54 return GetSteamVaultAI<npc_naga_distillerAI>(creature);
107 return GetSteamVaultAI<boss_warlord_kalithreshAI>(creature);
@ UNIT_FLAG_NON_ATTACKABLE
void AddSC_boss_warlord_kalithresh()
@ SPELL_WARLORDS_RAGE_NAGA
@ SPELL_WARLORDS_RAGE_PROC
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
virtual bool SetBossState(uint32 id, EncounterState state)
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
void SetUninteractible(bool apply)
void SetUnitFlag(UnitFlags flags)
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
void RemoveUnitFlag(UnitFlags flags)
InstanceScript * GetInstanceScript() const
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
virtual uint32 GetData(uint32) const
virtual void SetData(uint32, uint32)
boss_warlord_kalithresh()
CreatureAI * GetAI(Creature *creature) const override
CreatureAI * GetAI(Creature *creature) const override
@ DATA_WARLORD_KALITHRESH
InstanceScript * instance
boss_warlord_kalithreshAI(Creature *creature)
void JustEngagedWith(Unit *) override
void UpdateAI(uint32 diff) override
void SpellHit(WorldObject *, SpellInfo const *spellInfo) override
void JustDied(Unit *) override
void KilledUnit(Unit *) override
InstanceScript * instance
void JustEngagedWith(Unit *) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void StartRageGen(Unit *)
npc_naga_distillerAI(Creature *creature)