#include <WorldStateMgr.h>
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void | LoadFromDB () |
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WorldStateTemplate const * | GetWorldStateTemplate (int32 worldStateId) const |
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int32 | GetValue (int32 worldStateId, Map const *map) const |
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void | SetValue (int32 worldStateId, int32 value, bool hidden, Map *map) |
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void | SaveValueInDb (int32 worldStateId, int32 value) |
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void | SetValueAndSaveInDb (int32 worldStateId, int32 value, bool hidden, Map *map) |
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WorldStateValueContainer | GetInitialWorldStatesForMap (Map const *map) const |
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void | FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &initWorldStates, Map const *map, uint32 playerAreaId) const |
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Definition at line 31 of file WorldStateMgr.h.
◆ FillInitialWorldStates()
◆ GetInitialWorldStatesForMap()
◆ GetValue()
int32 WorldStateMgr::GetValue |
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int32 |
worldStateId, |
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Map const * |
map |
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◆ GetWorldStateTemplate()
◆ instance()
◆ LoadFromDB()
void WorldStateMgr::LoadFromDB |
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◆ SaveValueInDb()
void WorldStateMgr::SaveValueInDb |
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int32 |
worldStateId, |
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int32 |
value |
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) |
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◆ SetValue()
void WorldStateMgr::SetValue |
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int32 |
worldStateId, |
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int32 |
value, |
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bool |
hidden, |
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Map * |
map |
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) |
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◆ SetValueAndSaveInDb()
void WorldStateMgr::SetValueAndSaveInDb |
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int32 |
worldStateId, |
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int32 |
value, |
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bool |
hidden, |
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Map * |
map |
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) |
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The documentation for this class was generated from the following files: