TrinityCore
Spells → game Relation
File in server/scripts/Spells
Includes file in server/game
spell_azerite.cpp
Server
/
Packets
/
AzeritePackets.h
spell_azerite.cpp
Entities
/
Player
/
Player.h
spell_azerite.cpp
Scripting
/
ScriptMgr.h
spell_azerite.cpp
Spells
/
Spell.h
spell_azerite.cpp
Spells
/
Auras
/
SpellAuraEffects.h
spell_azerite.cpp
Spells
/
SpellInfo.h
spell_azerite.cpp
Spells
/
SpellMgr.h
spell_azerite.cpp
Spells
/
SpellScript.h
spell_dh.cpp
Entities
/
AreaTrigger
/
AreaTrigger.h
spell_dh.cpp
AI
/
CoreAI
/
AreaTriggerAI.h
spell_dh.cpp
Entities
/
Player
/
Player.h
spell_dh.cpp
Scripting
/
ScriptMgr.h
spell_dh.cpp
Spells
/
Auras
/
SpellAuraEffects.h
spell_dh.cpp
Spells
/
Auras
/
SpellAuras.h
spell_dh.cpp
Spells
/
SpellHistory.h
spell_dh.cpp
Spells
/
SpellMgr.h
spell_dh.cpp
Spells
/
SpellScript.h
spell_dh.cpp
Entities
/
Unit
/
Unit.h
spell_dk.cpp
Entities
/
AreaTrigger
/
AreaTrigger.h
spell_dk.cpp
AI
/
CoreAI
/
AreaTriggerAI.h
spell_dk.cpp
Globals
/
ObjectMgr.h
spell_dk.cpp
Entities
/
Player
/
Player.h
spell_dk.cpp
Scripting
/
ScriptMgr.h
spell_dk.cpp
Spells
/
Spell.h
spell_dk.cpp
Spells
/
Auras
/
SpellAuraEffects.h
spell_dk.cpp
Spells
/
SpellHistory.h
spell_dk.cpp
Spells
/
SpellMgr.h
spell_dk.cpp
Spells
/
SpellScript.h
spell_druid.cpp
Grids
/
Cells
/
CellImpl.h
spell_druid.cpp
DataStores
/
DB2Stores.h
spell_druid.cpp
Grids
/
Notifiers
/
GridNotifiersImpl.h
spell_druid.cpp
Globals
/
ObjectAccessor.h
spell_druid.cpp
Entities
/
Player
/
Player.h
spell_druid.cpp
Scripting
/
ScriptMgr.h
spell_druid.cpp
Spells
/
Spell.h
spell_druid.cpp
Spells
/
Auras
/
SpellAuraEffects.h
spell_druid.cpp
Spells
/
SpellHistory.h
spell_druid.cpp
Spells
/
SpellMgr.h
spell_druid.cpp
Spells
/
SpellScript.h
spell_evoker.cpp
Entities
/
Player
/
Player.h
spell_evoker.cpp
Scripting
/
ScriptMgr.h
spell_evoker.cpp
Spells
/
Spell.h
spell_evoker.cpp
Spells
/
Auras
/
SpellAuraEffects.h
spell_evoker.cpp
Spells
/
SpellHistory.h
spell_evoker.cpp
Spells
/
SpellMgr.h
spell_evoker.cpp
Spells
/
SpellScript.h
spell_generic.cpp
Battlegrounds
/
Battleground.h
spell_generic.cpp
BattlePets
/
BattlePetMgr.h
spell_generic.cpp
Grids
/
Cells
/
CellImpl.h
spell_generic.cpp
Miscellaneous
/
CommonPredicates.h
spell_generic.cpp
AI
/
CreatureAI.h
spell_generic.cpp
DataStores
/
DB2Stores.h
spell_generic.cpp
Time
/
GameTime.h
spell_generic.cpp
Grids
/
Notifiers
/
GridNotifiersImpl.h
spell_generic.cpp
Entities
/
Item
/
Item.h
spell_generic.cpp
Movement
/
MotionMaster.h
spell_generic.cpp
Server
/
Packets
/
NPCPackets.h
spell_generic.cpp
Globals
/
ObjectMgr.h
spell_generic.cpp
Entities
/
Pet
/
Pet.h
spell_generic.cpp
Reputation
/
ReputationMgr.h
spell_generic.cpp
Scripting
/
ScriptMgr.h
spell_generic.cpp
Skills
/
SkillDiscovery.h
spell_generic.cpp
Spells
/
Auras
/
SpellAuraEffects.h
spell_generic.cpp
Spells
/
SpellHistory.h
spell_generic.cpp
Spells
/
SpellMgr.h
spell_generic.cpp
Server
/
Packets
/
SpellPackets.h
spell_generic.cpp
Spells
/
