TrinityCore
Spells → Entities Relation
File in server/game/Spells
Includes file in server/game/Entities
Spell.cpp
Item
/
AzeriteItem
/
AzeriteEmpoweredItem.h
Spell.cpp
Unit
/
CharmInfo.h
Spell.cpp
Player
/
CollectionMgr.h
Spell.cpp
DynamicObject
/
DynamicObject.h
Spell.cpp
Item
/
Item.h
Spell.cpp
Pet
/
Pet.h
Spell.cpp
Player
/
Player.h
Spell.cpp
Creature
/
TemporarySummon.h
Spell.cpp
Player
/
TradeData.h
Spell.cpp
Vehicle
/
Vehicle.h
Spell.h
Object
/
ObjectGuid.h
Spell.h
Object
/
Position.h
Auras
/
SpellAuraDefines.h
Object
/
ObjectGuid.h
Auras
/
SpellAuraEffects.cpp
Unit
/
CharmInfo.h
Auras
/
SpellAuraEffects.cpp
Item
/
Item.h
Auras
/
SpellAuraEffects.cpp
Pet
/
Pet.h
Auras
/
SpellAuraEffects.cpp
Player
/
Player.h
Auras
/
SpellAuraEffects.cpp
Unit
/
Unit.h
Auras
/
SpellAuraEffects.cpp
Vehicle
/
Vehicle.h
Auras
/
SpellAuras.cpp
DynamicObject
/
DynamicObject.h
Auras
/
SpellAuras.cpp
Item
/
Item.h
Auras
/
SpellAuras.cpp
Player
/
Player.h
Auras
/
SpellAuras.cpp
Unit
/
Unit.h
Auras
/
SpellAuras.cpp
Vehicle
/
Vehicle.h
SpellDefines.h
Object
/
ObjectGuid.h
SpellDefines.h
Object
/
Position.h
SpellEffects.cpp
AreaTrigger
/
AreaTrigger.h
SpellEffects.cpp
Item
/
AzeriteItem
/
AzeriteEmpoweredItem.h
SpellEffects.cpp
Item
/
AzeriteItem
/
AzeriteItem.h
SpellEffects.cpp
Unit
/
CharmInfo.h
SpellEffects.cpp
Conversation
/
Conversation.h
SpellEffects.cpp
Creature
/
Creature.h
SpellEffects.cpp
DynamicObject
/
DynamicObject.h
SpellEffects.cpp
GameObject
/
GameObject.h
SpellEffects.cpp
Creature
/
GossipDef.h
SpellEffects.cpp
Item
/
Item.h
SpellEffects.cpp
Pet
/
Pet.h
SpellEffects.cpp
Player
/
Player.h
SpellEffects.cpp
Player
/
RestMgr.h
SpellEffects.cpp
SceneObject
/
SceneObject.h
SpellEffects.cpp
Player
/
SocialMgr.h
SpellEffects.cpp
Creature
/
TemporarySummon.h
SpellEffects.cpp
Totem
/
Totem.h
SpellEffects.cpp
Unit
/
Unit.h
SpellHistory.cpp
Unit
/
CharmInfo.h
SpellHistory.cpp
Item
/
Item.h
SpellHistory.cpp
Pet
/
Pet.h
SpellHistory.cpp
Player
/
Player.h
SpellInfo.cpp
Corpse
/
Corpse.h
SpellInfo.cpp
Item
/
Item.h
SpellInfo.cpp
Item
/
ItemTemplate.h
SpellInfo.cpp
Pet
/
Pet.h
SpellInfo.cpp
Player
/
Player.h
SpellInfo.cpp
Vehicle
/
Vehicle.h
SpellInfo.h
Object
/
Object.h
SpellMgr.cpp
Player
/
Player.h
SpellScript.cpp
Unit
/
Unit.h
SpellScript.h
Object
/
ObjectGuid.h
TraitMgr.cpp
Object
/
Updates
/
UpdateFields.h
server
game
Spells
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