#include <Unit.h>
Definition at line 570 of file Unit.h.
◆ SpellPeriodicAuraLogInfo()
SpellPeriodicAuraLogInfo::SpellPeriodicAuraLogInfo |
( |
AuraEffect const * |
_auraEff, |
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uint32 |
_damage, |
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uint32 |
_originalDamage, |
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uint32 |
_overDamage, |
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uint32 |
_absorb, |
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uint32 |
_resist, |
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float |
_multiplier, |
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bool |
_critical |
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) |
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inline |
◆ absorb
uint32 SpellPeriodicAuraLogInfo::absorb |
◆ auraEff
AuraEffect const* SpellPeriodicAuraLogInfo::auraEff |
◆ critical
bool SpellPeriodicAuraLogInfo::critical |
◆ damage
uint32 SpellPeriodicAuraLogInfo::damage |
◆ multiplier
float SpellPeriodicAuraLogInfo::multiplier |
◆ originalDamage
uint32 SpellPeriodicAuraLogInfo::originalDamage |
◆ overDamage
uint32 SpellPeriodicAuraLogInfo::overDamage |
◆ resist
uint32 SpellPeriodicAuraLogInfo::resist |
The documentation for this struct was generated from the following file:
- server/game/Entities/Unit/Unit.h