h
brewfest.cppWorld / World.h
childrens_week.cppMovement / MotionMaster.h
childrens_week.cppGlobals / ObjectAccessor.h
childrens_week.cppEntities / Player / Player.h
childrens_week.cppAI / ScriptedAI / ScriptedCreature.h
childrens_week.cppScripting / ScriptMgr.h
childrens_week.cppSpells / Auras / SpellAuras.h
darkmoon_faire.cppEntities / Player / Player.h
darkmoon_faire.cppAI / ScriptedAI / ScriptedCreature.h
darkmoon_faire.cppAI / ScriptedAI / ScriptedGossip.h
darkmoon_faire.cppScripting / ScriptMgr.h
fireworks_show.cppEvents / GameEventMgr.h
fireworks_show.cppEntities / GameObject / GameObject.h
fireworks_show.cppAI / CoreAI / GameObjectAI.h
fireworks_show.cppTime / GameTime.h
fireworks_show.cppScripting / ScriptMgr.h
hallows_end.cppAI / CreatureAIImpl.h
hallows_end.cppEntities / Player / Player.h
hallows_end.cppAI / ScriptedAI / ScriptedCreature.h
hallows_end.cppScripting / ScriptMgr.h
hallows_end.cppSpells / Auras / SpellAuraEffects.h
hallows_end.cppSpells / SpellScript.h
love_is_in_the_air.cppGrids / Cells / CellImpl.h
love_is_in_the_air.cppAI / CreatureAIImpl.h
love_is_in_the_air.cppGrids / Notifiers / GridNotifiersImpl.h
love_is_in_the_air.cppEntities / Player / Player.h
love_is_in_the_air.cppScripting / ScriptMgr.h
love_is_in_the_air.cppSpells / Auras / SpellAuraEffects.h
love_is_in_the_air.cppSpells / SpellScript.h
lunar_festival.cppEntities / GameObject / GameObject.h
lunar_festival.cppMovement / MotionMaster.h
lunar_festival.cppEntities / Player / Player.h
lunar_festival.cppAI / ScriptedAI / ScriptedCreature.h
lunar_festival.cppScripting / ScriptMgr.h
lunar_festival.cppSpells / SpellInfo.h
lunar_festival.cppSpells / SpellMgr.h
lunar_festival.cppSpells / SpellScript.h
lunar_festival.cppEntities / Creature / TemporarySummon.h
midsummer.cppAI / CreatureAIImpl.h
midsummer.cppEntities / Player / Player.h
midsummer.cppScripting / ScriptMgr.h
midsummer.cppSpells / Auras / SpellAuraEffects.h
midsummer.cppSpells / SpellScript.h
operation_gnomeregan.cppScripting / ScriptMgr.h
operation_gnomeregan.cppSpells / SpellScript.h
operation_gnomeregan.cppEntities / Unit / Unit.h
pilgrims_bounty.cppEntities / Creature / Creature.h
pilgrims_bounty.cppAI / CreatureAI.h
pilgrims_bounty.cppEntities / Player / Player.h
pilgrims_bounty.cppScripting / ScriptMgr.h
pilgrims_bounty.cppSpells / Auras / SpellAuraEffects.h
pilgrims_bounty.cppSpells / SpellMgr.h
pilgrims_bounty.cppSpells / SpellScript.h
pilgrims_bounty.cppEntities / Vehicle / Vehicle.h
winter_veil.cppAI / CreatureAIImpl.h
winter_veil.cppEntities / Player / Player.h
winter_veil.cppScripting / ScriptMgr.h
winter_veil.cppSpells / Auras / SpellAuraEffects.h
winter_veil.cppSpells / SpellScript.h
zalazane_fall.cppAI / CreatureAIImpl.h
zalazane_fall.cppMovement / MotionMaster.h
zalazane_fall.cppGlobals / ObjectAccessor.h
zalazane_fall.cppEntities / Player / Player.h
zalazane_fall.cppAI / ScriptedAI / ScriptedCreature.h
zalazane_fall.cppScripting / ScriptMgr.h
zalazane_fall.cppSpells / SpellInfo.h
zalazane_fall.cppSpells / SpellScript.h
zalazane_fall.cppEntities / Creature / TemporarySummon.h
zalazane_fall.cppEntities / Vehicle / Vehicle.h