SpellScript.h
spell_generic.cpp
Entities
/
Vehicle
/
Vehicle.h
spell_generic.cpp
World
/
WorldStates
/
WorldStateMgr.h
spell_hunter.cpp
Grids
/
Cells
/
CellImpl.h
spell_hunter.cpp
Grids
/
Notifiers
/
GridNotifiersImpl.h
spell_hunter.cpp
Entities
/
Pet
/
Pet.h
spell_hunter.cpp
Scripting
/
ScriptMgr.h
spell_hunter.cpp
Spells
/
Auras
/
SpellAuraEffects.h
spell_hunter.cpp
Spells
/
SpellHistory.h
spell_hunter.cpp
Spells
/
SpellMgr.h
spell_hunter.cpp
Spells
/
SpellScript.h
spell_item.cpp
Battlegrounds
/
Battleground.h
spell_item.cpp
Miscellaneous
/
CommonPredicates.h
spell_item.cpp
Entities
/
Creature
/
Creature.h
spell_item.cpp
AI
/
CreatureAIImpl.h
spell_item.cpp
DataStores
/
DB2Stores.h
spell_item.cpp
Entities
/
Item
/
Item.h
spell_item.cpp
Loot
/
LootMgr.h
spell_item.cpp
Maps
/
Map.h
spell_item.cpp
Globals
/
ObjectMgr.h
spell_item.cpp
Entities
/
Player
/
Player.h
spell_item.cpp
Scripting
/
ScriptMgr.h
spell_item.cpp
Skills
/
SkillDiscovery.h
spell_item.cpp
Spells
/
Spell.h
spell_item.cpp
Spells
/
Auras
/
SpellAuraEffects.h
spell_item.cpp
Spells
/
SpellHistory.h
spell_item.cpp
Spells
/
SpellMgr.h
spell_item.cpp
Spells
/
SpellScript.h
spell_mage.cpp
Entities
/
AreaTrigger
/
AreaTrigger.h
spell_mage.cpp
AI
/
CoreAI
/
AreaTriggerAI.h
spell_mage.cpp
DataStores
/
DB2Stores.h
spell_mage.cpp
Grids
/
Notifiers
/
GridNotifiers.h
spell_mage.cpp
Globals
/
ObjectAccessor.h
spell_mage.cpp
Entities
/
Player
/
Player.h
spell_mage.cpp
Scripting
/
ScriptMgr.h
spell_mage.cpp
Spells
/
Auras
/
SpellAuraEffects.h
spell_mage.cpp
Spells
/
SpellHistory.h
spell_mage.cpp
Spells
/
SpellMgr.h
spell_mage.cpp
Spells
/
SpellScript.h
spell_mage.cpp
Entities
/
Creature
/
TemporarySummon.h
spell_monk.cpp
DataStores
/
DB2Stores.h
spell_monk.cpp
Entities
/
Player
/
Player.h
spell_monk.cpp
Scripting
/
ScriptMgr.h
spell_monk.cpp
Spells
/
Spell.h
spell_monk.cpp
Spells
/
Auras
/
SpellAuraEffects.h
spell_monk.cpp
Spells
/
SpellInfo.h
spell_monk.cpp
Spells
/
SpellMgr.h
spell_monk.cpp
Spells
/
SpellScript.h
spell_paladin.cpp
Entities
/
AreaTrigger
/
AreaTrigger.h
spell_paladin.cpp
AI
/
CoreAI
/
AreaTriggerAI.h
spell_paladin.cpp
Miscellaneous
/
CommonPredicates.h
spell_paladin.cpp
DataStores
/
DB2Stores.h
spell_paladin.cpp
Groups
/
Group.h
spell_paladin.cpp
Globals
/
ObjectAccessor.h
spell_paladin.cpp
Entities
/
Player
/
Player.h
spell_paladin.cpp
Scripting
/
ScriptMgr.h
spell_paladin.cpp
Spells
/
Spell.h
spell_paladin.cpp
Spells
/
Auras
/
SpellAuraEffects.h
spell_paladin.cpp
Spells
/
SpellHistory.h
spell_paladin.cpp
Spells
/
SpellMgr.h
spell_paladin.cpp
Spells
/
SpellScript.h
spell_pet.cpp
Globals
/
ObjectMgr.h
spell_pet.cpp
Entities
/
Pet
/
Pet.h
spell_pet.cpp
Entities
/
Player
/
Player.h
spell_pet.cpp
Scripting
/
ScriptMgr.h
spell_pet.cpp
Spells
/
Auras
/
SpellAuraEffects.h
spell_pet.cpp
Spells
/
SpellMgr.h
spell_pet.cpp
Spells
/
SpellScript.h
spell_priest.cpp
AI
/
CoreAI
/
AreaTriggerAI.h
spell_priest.cpp
Grids
/
Notifiers
/
GridNotifiers.h
