TrinityCore
go_wind_stone::go_wind_stoneAI Struct Reference
+ Inheritance diagram for go_wind_stone::go_wind_stoneAI:

Public Member Functions

 go_wind_stoneAI (GameObject *go)
 
bool OnGossipHello (Player *player) override
 
bool OnGossipSelect (Player *player, uint32, uint32 gossipListId) override
 
void Reset () override
 
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go, uint32 scriptId={})
 
virtual ~GameObjectAI ()
 
uint32 GetId () const
 
virtual void UpdateAI (uint32)
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual void SetGUID (ObjectGuid const &, int32)
 
virtual ObjectGuid GetGUID (int32) const
 
virtual Optional< QuestGiverStatusGetDialogStatus (Player const *player)
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, LootItemType, uint32)
 
virtual bool OnReportUse (Player *)
 
virtual void Destroyed (WorldObject *, uint32)
 
virtual void Damaged (WorldObject *, uint32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void OnGameEvent (bool, uint16)
 
virtual void OnLootStateChanged (uint32, Unit *)
 
virtual void OnStateChanged (uint32)
 
virtual void EventInform (uint32)
 
virtual void SpellHit (WorldObject *, SpellInfo const *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual bool OnCapturePointAssaulted (Player *)
 
virtual bool OnCapturePointUpdated (WorldPackets::Battleground::BattlegroundCapturePointState)
 

Private Member Functions

uint8 GetPlayerTwilightSetRank (Player *player)
 
uint8 GetSummonItems (Player *player, WS type)
 
void SummonNPC (GameObject *go, Player *player, uint32 npc, uint32 spell)
 

Private Attributes

bool isSummoning = false
 

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
 
- Protected Attributes inherited from GameObjectAI
GameObject *const me
 

Detailed Description

Definition at line 1136 of file zone_silithus.cpp.

Constructor & Destructor Documentation

◆ go_wind_stoneAI()

go_wind_stone::go_wind_stoneAI::go_wind_stoneAI ( GameObject go)
inline

Definition at line 1138 of file zone_silithus.cpp.

Member Function Documentation

◆ GetPlayerTwilightSetRank()

uint8 go_wind_stone::go_wind_stoneAI::GetPlayerTwilightSetRank ( Player player)
inlineprivate

Definition at line 1143 of file zone_silithus.cpp.

+ Here is the call graph for this function:

◆ GetSummonItems()

uint8 go_wind_stone::go_wind_stoneAI::GetSummonItems ( Player player,
WS  type 
)
inlineprivate

Definition at line 1159 of file zone_silithus.cpp.

+ Here is the call graph for this function:

◆ OnGossipHello()

bool go_wind_stone::go_wind_stoneAI::OnGossipHello ( Player player)
inlineoverridevirtual

Reimplemented from GameObjectAI.

Definition at line 1217 of file zone_silithus.cpp.

+ Here is the call graph for this function:

◆ OnGossipSelect()

bool go_wind_stone::go_wind_stoneAI::OnGossipSelect ( Player player,
uint32  ,
uint32  gossipListId 
)
inlineoverridevirtual

Reimplemented from GameObjectAI.

Definition at line 1304 of file zone_silithus.cpp.

+ Here is the call graph for this function:

◆ Reset()

void go_wind_stone::go_wind_stoneAI::Reset ( )
inlineoverridevirtual

Reimplemented from GameObjectAI.

Definition at line 1419 of file zone_silithus.cpp.

◆ SummonNPC()

void go_wind_stone::go_wind_stoneAI::SummonNPC ( GameObject go,
Player player,
uint32  npc,
uint32  spell 
)
inlineprivate

Definition at line 1207 of file zone_silithus.cpp.

+ Here is the call graph for this function:

Member Data Documentation

◆ isSummoning

bool go_wind_stone::go_wind_stoneAI::isSummoning = false
private

Definition at line 1141 of file zone_silithus.cpp.


The documentation for this struct was generated from the following file: