191 zarithrian->AI()->JustSummoned(
me);
std::chrono::seconds Seconds
Seconds shorthand typedef.
@ SPLINE_CHAIN_MOTION_TYPE
@ SPELL_SUMMON_FLAMECALLER
@ SPELL_INTIMIDATING_ROAR
void AddSC_boss_general_zarithrian()
@ EVENT_INTIDMDATING_ROAR
InstanceScript *const instance
void JustEngagedWith(Unit *who) override
void _DespawnAtEvade(Seconds delayToRespawn=30s, Creature *who=nullptr)
bool CanAIAttack(Unit const *target) const override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void SetImmuneToPC(bool apply) override
void SetReactState(ReactStates st)
void Repeat(Milliseconds time)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
Creature * GetCreature(uint32 type)
virtual ObjectGuid GetGuidData(uint32 type) const override
EncounterState GetBossState(uint32 id) const
void MoveAlongSplineChain(uint32 pointId, uint16 dbChainId, bool walk)
void Summon(Creature const *summon)
SpellCastResult DoCastSelf(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
MotionMaster * GetMotionMaster()
void SetUninteractible(bool apply)
bool HasUnitState(const uint32 f) const
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
#define RegisterRubySanctumCreatureAI(ai_name)
@ DATA_GENERAL_ZARITHRIAN
@ DATA_ZARITHRIAN_SPAWN_STALKER_2
@ DATA_ZARITHRIAN_SPAWN_STALKER_1
@ DATA_BALTHARUS_THE_WARBORN
constexpr float GetPositionY() const
bool CanAIAttack(Unit const *target) const override
void UpdateAI(uint32 diff) override
void JustSummoned(Creature *summon) override
void KilledUnit(Unit *victim) override
void EnterEvadeMode(EvadeReason) override
void JustEngagedWith(Unit *who) override
boss_general_zarithrian(Creature *creature)
void JustDied(Unit *) override
void IsSummonedBy(WorldObject *) override
void UpdateAI(uint32 diff) override
void MovementInform(uint32 type, uint32 pointId) override
void EnterEvadeMode(EvadeReason) override
npc_onyx_flamecaller(Creature *creature)
void JustEngagedWith(Unit *) override
InstanceScript * _instance