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| scene_bleeding_hollow_holdout () |
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void | OnSceneComplete (Player *player, uint32, SceneTemplate const *) override |
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void | OnSceneTriggerEvent (Player *player, uint32, SceneTemplate const *, std::string const &triggerName) override |
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| ~SceneScript () |
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virtual void | OnSceneStart (Player *player, uint32 sceneInstanceID, SceneTemplate const *sceneTemplate) |
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virtual void | OnSceneTriggerEvent (Player *player, uint32 sceneInstanceID, SceneTemplate const *sceneTemplate, std::string const &triggerName) |
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virtual void | OnSceneCancel (Player *player, uint32 sceneInstanceID, SceneTemplate const *sceneTemplate) |
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virtual void | OnSceneComplete (Player *player, uint32 sceneInstanceID, SceneTemplate const *sceneTemplate) |
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| ScriptObject (ScriptObject const &right)=delete |
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| ScriptObject (ScriptObject &&right)=delete |
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ScriptObject & | operator= (ScriptObject const &right)=delete |
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ScriptObject & | operator= (ScriptObject &&right)=delete |
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std::string const & | GetName () const |
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◆ scene_bleeding_hollow_holdout()
scene_bleeding_hollow_holdout::scene_bleeding_hollow_holdout |
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◆ OnSceneComplete()
◆ OnSceneTriggerEvent()
void scene_bleeding_hollow_holdout::OnSceneTriggerEvent |
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Player * |
player, |
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uint32 |
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SceneTemplate const * |
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std::string const & |
triggerName |
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inlineoverridevirtual |
The documentation for this class was generated from the following file: