TrinityCore
Ulduar → game Relation
File in server/scripts/Northrend/Ulduar/Ulduar
Includes file in server/game
boss_algalon_the_observer.cpp
DataStores
/
DB2Stores.h
boss_algalon_the_observer.cpp
Entities
/
GameObject
/
GameObject.h
boss_algalon_the_observer.cpp
AI
/
CoreAI
/
GameObjectAI.h
boss_algalon_the_observer.cpp
Instances
/
InstanceScript.h
boss_algalon_the_observer.cpp
Maps
/
Map.h
boss_algalon_the_observer.cpp
Movement
/
MotionMaster.h
boss_algalon_the_observer.cpp
Movement
/
Spline
/
MoveSplineInit.h
boss_algalon_the_observer.cpp
AI
/
CoreAI
/
PassiveAI.h
boss_algalon_the_observer.cpp
Entities
/
Player
/
Player.h
boss_algalon_the_observer.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_algalon_the_observer.cpp
Scripting
/
ScriptMgr.h
boss_algalon_the_observer.cpp
Spells
/
SpellInfo.h
boss_algalon_the_observer.cpp
Spells
/
SpellScript.h
boss_algalon_the_observer.cpp
Entities
/
Creature
/
TemporarySummon.h
boss_assembly_of_iron.cpp
Instances
/
InstanceScript.h
boss_assembly_of_iron.cpp
Movement
/
MotionMaster.h
boss_assembly_of_iron.cpp
Globals
/
ObjectAccessor.h
boss_assembly_of_iron.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_assembly_of_iron.cpp
Scripting
/
ScriptMgr.h
boss_assembly_of_iron.cpp
Spells
/
Auras
/
SpellAuras.h
boss_assembly_of_iron.cpp
Spells
/
SpellScript.h
boss_assembly_of_iron.cpp
Entities
/
Creature
/
TemporarySummon.h
boss_auriaya.cpp
Instances
/
InstanceScript.h
boss_auriaya.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_auriaya.cpp
Scripting
/
ScriptMgr.h
boss_auriaya.cpp
Spells
/
Auras
/
SpellAuras.h
boss_auriaya.cpp
Spells
/
SpellScript.h
boss_flame_leviathan.cpp
Grids
/
Cells
/
CellImpl.h
boss_flame_leviathan.cpp
AI
/
CoreAI
/
CombatAI.h
boss_flame_leviathan.cpp
Entities
/
GameObject
/
GameObject.h
boss_flame_leviathan.cpp
AI
/
CoreAI
/
GameObjectAI.h
boss_flame_leviathan.cpp
Grids
/
Notifiers
/
GridNotifiersImpl.h
boss_flame_leviathan.cpp
Instances
/
InstanceScript.h
boss_flame_leviathan.cpp
Movement
/
MotionMaster.h
boss_flame_leviathan.cpp
Globals
/
ObjectAccessor.h
boss_flame_leviathan.cpp
AI
/
CoreAI
/
PassiveAI.h
boss_flame_leviathan.cpp
Entities
/
Player
/
Player.h
boss_flame_leviathan.cpp
AI
/
ScriptedAI
/
ScriptedEscortAI.h
boss_flame_leviathan.cpp
AI
/
ScriptedAI
/
ScriptedGossip.h
boss_flame_leviathan.cpp
Scripting
/
ScriptMgr.h
boss_flame_leviathan.cpp
Spells
/
Spell.h
boss_flame_leviathan.cpp
Spells
/
Auras
/
SpellAuraEffects.h
boss_flame_leviathan.cpp
Spells
/
SpellInfo.h
boss_flame_leviathan.cpp
Spells
/
SpellScript.h
boss_flame_leviathan.cpp
Entities
/
Vehicle
/
Vehicle.h
boss_freya.cpp
Instances
/
InstanceScript.h
boss_freya.cpp
Maps
/
Map.h
boss_freya.cpp
Globals
/
ObjectAccessor.h
boss_freya.cpp
Entities
/
Player
/
Player.h
boss_freya.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_freya.cpp
