TrinityCore
WorldPackets::System::GameRuleValuePair Struct Reference

#include <SystemPackets.h>

Public Attributes

int32 Rule = 0
 
int32 Value = 0
 

Detailed Description

Definition at line 48 of file SystemPackets.h.

Member Data Documentation

◆ Rule

int32 WorldPackets::System::GameRuleValuePair::Rule = 0

Definition at line 50 of file SystemPackets.h.

◆ Value

int32 WorldPackets::System::GameRuleValuePair::Value = 0

Definition at line 51 of file SystemPackets.h.


The documentation for this struct was generated from the following file: