#define RegisterBlackfathomDeepsCreatureAI(ai_name)
void AddSC_boss_aku_mai()
void JustEngagedWith(Unit *who) override
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
void ExecuteEvent(uint32 eventId) override
void DamageTaken(Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
void JustEngagedWith(Unit *who) override
boss_aku_mai(Creature *creature)