186 for (
uint8 i = 0; i < 3; ++i)
uint32 const EncounterCount
void SetBossNumber(uint32 number)
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
void LoadDungeonEncounterData(T const &encounters)
void AddMinion(Creature *minion, bool add)
EncounterState GetBossState(uint32 id) const
virtual void OnGameObjectCreate(GameObject *go) override
void LoadMinionData(MinionData const *data)
void LoadDoorData(DoorData const *data)
void SetHeaders(std::string const &dataHeaders)
static ObjectGuid const Empty
static ObjectGuid GetGUID(Object const *o)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
void AddSC_instance_utgarde_keep()
MinionData const minionData[]
DoorData const doorData[]
DungeonEncounterData const encounters[]
ObjectGuid GetGuidData(uint32 type) const override
void SetData(uint32 type, uint32 data) override
void OnCreatureRemove(Creature *creature) override
void OnCreatureCreate(Creature *creature) override
void OnGameObjectCreate(GameObject *go) override
ObjectGuid PrinceKelesethGUID
instance_utgarde_keep_InstanceMapScript(InstanceMap *map)
void AfterDataLoad() override