Scripting
/
ScriptMgr.h
boss_freya.cpp
Spells
/
Auras
/
SpellAuras.h
boss_freya.cpp
Spells
/
SpellScript.h
boss_freya.cpp
Entities
/
Creature
/
TemporarySummon.h
boss_general_vezax.cpp
Instances
/
InstanceScript.h
boss_general_vezax.cpp
Maps
/
Map.h
boss_general_vezax.cpp
Movement
/
MotionMaster.h
boss_general_vezax.cpp
Entities
/
Player
/
Player.h
boss_general_vezax.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_general_vezax.cpp
Scripting
/
ScriptMgr.h
boss_general_vezax.cpp
Spells
/
Auras
/
SpellAuraEffects.h
boss_general_vezax.cpp
Spells
/
SpellScript.h
boss_hodir.cpp
Grids
/
Cells
/
CellImpl.h
boss_hodir.cpp
Grids
/
Notifiers
/
GridNotifiersImpl.h
boss_hodir.cpp
Instances
/
InstanceScript.h
boss_hodir.cpp
Movement
/
MotionMaster.h
boss_hodir.cpp
Globals
/
ObjectAccessor.h
boss_hodir.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_hodir.cpp
Scripting
/
ScriptMgr.h
boss_hodir.cpp
Spells
/
Auras
/
SpellAuras.h
boss_hodir.cpp
Spells
/
SpellInfo.h
boss_hodir.cpp
Spells
/
SpellScript.h
boss_hodir.cpp
Entities
/
Creature
/
TemporarySummon.h
boss_ignis.cpp
Time
/
GameTime.h
boss_ignis.cpp
Instances
/
InstanceScript.h
boss_ignis.cpp
Globals
/
ObjectAccessor.h
boss_ignis.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_ignis.cpp
Scripting
/
ScriptMgr.h
boss_ignis.cpp
Spells
/
Auras
/
SpellAuras.h
boss_ignis.cpp
Spells
/
SpellScript.h
boss_ignis.cpp
Entities
/
Vehicle
/
Vehicle.h
boss_ignis.cpp
World
/
World.h
boss_kologarn.cpp
Instances
/
InstanceScript.h
boss_kologarn.cpp
Maps
/
Map.h
boss_kologarn.cpp
Movement
/
MotionMaster.h
boss_kologarn.cpp
Globals
/
ObjectAccessor.h
boss_kologarn.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_kologarn.cpp
Scripting
/
ScriptMgr.h
boss_kologarn.cpp
Spells
/
Auras
/
SpellAuraEffects.h
boss_kologarn.cpp
Spells
/
SpellScript.h
boss_kologarn.cpp
Entities
/
Vehicle
/
Vehicle.h
boss_mimiron.cpp
Entities
/
GameObject
/
GameObject.h
boss_mimiron.cpp
AI
/
CoreAI
/
GameObjectAI.h
boss_mimiron.cpp
Grids
/
Notifiers
/
GridNotifiers.h
boss_mimiron.cpp
Instances
/
InstanceScript.h
boss_mimiron.cpp
Maps
/
Map.h
boss_mimiron.cpp
Movement
/
MotionMaster.h
boss_mimiron.cpp
Globals
/
ObjectAccessor.h
boss_mimiron.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_mimiron.cpp
Scripting
/
ScriptMgr.h
boss_mimiron.cpp
Spells
/
Auras
/
SpellAuraEffects.h
boss_mimiron.cpp
Spells
/
SpellScript.h
boss_mimiron.cpp
Entities
/
Creature
/
TemporarySummon.h
boss_mimiron.cpp
Entities
/
Vehicle
/
Vehicle.h
boss_razorscale.cpp
Entities
/
GameObject
/
GameObject.h
boss_razorscale.cpp
AI
/
CoreAI
/
GameObjectAI.h
boss_razorscale.cpp
Instances
/
InstanceScript.h
boss_razorscale.cpp
Movement
/
MotionMaster.h
boss_razorscale.cpp
Movement
/
Spline
/
MoveSplineInit.h
boss_razorscale.cpp
Globals
/
ObjectAccessor.h
boss_razorscale.cpp
Entities
