TrinityCore
WorldPackets::Scenario::ScenarioSpellUpdate Struct Reference

#include <ScenarioPackets.h>

Public Attributes

uint32 SpellID = 0
 
bool Usable = true
 

Detailed Description

Definition at line 37 of file ScenarioPackets.h.

Member Data Documentation

◆ SpellID

uint32 WorldPackets::Scenario::ScenarioSpellUpdate::SpellID = 0

Definition at line 39 of file ScenarioPackets.h.

◆ Usable

bool WorldPackets::Scenario::ScenarioSpellUpdate::Usable = true

Definition at line 40 of file ScenarioPackets.h.


The documentation for this struct was generated from the following file: