159 varos->RemoveAllAuras();
215 cache->SetRespawnTime(cache->GetRespawnDelay());
263 belgaristrasz->SetWalk(
true);
269 eternos->SetWalk(
true);
275 verdisa->SetWalk(
true);
std::list< ObjectGuid > GuidList
uint32 const EncounterCount
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
void SetBossNumber(uint32 number)
virtual bool SetBossState(uint32 id, EncounterState state)
void LoadDungeonEncounterData(T const &encounters)
void DoUpdateWorldState(int32 worldStateId, int32 value)
EncounterState GetBossState(uint32 id) const
virtual void OnGameObjectCreate(GameObject *go) override
void LoadDoorData(DoorData const *data)
void SetHeaders(std::string const &dataHeaders)
GameObject * GetGameObject(ObjectGuid const &guid)
Creature * GetCreature(ObjectGuid const &guid)
static ObjectGuid const Empty
static Creature * ToCreature(Object *o)
static ObjectGuid GetGUID(Object const *o)
static void AddPhase(WorldObject *object, uint32 phaseId, bool updateVisibility)
static void RemovePhase(WorldObject *object, uint32 phaseId, bool updateVisibility)
void SetNpcFlag(NPCFlags flags)
TempSummon * SummonCreature(uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty)
InstanceScript * GetInstanceScript(InstanceMap *map) const override
DoorData const doorData[]
Position const BelgaristraszMove
Position const VerdisaMove
Position const EternosMove
DungeonEncounterData const encounters[]
void AddSC_instance_oculus()
@ WORLD_STATE_CENTRIFUGE_CONSTRUCT_AMOUNT
@ WORLD_STATE_CENTRIFUGE_CONSTRUCT_SHOW
@ NPC_CENTRIFUGE_CONSTRUCT
@ NPC_AZURE_RING_GUARDIAN
@ ACTION_CALL_DRAGON_EVENT
constexpr void Relocate(float x, float y)
uint8 CentrifugueConstructCounter
ObjectGuid GetGuidData(uint32 type) const override
instance_oculus_InstanceMapScript(InstanceMap *map)
void ProcessEvent(WorldObject *, uint32 eventId, WorldObject *) override
uint32 GetData(uint32 type) const override
void OnUnitDeath(Unit *unit) override
GuidList GreaterWhelpList
bool SetBossState(uint32 type, EncounterState state) override
void Update(uint32 diff) override
ObjectGuid EregosCacheGUID
void OnCreatureCreate(Creature *creature) override
ObjectGuid BelgaristraszGUID
void OnGameObjectCreate(GameObject *go) override