TrinityCore
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#include "BoundingIntervalHierarchy.h"
#include <G3D/Table.h>
#include <G3D/Array.h>
#include <G3D/Set.h>
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Classes | |
class | BIHWrap< T, BoundsFunc > |
struct | BIHWrap< T, BoundsFunc >::MDLCallback< RayCallback > |