45 player->
PlayerTalkClass->GetGossipMenu().AddMenuItem(0, -1, optionNpc, std::move(text), 0,
GossipOptionFlags::None, {}, 0, 0,
false, 0,
"", {}, {}, sender, action);
51 player->
PlayerTalkClass->GetGossipMenu().AddMenuItem(0, -1, optionNpc, std::move(text), 0,
GossipOptionFlags::None, {}, 0, 0, coded, popupMoney, std::move(popupText), {}, {}, sender, action);
57 player->
PlayerTalkClass->GetGossipMenu().AddMenuItem(gossipMenuID, gossipMenuItemID, sender, action);
uint32 GetGossipActionFor(Player *player, uint32 gossipListId)
uint32 GetGossipSenderFor(Player *player, uint32 menuId)
void AddGossipItemFor(Player *player, GossipOptionNpc optionNpc, std::string text, uint32 sender, uint32 action)
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
void ClearGossipMenuFor(Player *player)
void InitGossipMenuFor(Player *player, uint32 menuId)
void CloseGossipMenuFor(Player *player)
static ObjectGuid GetGUID(Object const *o)
std::unique_ptr< PlayerMenu > PlayerTalkClass