/
Player
/
Player.h
boss_razorscale.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_razorscale.cpp
AI
/
ScriptedAI
/
ScriptedGossip.h
boss_razorscale.cpp
Scripting
/
ScriptMgr.h
boss_razorscale.cpp
Spells
/
SpellInfo.h
boss_razorscale.cpp
Spells
/
SpellScript.h
boss_razorscale.cpp
Entities
/
Creature
/
TemporarySummon.h
boss_thorim.cpp
Maps
/
AreaBoundary.h
boss_thorim.cpp
Grids
/
Cells
/
CellImpl.h
boss_thorim.cpp
Grids
/
Notifiers
/
GridNotifiersImpl.h
boss_thorim.cpp
Instances
/
InstanceScript.h
boss_thorim.cpp
Movement
/
MotionMaster.h
boss_thorim.cpp
Movement
/
Spline
/
MoveSplineInit.h
boss_thorim.cpp
Globals
/
ObjectAccessor.h
boss_thorim.cpp
Entities
/
Player
/
Player.h
boss_thorim.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_thorim.cpp
Scripting
/
ScriptMgr.h
boss_thorim.cpp
Spells
/
Auras
/
SpellAuraEffects.h
boss_thorim.cpp
Spells
/
SpellMgr.h
boss_thorim.cpp
Spells
/
SpellScript.h
boss_xt002.cpp
Instances
/
InstanceScript.h
boss_xt002.cpp
Maps
/
Map.h
boss_xt002.cpp
Movement
/
MotionMaster.h
boss_xt002.cpp
AI
/
CoreAI
/
PassiveAI.h
boss_xt002.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_xt002.cpp
Scripting
/
ScriptMgr.h
boss_xt002.cpp
Spells
/
Auras
/
SpellAuraEffects.h
boss_xt002.cpp
Spells
/
SpellMgr.h
boss_xt002.cpp
Spells
/
SpellScript.h
boss_xt002.cpp
Entities
/
Vehicle
/
Vehicle.h
boss_yogg_saron.cpp
Texts
/
CreatureTextMgr.h
boss_yogg_saron.cpp
Grids
/
Notifiers
/
GridNotifiers.h
boss_yogg_saron.cpp
Instances
/
InstanceScript.h
boss_yogg_saron.cpp
Maps
/
Map.h
boss_yogg_saron.cpp
Movement
/
MotionMaster.h
boss_yogg_saron.cpp
Globals
/
ObjectAccessor.h
boss_yogg_saron.cpp
AI
/
CoreAI
/
PassiveAI.h
boss_yogg_saron.cpp
Entities
/
Player
/
Player.h
boss_yogg_saron.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_yogg_saron.cpp
Scripting
/
ScriptMgr.h
boss_yogg_saron.cpp
Spells
/
Spell.h
boss_yogg_saron.cpp
Spells
/
Auras
/
SpellAuraEffects.h
boss_yogg_saron.cpp
Spells
/
SpellScript.h
boss_yogg_saron.cpp
Entities
/
Creature
/
TemporarySummon.h
instance_ulduar.cpp
Maps
/
AreaBoundary.h
instance_ulduar.cpp
AI
/
CreatureAI.h
instance_ulduar.cpp
Entities
/
GameObject
/
GameObject.h
instance_ulduar.cpp
Instances
/
InstanceScript.h
instance_ulduar.cpp
Entities
/
Item
/
Item.h
instance_ulduar.cpp
Maps
/
Map.h
instance_ulduar.cpp
Entities
/
Player
/
Player.h
instance_ulduar.cpp
Scripting
/
ScriptMgr.h
instance_ulduar.cpp
Entities
/
Creature
/
TemporarySummon.h
instance_ulduar.cpp
Entities
/
Vehicle
/
Vehicle.h
ulduar.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
ulduar.cpp
Scripting
/
ScriptMgr.h
ulduar.cpp
Spells
/
Spell.h
ulduar.cpp
Spells
/
Auras
/
SpellAuraEffects.h
ulduar.cpp
Spells
/
SpellScript.h
ulduar.h
AI
/
CreatureAIImpl.h
server
scripts
Northrend
Ulduar
Ulduar
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