TrinityCore
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#include <PlayerAI.h>
Classes | |
struct | TargetedSpell |
Public Member Functions | |
PlayerAI (Player *player) | |
Creature * | GetCharmer () const |
ChrSpecialization | GetSpec (Player const *who=nullptr) const |
bool | IsHealer (Player const *who=nullptr) const |
bool | IsRangedAttacker (Player const *who=nullptr) const |
Public Member Functions inherited from UnitAI | |
UnitAI (Unit *unit) | |
virtual | ~UnitAI () |
virtual bool | CanAIAttack (Unit const *) const |
virtual void | AttackStart (Unit *victim) |
virtual void | UpdateAI (uint32 diff)=0 |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | OnCharmed (bool isNew) |
virtual void | DoAction (int32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | SetGUID (ObjectGuid const &, int32=0) |
virtual ObjectGuid | GetGUID (int32=0) const |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate) |
virtual void | JustEnteredCombat (Unit *) |
virtual void | JustExitedCombat () |
virtual void | OnDespawn () |
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *) |
virtual void | HealReceived (Unit *, uint32 &) |
virtual void | HealDone (Unit *, uint32 &) |
virtual void | SpellInterrupted (uint32, uint32) |
void | AttackStartCaster (Unit *victim, float dist) |
SpellCastResult | DoCast (uint32 spellId) |
SpellCastResult | DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={}) |
SpellCastResult | DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={}) |
SpellCastResult | DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={}) |
SpellCastResult | DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={}) |
bool | DoSpellAttackIfReady (uint32 spellId) |
virtual void | OnGameEvent (bool, uint16) |
virtual std::string | GetDebugInfo () const |
Static Public Member Functions | |
static bool | IsPlayerHealer (Player const *who) |
static bool | IsPlayerRangedAttacker (Player const *who) |
Static Public Member Functions inherited from UnitAI | |
static void | FillAISpellInfo () |
Protected Types | |
enum | SpellTarget { TARGET_NONE , TARGET_VICTIM , TARGET_CHARMER , TARGET_SELF } |
typedef std::pair< TargetedSpell, uint32 > | PossibleSpell |
typedef std::vector< PossibleSpell > | PossibleSpellVector |
Protected Member Functions | |
void | SetIsRangedAttacker (bool state) |
TargetedSpell | VerifySpellCast (uint32 spellId, Unit *target) |
TargetedSpell | VerifySpellCast (uint32 spellId, SpellTarget target) |
template<typename T > | |
void | VerifyAndPushSpellCast (PossibleSpellVector &spells, uint32 spellId, T target, uint32 weight) |
TargetedSpell | SelectSpellCast (PossibleSpellVector &spells) |
void | DoCastAtTarget (TargetedSpell spell) |
virtual Unit * | SelectAttackTarget () const |
void | DoRangedAttackIfReady () |
void | DoAutoAttackIfReady () |
void | CancelAllShapeshifts () |
Protected Attributes | |
Player *const | me |
Protected Attributes inherited from UnitAI | |
Unit *const | me |
Private Attributes | |
ChrSpecialization const | _selfSpec |
bool const | _isSelfHealer |
bool | _isSelfRangedAttacker |
Additional Inherited Members | |
Static Public Attributes inherited from UnitAI | |
static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoType > | AISpellInfo |
Definition at line 27 of file PlayerAI.h.
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protected |
Definition at line 48 of file PlayerAI.h.
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protected |
Definition at line 49 of file PlayerAI.h.
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protected |
Enumerator | |
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TARGET_NONE | |
TARGET_VICTIM | |
TARGET_CHARMER | |
TARGET_SELF |
Definition at line 54 of file PlayerAI.h.
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explicit |
Definition at line 395 of file PlayerAI.cpp.
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protected |
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protected |
Definition at line 590 of file PlayerAI.cpp.
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protected |
Definition at line 529 of file PlayerAI.cpp.
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protected |
Definition at line 536 of file PlayerAI.cpp.
Creature * PlayerAI::GetCharmer | ( | ) | const |
Definition at line 402 of file PlayerAI.cpp.
ChrSpecialization PlayerAI::GetSpec | ( | Player const * | who = nullptr | ) | const |
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inline |
Definition at line 37 of file PlayerAI.h.
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static |
Definition at line 414 of file PlayerAI.cpp.
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static |
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inline |
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protectedvirtual |
Reimplemented in SimpleCharmedPlayerAI, and KelThuzadCharmedPlayerAI.
Definition at line 619 of file PlayerAI.cpp.
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protected |
Definition at line 497 of file PlayerAI.cpp.
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inlineprotected |
Definition at line 52 of file PlayerAI.h.
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inlineprotected |
Definition at line 69 of file PlayerAI.h.
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protected |
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protected |
Definition at line 432 of file PlayerAI.cpp.
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private |
Definition at line 90 of file PlayerAI.h.
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private |
Definition at line 91 of file PlayerAI.h.
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private |
Definition at line 89 of file PlayerAI.h.
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protected |
Definition at line 51 of file PlayerAI.h.