#include <ScriptMgr.h>
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| ~ItemScript () |
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virtual bool | OnQuestAccept (Player *player, Item *item, Quest const *quest) |
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virtual bool | OnUse (Player *player, Item *item, SpellCastTargets const &targets, ObjectGuid castId) |
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virtual bool | OnExpire (Player *player, ItemTemplate const *proto) |
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virtual bool | OnRemove (Player *player, Item *item) |
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virtual bool | OnCastItemCombatSpell (Player *player, Unit *victim, SpellInfo const *spellInfo, Item *item) |
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| ScriptObject (ScriptObject const &right)=delete |
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| ScriptObject (ScriptObject &&right)=delete |
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ScriptObject & | operator= (ScriptObject const &right)=delete |
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ScriptObject & | operator= (ScriptObject &&right)=delete |
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std::string const & | GetName () const |
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Definition at line 377 of file ScriptMgr.h.
◆ ItemScript()
ItemScript::ItemScript |
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char const * |
name | ) |
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explicitprotected |
◆ ~ItemScript()
ItemScript::~ItemScript |
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default |
◆ OnCastItemCombatSpell()
bool ItemScript::OnCastItemCombatSpell |
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Player * |
player, |
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Unit * |
victim, |
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SpellInfo const * |
spellInfo, |
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Item * |
item |
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) |
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virtual |
◆ OnExpire()
◆ OnQuestAccept()
bool ItemScript::OnQuestAccept |
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Player * |
player, |
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Item * |
item, |
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Quest const * |
quest |
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) |
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virtual |
◆ OnRemove()
bool ItemScript::OnRemove |
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Player * |
player, |
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Item * |
item |
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) |
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virtual |
◆ OnUse()
The documentation for this class was generated from the following files: