uint32 const EncounterCount
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void LoadDungeonEncounterData(T const &encounters)
void SetHeaders(std::string const &dataHeaders)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
void AddSC_instance_mana_tombs()
DungeonEncounterData const encounters[]
@ DATA_NEXUSPRINCE_SHAFFAR
instance_mana_tombs_InstanceMapScript(InstanceMap *map)
void OnUnitDeath(Unit *unit) override