spell_priest.cpp
Movement
/
Spline
/
MoveSplineInitArgs.h
spell_priest.cpp
Globals
/
ObjectAccessor.h
spell_priest.cpp
Movement
/
PathGenerator.h
spell_priest.cpp
Entities
/
Player
/
Player.h
spell_priest.cpp
Scripting
/
ScriptMgr.h
spell_priest.cpp
Spells
/
Auras
/
SpellAuraEffects.h
spell_priest.cpp
Spells
/
SpellHistory.h
spell_priest.cpp
Spells
/
SpellMgr.h
spell_priest.cpp
Spells
/
SpellScript.h
spell_priest.cpp
Entities
/
Creature
/
TemporarySummon.h
spell_quest.cpp
Grids
/
Cells
/
CellImpl.h
spell_quest.cpp
AI
/
CreatureAIImpl.h
spell_quest.cpp
Grids
/
Notifiers
/
GridNotifiersImpl.h
spell_quest.cpp
Globals
/
ObjectMgr.h
spell_quest.cpp
Entities
/
Player
/
Player.h
spell_quest.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
spell_quest.cpp
Scripting
/
ScriptMgr.h
spell_quest.cpp
Spells
/
Auras
/
SpellAuraEffects.h
spell_quest.cpp
Spells
/
SpellScript.h
spell_quest.cpp
Entities
/
Vehicle
/
Vehicle.h
spell_rogue.cpp
DataStores
/
DB2Stores.h
spell_rogue.cpp
Entities
/
Item
/
Item.h
spell_rogue.cpp
Globals
/
ObjectAccessor.h
spell_rogue.cpp
Entities
/
Player
/
Player.h
spell_rogue.cpp
Scripting
/
ScriptMgr.h
spell_rogue.cpp
Spells
/
Spell.h
spell_rogue.cpp
Spells
/
Auras
/
SpellAuraEffects.h
spell_rogue.cpp
Spells
/
SpellHistory.h
spell_rogue.cpp
Spells
/
SpellMgr.h
spell_rogue.cpp
Spells
/
SpellScript.h
spell_shaman.cpp
AI
/
CoreAI
/
AreaTriggerAI.h
spell_shaman.cpp
Grids
/
Cells
/
CellImpl.h
spell_shaman.cpp
AI
/
CreatureAIImpl.h
spell_shaman.cpp
Grids
/
Notifiers
/
GridNotifiersImpl.h
spell_shaman.cpp
Entities
/
Item
/
Item.h
spell_shaman.cpp
Globals
/
ObjectAccessor.h
spell_shaman.cpp
Entities
/
Player
/
Player.h
spell_shaman.cpp
Scripting
/
ScriptMgr.h
spell_shaman.cpp
Spells
/
Auras
/
SpellAuraEffects.h
spell_shaman.cpp
Spells
/
SpellHistory.h
spell_shaman.cpp
Spells
/
SpellMgr.h
spell_shaman.cpp
Spells
/
SpellScript.h
spell_shaman.cpp
Entities
/
Creature
/
TemporarySummon.h
spell_warlock.cpp
Entities
/
AreaTrigger
/
AreaTrigger.h
spell_warlock.cpp
Entities
/
Creature
/
Creature.h
spell_warlock.cpp
Entities
/
GameObject
/
GameObject.h
spell_warlock.cpp
Globals
/
ObjectAccessor.h
spell_warlock.cpp
Entities
/
Pet
/
Pet.h
spell_warlock.cpp
Entities
/
Player
/
Player.h
spell_warlock.cpp
Scripting
/
ScriptMgr.h
spell_warlock.cpp
Spells
/
Auras
/
SpellAuraEffects.h
spell_warlock.cpp
Spells
/
Auras
/
SpellAuras.h
spell_warlock.cpp
Spells
/
SpellMgr.h
spell_warlock.cpp
Spells
/
SpellScript.h
spell_warrior.cpp
Maps
/
Map.h
spell_warrior.cpp
Movement
/
Spline
/
MoveSpline.h
spell_warrior.cpp
Movement
/
PathGenerator.h
spell_warrior.cpp
Entities
/
Player
/
Player.h
spell_warrior.cpp
Scripting
/
ScriptMgr.h
spell_warrior.cpp
Spells
/
Spell.h
spell_warrior.cpp
Spells
/
Auras
/
SpellAuraEffects.h
spell_warrior.cpp
Spells
/
SpellHistory.h
spell_warrior.cpp
Spells
/
SpellMgr.h
spell_warrior.cpp
Spells
/
SpellScript.h
server
scripts
Spells
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