#include <LootItemStorage.h>
Definition at line 76 of file LootItemStorage.h.
◆ LootItemStorage()
LootItemStorage::LootItemStorage |
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inlineprivate |
◆ ~LootItemStorage()
LootItemStorage::~LootItemStorage |
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inlineprivate |
◆ AddNewStoredLoot()
void LootItemStorage::AddNewStoredLoot |
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uint64 |
containerId, |
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Loot * |
loot, |
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Player * |
player |
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) |
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◆ GetLock()
std::shared_mutex * LootItemStorage::GetLock |
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static |
◆ instance()
◆ LoadStorageFromDB()
void LootItemStorage::LoadStorageFromDB |
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◆ LoadStoredLoot()
bool LootItemStorage::LoadStoredLoot |
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Item * |
item, |
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Player * |
player |
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) |
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◆ RemoveStoredLootForContainer()
void LootItemStorage::RemoveStoredLootForContainer |
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uint64 |
containerId | ) |
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◆ RemoveStoredLootItemForContainer()
void LootItemStorage::RemoveStoredLootItemForContainer |
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uint64 |
containerId, |
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uint32 |
itemId, |
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uint32 |
count, |
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uint32 |
itemIndex |
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) |
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◆ RemoveStoredMoneyForContainer()
void LootItemStorage::RemoveStoredMoneyForContainer |
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uint64 |
containerId | ) |
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The documentation for this class was generated from the following files: