TrinityCore
|
#include <ScenarioPackets.h>
Public Attributes | |
uint32 | SpellID = 0 |
bool | Usable = true |
Definition at line 37 of file ScenarioPackets.h.
uint32 WorldPackets::Scenario::ScenarioSpellUpdate::SpellID = 0 |
Definition at line 39 of file ScenarioPackets.h.
bool WorldPackets::Scenario::ScenarioSpellUpdate::Usable = true |
Definition at line 40 of file ScenarioPackets.h.