@ SPELL_SCHOOL_MASK_NORMAL
InstanceScript *const instance
virtual void MoveInLineOfSight(Unit *)
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCast(uint32 spellId)
static uint32 DealDamage(Unit *attacker, Unit *victim, uint32 damage, CleanDamage const *cleanDamage=nullptr, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=nullptr, bool durabilityLoss=true)
bool HasUnitState(const uint32 f) const
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
virtual void SetData(uint32, uint32)
void KilledUnit(Unit *who) override
void MoveInLineOfSight(Unit *who) override
void JustEngagedWith(Unit *) override
void JustDied(Unit *) override
void UpdateAI(uint32 diff) override
boss_aeonus(Creature *creature)
#define RegisterBlackMorassCreatureAI(ai_name)