#include <vec3d.h>
Definition at line 24 of file vec3d.h.
◆ Vec3D() [1/2]
Vec3D::Vec3D |
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float |
x0 = 0.0f , |
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float |
y0 = 0.0f , |
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float |
z0 = 0.0f |
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) |
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inline |
◆ Vec3D() [2/2]
Vec3D::Vec3D |
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Vec3D const & |
v | ) |
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default |
◆ length()
float Vec3D::length |
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const |
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inline |
◆ lengthSquared()
float Vec3D::lengthSquared |
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const |
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inline |
◆ normalize()
Vec3D & Vec3D::normalize |
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inline |
◆ operator float *()
Vec3D::operator float * |
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inline |
◆ operator%()
◆ operator*() [1/2]
Vec3D Vec3D::operator* |
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float |
d | ) |
const |
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inline |
◆ operator*() [2/2]
float Vec3D::operator* |
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Vec3D const & |
v | ) |
const |
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inline |
◆ operator*=()
Vec3D & Vec3D::operator*= |
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float |
d | ) |
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inline |
◆ operator+()
◆ operator+=()
◆ operator-()
◆ operator-=()
◆ operator=()
◆ operator~()
Vec3D Vec3D::operator~ |
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const |
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inline |
◆ operator*
◆ operator<<
std::ostream & operator<< |
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std::ostream & |
out, |
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Vec3D const & |
v |
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) |
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friend |
◆ operator>>
std::istream & operator>> |
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std::istream & |
in, |
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Vec3D & |
v |
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) |
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friend |
The documentation for this class was generated from the following file: