43 return GetMaraudonAI<boss_landslideAI>(creature);
void AddSC_boss_landslide()
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
CreatureAI * GetAI(Creature *creature) const override
bool HealthBelowPct(uint32 pct) const
boss_landslideAI(Creature *creature)
void UpdateAI(uint32 diff) override