First const & RAND(First const &first, Second const &second, Rest const &... rest)
@ TEMPSUMMON_DEAD_DESPAWN
uint32 urand(uint32 min, uint32 max)
void AddSC_boss_king_dred()
void JustEngagedWith(Unit *who) override
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
virtual ObjectGuid GetGuidData(uint32 type) const override
static Creature * ToCreature(Object *o)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
SpellCastResult DoCastAOE(uint32 spellId, CastSpellExtraArgs const &args={})
float GetCombatReach() const override
bool HasUnitState(const uint32 f) const
InstanceScript * GetInstanceScript() const
void GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0) const
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
bool OnCheck(Player *, Unit *target) override
#define RegisterDrakTharonKeepCreatureAI(ai_name)
@ NPC_DRAKKARI_SCYTHECLAW
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
boss_king_dred(Creature *creature)
uint32 GetData(uint32 type) const override
void DoAction(int32 action) override
void JustEngagedWith(Unit *who) override
void JustDied(Unit *) override
void UpdateAI(uint32 diff) override
void JustDied(Unit *) override
InstanceScript * instance
npc_drakkari_gutripper(Creature *creature)
void UpdateAI(uint32 diff) override
void JustDied(Unit *) override
npc_drakkari_scytheclaw(Creature *creature)
void UpdateAI(uint32 diff) override
InstanceScript * instance